Holy Cow! Can we PLEASE stop getting matched with guilds that outgun us by 30 mil GP!?! This is becoming a morale issue and ˋwhy bother‘... just sign up for TW, don’t bother after deploying because once again we are getting outgunned by 30 mil average
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This current TW is a Russian guild or some Cyrillic language guild that we can’t even track in swgoh.gg
It matches based on pure numbers, if, for example, members of your guild have bad mods, or rosters developed for TW, then that would reduce the likelihood of you feeling like you have a equal matchup.
Your friend is correct, matchmaking on a global scale in 5 minutes would be difficult, but there are many factors involved that would make me question that statement:
Global.... yes and no. Sure TW is for all guilds, but since they use GP values to do matchmaking, the first step to that would be to make smaller groups, since something like the bottom 1/3 have no interaction with the top 1/3 (as an example), so they can do much of the matchmaking in parallel, not looking at the entire global group.
Where the guild is from has no bearing on anything. Were you able to pull a bot to examine the guilds without being able to track them on SWGOH.gg?
I just typed the same letters on an online cyrillic keyboard then pasted them in a Google search after "swgoh"
Translates to Banana Power Slide - not that this info helps you much
Have you run a bot to compare gls etc? Or are you just complaining over gp differences?
As they say they are casual, you reckon they will be stuffed of r7 reys/slkr and gas? I’m not so certain..
1) did you win the last one?
2) can you please start telling us how many of the opposing guild sign up? You keep posting a total GP complaint, despite several people telling you that you are matched on signed up GP.
To help with 2), if you have 46 sign up from your guild, but there are only 19 slots to fill in each zone, that means the opposing guild only had 37 or 38 people sign up.
I’m not saying your matchups are fair, by the way, just that the reason you are quoting for them being unfair (total GP) is not accurate.
Really getting tired of these pompous self inflated egos who try to explain the imbalances. This is like trying to pick up a t*rd by the clean end, it just doesn’t wash.
Do you really think it matters how many sign up against us when we go 21 battles against SLKR and can’t touch it? We live on different planets my friend.
I’m not trying to rationalise it. I’m trying to explain how matchmaking works. I’m still not convinced you understand - but I don’t doubt you’re getting bad matchups.
Have a look at your TW banner count. Do you have people signing up and not contributing at all?
The biggest bit of advice I can give you, whilst the matchmaking remains as it is just now, is to consider making TW optional in your guild.
Not ideal, especially if your whole guild are active and keen, but it might rekindle your joy. But it might produce positive results more rapidly than waiting for the devs to change matchmaking.
I’m trying to rationalize it like this: you and I are matched individually. We both have 3.5 gp, however, you have way more 13s than I do, but I have one or two legendaries and you don’t, so gp wise that brings us on a similar level with gp. We ran into some legendaries in a past TW, but they had fewer players than we did who enlisted. So even though we outnumbered them, they won simply by having legendaries that we could not drop.
This TW just ended, we again lost, but it felt like more of a fair fight, so I have no issues with that. I understand matches are not based on guild GP, but rather more towards the GP of those who enlisted. But if 45 of 50 on our side enlist, and only 10 opposition enlist who have 2 legendaries, they will win simply by parking the show stoppers in the 1st Column
A guild needs at least 25 sign-ups to participate in TW. If less members sign up, they don't get to play the TW.
You do know, that there are NON-GL counters to GLs, right?
It looks like you need to cut the deadweight. Ask your guildies to not sign up for TW unless the participate actively. If they don't contribute actively to your TW, they will hurt your chances to win.
I will accept that sometimes the matchmaking gives us an opponent that is not at our level. But usually, whenever this happens, we see a guild with:
- poor participation (very few attacks after 12 hrs for instance)
- Poor discipline (TM loading on several failed attacks)
- Poor execution (people struggling to clear a Carth led OR zone for example)
- Poor leadership (members showing up, burning their whole roster clearing 5 teams in one zone then never attacking again)
I accept the matchmaking is flawed, and occasionally guilds are given an impossible matchup. But guilds can be doing a lot to help themselves rather than just carrying on as normal hoping the devs make a change.
So many benevolent responses about sign ups (really? Ya think?) about counters, about participation levels.... good gawd people, do you think you are the only adults in the room?
The matchups are broken, or at least heavily flawed. There is no way on earth that we are the smallest, weakest, under participating bunch of slackers or passengers out here.... the ‘benevolence’ is nauseating.
We are still being outgunned by guild, by ‘average player gp’, numbers of 13s and legendaries....but hey, there’s a plausible reason for losing all but one TW over the past 8-9 months...
Just done with this thread and the high brow responses.
Sorry for making you nauseated. Good luck in future TWs.
The one that should get more GLs?
Unfortunately players cant always play and not forcing joining was one of the best moves they made when introducing this game mode for that exact reason.
They absolutely should look into this and make some changes, I dont think that is the one they should make.
Always resorting to calling it sandbagging like it's an intentional action is not helpful to the conversation, and you should always strive to be accurate int the description of the events. You have never had a 180v230, because that's not how the matchmaking works. The matches have been based on the GP of the players who join, and those numbers are very close.
And avoid going into unprovable conjecture on motivations. And lastly when coming up with solutions try to find one that is better then the current as opposed to one that is just as bad but hoses a different group of players. These kind of statements and ideas cause you to lose support and not be taken seriously. And TW matchmaking does have some legit issues that lots of people would love to see addressed. So instead try it like this:
Matchmaking based purely on signed up gp is not as even as it appears on the surface. In an extreme example 50 3 mil gp rosters sign up = 180 mil gp. They potentially could be matched up against 25 6 mil gp rosters =180 mil gp. This matchup will not be even as those 6 mil point rosters will have a much higher proportion of top end, high relic teams. And high end, high relic teams can't be beaten by throwing millions of random gp at them. This creates very lopsided and not enjoyable Territory Wars.
An idea that could alleviate this is to use a two layer matchmaking system. First use the current matchmaking system to break guilds into their gp brackets. Then run a second matchmaking within each bracket to match by enrolled player count. This way matchups will be very similar in total gp and average gp per player.
It only gets taken down if you use ALL capitals.