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Developer Insight - Kit Reveal]
UNIT NAME: Mon Mothma
ALIGNMENT: Light
CATEGORIES: Light Side, Support, Rebel
Rebel Leader who supports and rallies her alliesABILITIES:Basic: Advocate For Peace
FINAL TEXT: Dispel all debuffs on the weakest Rebel ally. Rebel allies recover 6% Health and Protection.
Special 1: Restore Our Republic (Cooldown 5)

FINAL TEXT: Revive a random Rebel Fighter ally with 40% Health and Protection. All Rebel allies have their current Health percentages equalized. Then, Rally Mon Mothma and all Rebel Fighter allies.
Rallied characters act based on their role:
- Tanks Taunt and gain Critical Hit Immunity for 2 turns
- Attackers assist
- Healers and Supports restore 15% Health and Protection to all allies
Special 2: Field Promotion (Cooldown 5)

FINAL TEXT: Summon a Rebel Trooper. If a Rebel Trooper is already present, they are promoted to a Rebel Officer.
If they were already a Rebel Officer, they are promoted to a Rebel Commander.
If they were already a Rebel Commander, dispel all debuffs on them, they recover 25% Health and Protection, and reduce the cooldowns of Mon Mothma and all Rebel Fighter allies by 1.
This ability can only be used if all allies are Rebel at the start of battle.
Leader: (ZETA) Alliance Chancellor (ZETA)
FINAL TEXT: At the start of battle, if Mon Mothma is in the Leader slot, she and all Rebel Fighter allies gain 8% of their combined base Max Health, Max Protection, Offense, Defense, Potency, and Tenacity.
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally.
Unique 1: (ZETA) This Is Our Rebellion
FINAL TEXT: Mon Mothma has +50 Speed. Mon Mothma can't be targeted and is immune to taunt effects.
If there are no other allied combatants at the start of a turn, Mon Mothma escapes from battle.
Unique 2: Rebel Trooper
FINAL TEXT:
Light Side, Attacker, Rebel, Rebel Fighter
Basic: Rebel Bravado
Dispel all buffs on target enemy and deal Physical damage.
If this unit has been promoted to Officer or Commander, inflict Daze for 1 turn.
Special: Rebel Morale:(Cooldown 4)
Rebel allies gain Defense Penetration Up for 2 turns.
If this unit has been promoted to Commander, Rally all Rebel Fighter allies.
This ability can only be used if Rebel Trooper has been promoted to Officer or Commander.
Unique 1: Rebellion Tactics
Mon Mothma and Rebel Fighter allies have +15% Critical Damage and +30% Tenacity.
If this unit has been promoted to Commander, these bonuses are tripled.
Unique 2: Summoned
This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
Replies
That aside, this does look fun. A possible Darth reven counter as well
All these major OT toons being released back to back as marquee means something big is coming down the pipeline very soon near the end of the year (Galactic Legends?)
The developer insight has the list of Rebel Fighters
Baze Malbus
Biggs Darklighter
Bistan
Bodhi Rook
Cara Dune
Cassian Andor
Chirrut Îmwe
Hoth Rebel Scout
Hoth Rebel Soldier
Jyn Erso
K-2SO
Lando Calrissian
Pao
Scarif Rebel Pathfinder
Wedge Antilles
Uhm, is it possible that you've missed the Darth Vader rework, that made him powerful enough to counter both Galactic Legends, who are currently the strongest characters in the game? And he is the face of the Empire.
Brute and Turret aren’t like this so I’m interested in knowing why this approach was taken? Are the devs unhappy with how plug and play GBA ended up being?
It is true to her character, and the kit remains very interesting
Well, you nailed it. "The least geared up Rebels"
“Immune to taunt effects”- she can’t get deathmarked
To build on this, why can't rolo, captain han, or lando be part of this list?
That wasn’t the point. With all the current rebels, why does the empire not get shown any love. Yes, the DV rework was amazing, I love it. But what about the rest of the faction. Whilst EP and thrawn are fine with Vader, that’s three characters. Vader does bring some viability to 5 at a time. What do you do with the rest. Let them stay at the bottom of your roster, whilst the rebels are being brought another character which provides viability to more rebels.
He seems I brought up imperial troopers
That could be very annoying if she gets the skill over any other character and is the only one who can therefore take Darth Nihilus's auto-defeat but can't use it ...
Possible DR counter? What makes you say that?
second thought: let's look up who's a "rebel fighter"....no ROLO and CHOLO
final thought: thank you for nothing, not gonna gear up my Chirrut, Wedge and Pao
Looks to me like a lead built specifically for quickly removing B1/B2 stacks for LGTB. But then what? The remaining units still have huge health pools ...
I assumed the "immune to taunt effects" meant that she does not have to target an enemy with taunt/deathmark/direct focus, as that is the effect of taunt. Rather than a you said, she can't gain taunt type buffs/debuffs.
Don't worry, we just got accuracy up on SRP basic for a random ally to deal with those pesky Droideka dodges. Because that's what the LS Geo TB Droidekas are most known for, their annoying dodges.