Question.
I'm gunning toward JML, and as such required to r5 Threepio&Chewi. Now, there's no argument that this dude tremendously improve the rebel squad, but I'm more concern about his zeta:
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
Does anyone got his zeta and can testify how good/meh it is? Because while I want a strong T&C, zetas are precious resources and I would not want to waste it...
Has anyone experimented with a Mon Mothma squad? Seems like his ability that assists all rebels would work well, even though the rebel fighters won't assist on him - his increased damage seems like it would be worth it, especially with blind, and his stat sharing.
I'm thinking of replacing Pao with him, to run: MoM, Wiggs, Chew3po, HRS
Replies
So, does R2's number crunch bonus get applied to the leader before this bonus is worked out? And any other at the start of battle things.
Do bonuses come from any rebel toon in the leader slot, or does it have to be a toon with a leader ability?
I'm gunning toward JML, and as such required to r5 Threepio&Chewi. Now, there's no argument that this dude tremendously improve the rebel squad, but I'm more concern about his zeta:
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
Does anyone got his zeta and can testify how good/meh it is? Because while I want a strong T&C, zetas are precious resources and I would not want to waste it...
I'm thinking of replacing Pao with him, to run: MoM, Wiggs, Chew3po, HRS
Thoughts?