I m very tired . It s not the first time but , this week all fights are with bad rng , opponent ships faster and hit harder and it s painful . Now I m fighting exactly the same teams than the week before since some time as Kenobi fleet are stabilized now , no great news , every pilots maxed etc... and I was able to climb easier against the same opponents (no new player or anything like this) maybe loosing 1/5 fight . Now I m loosing 4/5 with extremely weird effects like enemy ship faster ( same ships ) and more powerful (same pilots level) and more constantly the same . That makes the game very bad and tiring . It s absolutely not funny and interesting . There isn’t any strategy there . Please stop this and don’t tell statistically it s possible . A full week of the same **** shouldn’t be possible . Thank you for your understanding
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Replies
6e mods
Valor
Like, which 5s goes first? Then shortly afterwards when you’ve got both cap ships, both JKA at full TM, the order those next 4 moves go makes an enormous difference to the outcome of the battle.
I think the best solution is to change lineups so you’re not a hostage to fortune so much of the time.
IIUC ship speed is determined by some very generic factors, so if both you and your opponent have everything maxed out on the same ships, they would have the same speed, and who gets to move first is rng. It would appear that your opponent's ship is faster while it in fact just won a coin toss.
( and Rath Tarr, that s nice to let le know that gear , 6E and Valor are all new from this week )
The thing is I m tired of that . It s absolutely not fun on the contrary . In my opinion the whole ingame economy is contrary to fun, and when that kind of thing repeatedly happens , it s so tiring and disgusting .
Lots do, pretty sure there's an app for that.
Ashoka avoids the turnmeter problems with Anakin. This leaves their Anakin open longer and gets you the necessary hits on it before the Negotiators start taking turns.
I also can’t see a way that a Geo team could one shot your ships. Maybe if you hit Soldier and he uses his special right away they could pop Ahsoka, but once your HT goes, they shouldn’t be able to kill anything for a few turns.
That is a tactical error, against malevolence you should (almost) always reinforce Plo Koon first to cleanse the Buzz droids from your ships that the Hyena bomber is placing with it’s AOE, that will stop the vulture droids (including the summoned ones) from mass assisting every attack, then the next round he can use his 2nd special on your taunting tank to renew it’s taunt and cleanse any new buzz droids the Vultures have placed on it.
The AI flat out cannot play the malevolence to anything like it's full potential while on defense, over the course of probably 300-500 Negotiator Vs. Malevolence matches, my negotiator has lost only Once on offense.
Use eta ywing rex and reinforce with plo. Pretty much winnable with just those 4 ships about half the time while the 5th (Usually fives or ahsoka) just guarantees a win. Just make sure you don’t call to assist on hyena - rex removes TM which may result in hyena moving after ur first reinforcement (plo).
How about don’t use fives and bossk because that’s a weak offensive lineup and fives is terrible on defense against nego (makes the attacker’s eta go first). Every match against a fives eta bossk lineup is a 100% win for me cause my eta just goes right after opposing fives and places buff immunity on opposing eta (no valor for him).
If this is indeed the case, there definitely sounds like some kind of bug - but as you are the only one on the forums reporting this problem, so it must be a very rare bug.
You do say that when it is a ‘horrible, illogical day’, it stays that way all day - is there any way that you can be set up to record video of both Negotiator and Malevolence battles the next time a bad day occurs and upload it for us to see?
That would help us as a community self-diagnose the problem, and it would also give you some evidence to provide when submitting a bug report to the developers so that it can be addressed and in the future neither you nor any other players will suffer from this issue.
No, they don't. If you want our help you need to provide more detail. Separatist fleets DON'T "one shot from the start".
You didn't read up on how buzz droids work like I recommended, did you? If you had a clue you would know which ship to bring in as your first reinforcement.
No, you're not crushed by RNG. You need to read up on kits.
Don’t know what kind of device you are on, but I am sure a quick google search can tell you the required steps for your exact device and operating system.
I'm looking forward to seeing your recording. Alternatively, you could describe what goes on. "They one-shot my ship" is not exact enough if you want help or want players to believe you.