It helps newer players, and players who took a break to catch up with the game
I do like how there is still importance on newer toons (one year mark)
I like how they are handling the shard shop situation. We aren’t getting less than we currently are
Hopefully, we get a much needed economy change to gear, and relic salvage conversion - relics are endgame “gear” thats missing in every endgame content other than Assault Battles, and TB
It might help people catch up but it's bringing a big part of players gear grind to a halt and slowing down the gear farm. I for one am bringing in less than half the gear I was from shard shop. Huge disappointment, and another door closed on upgrading characters. When your gear farming and they say mathematically it will be the same, NOT, bronzium cards is where most of my shard store income comes from yet payout is the same and shard store prices doubled means half the gear you were getting. Another wonderful adjustment by CG.
It helps newer players, and players who took a break to catch up with the game
I do like how there is still importance on newer toons (one year mark)
I like how they are handling the shard shop situation. We aren’t getting less than we currently are
Hopefully, we get a much needed economy change to gear, and relic salvage conversion - relics are endgame “gear” thats missing in every endgame content other than Assault Battles, and TB
It might help people catch up but it's bringing a big part of players gear grind to a halt and slowing down the gear farm. I for one am bringing in less than half the gear I was from shard shop. Huge disappointment, and another door closed on upgrading characters. When your gear farming and they say mathematically it will be the same, NOT, bronzium cards is where most of my shard store income comes from yet payout is the same and shard store prices doubled means half the gear you were getting. Another wonderful adjustment by CG.
It is mathematically the same
Feelings can be deceptive but the numbers never lie
If the numbers don't lie then why when the galactic battle is done and you collect all your shards that used to equal two to three purchases in shard store for up to 8 or more pieces of gear now is one purchase for 2 to 4 pieces of gear. Get real.
If the numbers don't lie then why when the galactic battle is done and you collect all your shards that used to equal two to three purchases in shard store for up to 8 or more pieces of gear now is one purchase for 2 to 4 pieces of gear. Get real.
Ironic telling someone to get real when you’re wrong.
If the numbers don't lie then why when the galactic battle is done and you collect all your shards that used to equal two to three purchases in shard store for up to 8 or more pieces of gear now is one purchase for 2 to 4 pieces of gear. Get real.
Because what you saying is not accurate.
Everything they did was to make it a net neutral for the shard shop.
If you have a specific example, please show us what you mean using actual items and toons, screen shots help, and we can help you understand what they did.
Character shards are either double rate or double value in shard shop currency from every node location, event, raid etc.
The only remaining issue was the full character drops from bronziums. While the shards dropped from these full character bronziums have halved in value, the probability of full character from bronzium drops has been increased. The effective change is as close to a net neutral effect of the shard economy change as possible.
You may be experiencing bad RNG on these bronziums, but it has been changed to as neutral as possible.
I would suggest reading some of the posts you are replying to, because you clearly don't understand the math here - and it's making you look very silly.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Maybe all you people stating it’s neutral can smarten me up on the math I’m sure I’m just missing something - ten shards of Han still nets me the same amount of ssc from a pit sim right? Same with gk on a haat sim. Same on hstr. Same on events that drop shards. Same on ship events. So if I’m still getting the same number of ssc from shards on that stuff and everything in the store is doubled, my spending power is less? I don’t have an accounting degree. Something is telling me, less spending power in store means more crystals spent on gear equals more crystal purchases equals pay raises for the staff all around! I do see the advantage for newer players getting a catch up mechanic (long overdue) but for long time players this is a poke into my wallet to see if I’ll bite.
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
My baby alt account is getting shards done much quicker. I haven’t yet seen an alleviation on gear (since I’ve saved energy on shards), but it’s only been a short time.
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
@Xitarus the rate is literally doubled. Track you data and you can see this. Each hit is worth 2 vs before when a hit would be worth 1.
That is false, it has a chance of dropping 2. After 1 month, I have done the 5 sims on 3 different characters, that is a total of 150 sims of the course of the month. Theoretically I could have 300 shards for any of those characters...my highest received shards character is 53
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
My baby alt account is getting shards done much quicker. I haven’t yet seen an alleviation on gear (since I’ve saved energy on shards), but it’s only been a short time.
Maybe the drop rate is only better on new accounts? That’s fine, but that is not what this update states as its intention
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
@Xitarus the rate is literally doubled. Track you data and you can see this. Each hit is worth 2 vs before when a hit would be worth 1.
That is false, it has a chance of dropping 2. After 1 month, I have done the 5 sims on 3 different characters, that is a total of 150 sims of the course of the month. Theoretically I could have 300 shards for any of those characters...my highest received shards character is 53
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
Only characters older than 1 year have their drops doubled.
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
@Xitarus the rate is literally doubled. Track you data and you can see this. Each hit is worth 2 vs before when a hit would be worth 1.
That is false, it has a chance of dropping 2. After 1 month, I have done the 5 sims on 3 different characters, that is a total of 150 sims of the course of the month. Theoretically I could have 300 shards for any of those characters...my highest received shards character is 53
Which characters?
They weren’t all doubled.
