When I think of PVP in this game I think of constant error screens that either say I'm already engaged in a match (which I'm clearly not because I'm not controlling anything) or I get a screen that says my opponent is already engaged. This isn't fun for anybody. Nobody likes to sit there and refresh a screen waiting to get into a match.
When you're at the top of your server you end up in matches with the same 20-30 people everyday. You start to get a feel for who's usually on at that time. So you look at the list of people and you pick off the more difficult opponents because you know the lower ranked ones are on and will just take back their spot immediately. This isn't fun either. Nobody should feel compelled to play this game at a specific time everyday just to "earn" their PVP ranking.
It's not even true PVP it's PVE using another players characters.
EA I know you can do a much much better job with PVP. If you have something in the works please let us know because this needs to be blown up and redone.
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Tried to club Heroes Charge with Summoners War and messed it up when they tried to use their own balancing. You have to be really bad at balancing to do this since both the games they copied have fun and balanced PVP.
PVP is heavily unbalanced towards the attacker.
With their noob AI skills I guess their best bet would be to let the noobish AI take control of both teams.
Multiplayer would at-least be fair and balanced.
The outcome would be determined by the Rock-Paper-Scissor relationships between Heroes.
Team synergy and Hero counters would be key.
Right now any level 60 can use any decent 3-4 attackers and win.
On top of that no basic security. Hackers still rule the Arena.
PVP is core to competitive games like this.
With the lac of social and boring PVP it's mainly the Star Wars IP that this game has going for it.
I am not sure this game could ever do "live" PVP, and I don't think it's a completely horrible setup, but it would be nice if the computer could play the characters a little better (talia is a perfect example, wasting a turn to heal herself when she can't heal herself).
On Hackers, yes, that needs to be fixed. That just ruins the enjoyment of the game.
I feel like the AI is randomly choosing targets each turn.
A few days back I noticed the AI picking on my Healers but its back to random again.
Select one target for all your heroes and pick on him; instead of spreading damage around while your squad gets wiped out one by one.
This means someone is attacking you.
Yes, the system could be greatly improved. Many of the issues people have with he current system (locks, time limits, etc) are a consequence of the rank-swap setup that is used.
I look forward to this being replaced with something better.
TeamInstinct.net -- Community Site and Home to Team Instinct
This will overcome the timer expoit that top players are complaining.
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Do you think that works well with a game that limits people to 5 attacks per day? It just seems like doing that will make paying to win the only way to win.
They can limit how many time you can recharge. Or ppl can work together keep attacking the big spender until he is broke.