For me, the GEO team is the hardest to beat.
I am not able to get a win in GA against this team.
The only way I am able to beat them is with my Darth Revan team, but that's it. I have my PADME team on DEF most of the time.
Beside Darth Revan and Padme team, what is the best counter?
I do not have General Skywalker, Darth Traya, Talzin or any GL.
My full profile at
https://swgoh.gg/p/452373878/
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At lower gear (sub11) jawas work wonders..
Otherwise, your going to struggle without treya.
Although I did beat a g10 set with jkr and have done similar with cls/Han/chewie just because..
For your roster, you could also use Vader, him and Thrawn can deal with most GEO teams depending on gear/relic levels.
Grevious can also dispense of GEO teams fairly quickly.
Best counters to strive for are:
- Sith Triumvirate
- Padme
- JKR
- DR
- Grevious
- Vader
- FO - You'll need a strong Sith Trooper
- JKL
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Screenshot of one of the many counter strategy breakdowns:
That Finn/VSC/VSH/Holdo/Poe counter is the best one I've ever seen/used. Granted, I have them all at R3-R5 because they're needed for Rey, but it's gotten me max banners multiple times in GAC/TW, and provides a use for otherwise limited use characters. Trium is always messy, and usually results in an ugly win at best, and a loss more than I'd like.
Finally Palpatine lead is also one that can hold it's own in the right situation, but I'll actually say that with the Vader rework a Vader lead could be a really, really good option. Not only because the new Merciless mechanic allows you to essentially take like 20 turns right off the bat, but also because of that mechanic you would be able to pull off several of his AoE that applies DoTs before a Geo might go, so there could potentially be 10+ DoTs on them before they can even move. Which could be absolutely devastating.
I haven't tried it yet, but I can say the new Vader is absolutely legit so in my mind it seems like that's going to be a real easy counter
The team consists of Jyn lead, chirrut, k-2so, lando calrissian and wat tambor. You only need gear on k2so and lando to take down any geo team on auto once you give out the taunting tech on k2so and weapons tech to Lando. Now that we need Lando for Luke it is even better.
I break down the team and how it works in my video.
https://youtu.be/6Xd3kXVwnT0
If it’s high geared Geo, throw in K’ira (sc) lead. Have Nest modded for high tenacity...hit “auto” and come back in 5 minutes for a victory
How geared up and well modded do the Jawas need to be?
Sounds good until you get unlucky and Nest goes right before Spy, who one-shots her.
This seems like a waste of Wat, but even without watching the video, sounds effective. A sturdy tank with Wat's tech and a toon with a powerful AoE (like Lando) is a generic Geo counter (I timed out against an OR/Wat team with Geos once, when Wat was first released. The only reason I didn't actively lose was because they didn't have the AoE power to kill the bugs. I couldn't get around Z with the tank tech).
I managed to take down the Geos with R7 Palpatine, R4 Thrawn, XII Vader, and XI Tarkin & Veers. I can safety say that Vader’s MM is glorious as you have 6 Geos, which mean you can unleash Vader’s AOE twice, plus Thrawn fracturing the additional Geo summoned by GBA, and you can cherry pick which one to blade cull with. Tarkin and Veers can unleash their debuff AOEs, giving Vader an extra oomph in his blade cull.
This is against a R4 GBA, with the others at XII.
Nightsisters with a paper zombie (g11 is the new paper) is solid. I only have asajj reliced, but can beat all r7 geos reliably.
https://youtu.be/wDcanb-FYqw
Beautiful. My jawas are about the same gear level and have no trouble against geonosians unless their Brood Alpha is r4 or above (then the counterattack from Brute becomes too strong). I usually lose at least 3 jawas because I make my Scavenger fast. I find the stealth he gets from his basic is more reliable than having him slow and letting bombs build up and using his special first.
It's even better and more reliable in 3v3. I've never lost a 3v3 battle with jawas against geonosians.
Get Darth Traya and her companions.
Because it doesn't work
Also, burning wat on geos is a waste.
Interesting. Never tried it on 3v3. Nebit, Scav and Engineer then?
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Yeah, exactly. Nebbit needs as much hp and protection as possible because you won't be putting huge stacks of bombs on folks. But it still works great!
Oh yeah. I usually don't lose a Jawa in 3s against Geos. Also, I put defense stat at highest priority on my Jawa modding. Remember, Geos hit like noodles except for Spy. So 40-50% defense goes a long way. Oh, I also use CA arrows on all of them.
JE 190-210 speed
Nebit 180-210
Rest between 160-170 and they will likely be faster than the Geos.
Don't neglect potency on Jawa and Dathcha. Their debuffs are useful.
Dropping Dathcha for a fast (faster than Jawa Scav and Dathcha) beefy HK47 for Tenacity Down helps against Tenacity Up teams like Rex and Bastilla. I don't have Revans so I do that a lot.