They have the 2 by their names...B1, Droideka, and Shaak Ti
What I’m seeing is every roll has a chance of 2 shards, 1 shard, or zero shards. The 1’s and zeroes being of greater weight
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
Only characters older than 1 year have their drops doubled.
Everyone gets the same RNG.
Yeah and that RNG is quite possibly one of the worst RNGs in the history of gaming 😂
And I’m used to that, but why is something that is supposed to “help” be so RNG dependent? Why not guarantee a drop of 1 or actually increase the drop rate as opposed to adding a number, which definitely does not “double” the drop rate?
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
Well no not really, RNG will affect how many shards you get on any day, some days you’ll get 0, some days you’ll get 6 or 8 etc.. but in the long run the farming time is still halved from the update
“Our intent with this change is to help all players expand their collections faster”
If this is the intention, I’m not seeing any noticeable difference from what it was before.
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
Only characters older than 1 year have their drops doubled.
Everyone gets the same RNG.
Yeah and that RNG is quite possibly one of the worst RNGs in the history of gaming 😂
And I’m used to that, but why is something that is supposed to “help” be so RNG dependent? Why not guarantee a drop of 1 or actually increase the drop rate as opposed to adding a number, which definitely does not “double” the drop rate?
Oh dear.
On those characters there is absolutely 0 chance of earning 1 shard. 33% chance you get 2 shards, 67% chance you get nothing.
Could you come back with a screenshot of the next time you get 1 shard?
Replies
The Mango J-Lo-rian.
It might help people catch up but it's bringing a big part of players gear grind to a halt and slowing down the gear farm. I for one am bringing in less than half the gear I was from shard shop. Huge disappointment, and another door closed on upgrading characters. When your gear farming and they say mathematically it will be the same, NOT, bronzium cards is where most of my shard store income comes from yet payout is the same and shard store prices doubled means half the gear you were getting. Another wonderful adjustment by CG.
It is mathematically the same
Feelings can be deceptive but the numbers never lie
Ironic telling someone to get real when you’re wrong.
Because what you saying is not accurate.
Everything they did was to make it a net neutral for the shard shop.
If you have a specific example, please show us what you mean using actual items and toons, screen shots help, and we can help you understand what they did.
Character shards are either double rate or double value in shard shop currency from every node location, event, raid etc.
The only remaining issue was the full character drops from bronziums. While the shards dropped from these full character bronziums have halved in value, the probability of full character from bronzium drops has been increased. The effective change is as close to a net neutral effect of the shard economy change as possible.
You may be experiencing bad RNG on these bronziums, but it has been changed to as neutral as possible.
I would suggest reading some of the posts you are replying to, because you clearly don't understand the math here - and it's making you look very silly.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Assault battle shards were doubled.
Ship shards doubled in ssc value.
@Bagwell
This is a catchup mechanic and as they stated beyond the change helping newer players get more it would be a net neutral for "everyone else".
See above.
Shards dropping at the same amount had thier SSC conversion doubled.
Shards that are dropping double are worth the same SSC conversion.
Bronzium full toons have been doubled in frequency to give double the amount of shards
This has all been done to keep the buying power in the store which was now doubled in price.
I was going to ask that as i saw this for the first time in a while.
If this is the intention, I’m not seeing any noticeable difference from what it was before.
@Xitarus the rate is literally doubled. Track you data and you can see this. Each hit is worth 2 vs before when a hit would be worth 1.
My baby alt account is getting shards done much quicker. I haven’t yet seen an alleviation on gear (since I’ve saved energy on shards), but it’s only been a short time.
That is false, it has a chance of dropping 2. After 1 month, I have done the 5 sims on 3 different characters, that is a total of 150 sims of the course of the month. Theoretically I could have 300 shards for any of those characters...my highest received shards character is 53
Maybe the drop rate is only better on new accounts? That’s fine, but that is not what this update states as its intention
There has been a difference without a doubt. I tend to farm 2 characters at a time and do the 3 refreshes per day and I get between 8-12 daily without fail so far, even more if I do 3 cantina refreshes per day.
They weren’t all doubled.
I think it is RNG dependent, which seems pointless if the goal is to make starring characters easier. Maybe I’m having a bad RNG month and next month will be better, but many players are not going to wait for the RNG to bless them
Everyone gets the same RNG.
They have the 2 by their names...B1, Droideka, and Shaak Ti
What I’m seeing is every roll has a chance of 2 shards, 1 shard, or zero shards. The 1’s and zeroes being of greater weight
Yeah and that RNG is quite possibly one of the worst RNGs in the history of gaming 😂
And I’m used to that, but why is something that is supposed to “help” be so RNG dependent? Why not guarantee a drop of 1 or actually increase the drop rate as opposed to adding a number, which definitely does not “double” the drop rate?
Well no not really, RNG will affect how many shards you get on any day, some days you’ll get 0, some days you’ll get 6 or 8 etc.. but in the long run the farming time is still halved from the update
Oh dear.
On those characters there is absolutely 0 chance of earning 1 shard. 33% chance you get 2 shards, 67% chance you get nothing.
Could you come back with a screenshot of the next time you get 1 shard?