Pavlov's Dog

Daishi
718 posts Member
I only have a passing understanding of Pavlov's dog and how ringing the bell would cause the dog to salivate because he had trained it to come to food when he rang the bell. Are there any psych majors who have a better understanding of how that relates to game design and game theory? I posted a FEEDBACK about GL tickets and how I feel that applies to pavlov's dog if anyone is interested. It can be found in the FEEDBACK forum.

Anyways this discussion isn't about that. This is a GENERAL DISCUSSION about pavlov's dog and game design and theory. Anyone care to share insights from the game community on how psychological programming works in game design choices?

Replies

  • Gifafi
    6017 posts Member
    as to pavlov iirc he rang a bell every time he fed the dogs, so that eventually just by ringing the bell the dogs started salivating as they had associated the bell with food. Here's an example with an actual dog:
    [url="http://"]https://youtube.com/watch?v=_wprCwa92Vo[/url]
    Maybe End Game isn't for you
  • Wed_Santa
    931 posts Member
    You want to look at NLP & association of specific sensations with positive feedback - but I think it’s more relevant to marketing & sales, so relevant for the business model rather than the play. Personally I’d pay more attention to Flow & Csikszentmihalyi when it comes to game design. It’s a more dynamic model
  • Wed_Santa
    931 posts Member
    Oh and you need to watch out for game theory in a game with guilds. Altruism & valorisation of things like self sacrifice & fairness start to distort any objectivist assumptions about how people will behave. Read the threads about shard chats to see the opposing forces at play.
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