UNIT NAME: Greef Karga
ALIGNMENT: Light
CATEGORIES: Light side, Support, Leader, Bounty Hunter, Scoundrel
Bounty Hunter Support that provides recovery and assist calls
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Developer Insight - Kit Reveal]
ABILITIES:Basic: DUAL SHOT
FINAL TEXT: Deal Physical damage to target enemy twice and inflict Daze for 2 turns. All allies with Payouts active recover 5% Health and Protection.
Special 1: BRING THEM IN COLD (Cooldown 6)
FINAL TEXT: (ZETA) Dispel all buffs on target enemy, which can't be evaded. Then call all other Bounty Hunter allies to assist. Allies with Payouts active deal 30% more damage. If the enemy is defeated by this ability, Bounty Hunter allies gain Offense Up, Defense Penetration Up, Critical Chance Up, Critical Damage Up, and Health Steal Up for 3 turns.
Special 2: SWEETEN THE DEAL (Cooldown 5)
FINAL TEXT: (ZETA) Dispel all debuffs on Bounty Hunter allies. All Bounty Hunter allies gain Retribution for 2 turns and recover 25% Health and Protection, doubled if they have a Payout active. Allies with Payouts active gain Tenacity Up for 2 turns and 50% Turn Meter.
Leader: LOYALTY PAYS
FINAL TEXT: Allied Bounty Hunters gain 30% Max Protection. Whenever an allied Bounty Hunter gains a buff, they recover 5% Protection. When Greef is in the Leader slot, and not the Ally slot, the following contract is active:
Contract: Attack out of turn 20 times. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter allies have their Payouts activated and gain 20% Critical Chance and Offense.
Unique 1: BOSS OF THE GUILD
FINAL TEXT: At the start of encounter, Greef gains Stealth for 2 turns. Each time any Bounty Hunter earns their Payout, allied Bounty Hunters' cooldowns are reduced by 1 and Greef also gains the following bonuses: 10% Counter Chance, Critical Avoidance, and Max Health (stacking).
GREEF KARGA'S PAYOUT
FINAL TEXT: Whenever Greef receives Rewards from a Contract, he also gains the following payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Greef dispels all debuffs on Bounty Hunter allies and he recovers 100% Health and Protection. Greef gains Stealth for 1 turn at the end of each of his turns. Whenever Greef becomes inflicted with a debuff, his cooldowns are reduced by 1.
Replies
Happy to add him to my roster!
FINAL TEXT: At the start of encounter, Greef gains Stealth for 2 turns. Each time any Bounty Hunter earns their Payout, allied Bounty Hunters' cooldowns are reduced by 1 and Greef also gains the following bonuses: 10% Counter Chance, Critical Avoidance, and Max Health (stacking).
Does this mean on a team of 5 BH, cooldowns are reduced by 5 and gain 50% of each buff all at once? Are there any other scenarios when payouts are activated? Contract completion and Jango's unique under sep lead?
If you're confused, what's probably confusing you is
which means that these bonuses apply when BH allies get their payout, and BH enemies.
@Mr_White it would seem so from the wording, but waiting on confirmation.
confirmed it will trigger his unique.
Funny how opinions change based on who tells the story.
JKA laughs at you. He had murdered younglings, thuskens and a few jedi. Isn't that's enough for him to be dark side?
Maybe he is more obviously Light in season 2
Pretty excited for this content though, love the series and hope there’s a lot more from mandalorian to come.
Unless The Mandalorian's scoundrel synergies are as good as his bounty hunter synergies, he'll be nigh unusable in TB if he's light side. So I would be entirely down with him being either neutral or dark side for purely mechanical reasons.
But given Greef's light side, Din will probably follow suit.
Thank you.
This excellent pun is not getting near enough attention.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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You can do marquees once you reach level 60.
I was wondering the same thing @CG_SBCrumb