Fourms: We need more to do!
CG: Here's an entire new game mode on the way
Forums: That's it???
-at an undisclosed time. So could be March, could be June, could be November.
-presented with vague details all subject to change and murky presentation given the numerous interpretations of their words I'm already seeing about what those words mean and/or imply.
-they're only working on one thing they're releasing at some point in the future? Nothing else going on that's worth being mentioned? Like, say, QoL updates?
And after we were promised oceans of content in 2020 and got a small creek, we all have a right to be dubious about this new game mode.
Its hard to feel the ocean of content that was promised when all im seeing is 1 new thing you guys are working on in your biggest post for this quarter.
You’re mistaken. Oceans and endless wells are what we got last year. They’ve promised no such thing this year
Its hard to feel the ocean of content that was promised when all im seeing is 1 new thing you guys are working on in your biggest post for this quarter.
You’re mistaken. Oceans and endless wells are what we got last year. They’ve promised no such thing this year
Kyno is proud of you.
As well he should be whenever I joke around at CG’s expense. 😁
Hilbert’s Grand hotel and the Banach-Tarski paradox were criminally omitted from your quotation of me.
Fourms: We need more to do!
CG: Here's an entire new game mode on the way
Forums: That's it???
Again i want to see a mode and new characters and quality of life upgrades in a Road Ahead post.
In a State of the Galaxy post i expect to see 1 item, maybe more, thats coming in the next week or 2 / that month (depending on when the post is made).
SWGOH addicts....new game mode. YES!! YES!! YES!! Need my fix...what can I buy as there is always something to monetize. I have to pay for Stamina? No thanks...whoa, what did I just say? I’m cured!! I’m cured!!
Well, if there is no roster lock, then players will be moving mods all the time before going into a battle in Conquest, and we currently have a 200 mod loadout limit, with ~200 characters in the game
Well, if there is no roster lock, then players will be moving mods all the time before going into a battle in Conquest, and we currently have a 200 mod loadout limit, with ~200 characters in the game
we need more than just one loadout per character
I guess since it is PVE it's not a consideration (moving mods)? More loadouts would be helpful.
Don't you think waiting for a month to get the rewards is way to much. I mean it annoys me to even wait for 3 days in GC.
At this point we dont really have a breakdown, they said they will also give out rewards throughout. This means it's possible that we see 1/2 the rewards get distributed through that and then a prize box at the end with the rest. Or some other breakdown that doesnt feel like you are waiting "that long".... but we will have to wait and see.
Don't you think waiting for a month to get the rewards is way to much. I mean it annoys me to even wait for 3 days in GC.
At this point we dont really have a breakdown, they said they will also give out rewards throughout. This means it's possible that we see 1/2 the rewards get distributed through that and then a prize box at the end with the rest. Or some other breakdown that doesnt feel like you are waiting "that long".... but we will have to wait and see.
I really just want Waxer, seriously though, having 1 or 2 exclusive characters in this mode would make it more beneficial for endgame players who don’t need gear AS much.
That being said everyone needs gear , but I know characters like KAM/Wat are more motivating for me. Maybe Kalani/Pawns duo? In a collection game I think hard-to-get non GL characters are my favorite kind of game rewards.
I'm very excited for this new expansion, however, I hope it won't have LS Geo difficulty.
Do you really expect any less? The only question is at which point during the playthrough it starts. That's pretty much the only way if they don't want the whole game mode solved on its first run.
I'm very excited for this new expansion, however, I hope it won't have LS Geo difficulty.
Do you really expect any less? The only question is at which point during the playthrough it starts. That's pretty much the only way if they don't want the whole game mode solved on its first run.
much like we are seeing with GCs, this game mode will be built with flexibility in mind. while i'm sure sectors are going to scale in difficulty, the loss of playable toons through stamina, and the ability for them to change teams and other elements, the difficulty may not necessarily be what makes it a challenge. Having a wide roster so you can counter the teams you face and teams ready to take on the boss level, may be more the focus. Developing more and wider, vs single focused set of teams.
I'm very excited for this new expansion, however, I hope it won't have LS Geo difficulty.
Do you really expect any less? The only question is at which point during the playthrough it starts. That's pretty much the only way if they don't want the whole game mode solved on its first run.
much like we are seeing with GCs, this game mode will be built with flexibility in mind. while i'm sure sectors are going to scale in difficulty, the loss of playable toons through stamina, and the ability for them to change teams and other elements, the difficulty may not necessarily be what makes it a challenge. Having a wide roster so you can counter the teams you face and teams ready to take on the boss level, may be more the focus. Developing more and wider, vs single focused set of teams.
Not sure if you have more info or not, but from my point of view, it makes sense that it will reach or even exceed the difficulty of LS Geo TB in the later stages. After all, it will probably be made future-proof to some extend, anticipating (if not directly counting with) progression stages we don't see yet. Of course good management and wide roster will be the key, but imo the difficulty will play a significant role as well. I may be mistaken, though.
Will a screenshot of roster be taken when we join? If so an event that takes weeks will be annoying as we work on our rosters?
It's a PvE mode, so I would really doubt your roster will be snapshotted.
I understand your reticence to speak in absolutes, as a programmer myself there is an old adage.. "The difference between a new Programmer and a more experienced (older) programmer is the new programmer will say "That's no problem" Whereas a more experienced will say "That shouldn't be a problem". "
LOL
My advice to those working on the new event is, packaging is everything. If it is presented as a blatant cash grab, with pay walls etc, you will lose more of the long time players. I've seen many strong players just walk away. And they won't be back. To be clear, I'm not predicting the doom of the game, just doing my part to help it continue. Best of luck to us all
I'm very excited for this new expansion, however, I hope it won't have LS Geo difficulty.
Do you really expect any less? The only question is at which point during the playthrough it starts. That's pretty much the only way if they don't want the whole game mode solved on its first run.
much like we are seeing with GCs, this game mode will be built with flexibility in mind. while i'm sure sectors are going to scale in difficulty, the loss of playable toons through stamina, and the ability for them to change teams and other elements, the difficulty may not necessarily be what makes it a challenge. Having a wide roster so you can counter the teams you face and teams ready to take on the boss level, may be more the focus. Developing more and wider, vs single focused set of teams.
Not sure if you have more info or not, but from my point of view, it makes sense that it will reach or even exceed the difficulty of LS Geo TB in the later stages. After all, it will probably be made future-proof to some extend, anticipating (if not directly counting with) progression stages we don't see yet. Of course good management and wide roster will be the key, but imo the difficulty will play a significant role as well. I may be mistaken, though.
what you are saying right there is why i dont think it necessarily needs to be a hard wall like LS Geo. that needed to be so future proofed due to lack of flexibility.
This game mode, much like GCs that it is based on, can simply have teams and difficulty changed "at any point" , so while I agree it may be difficult in say the last sector, they can keep progress that way as rosters develop and new toons come out.
Do you see what I mean? not to say it wont be difficult, but that they can keep a curve of difficulty over time, without having it be a brick wall like LSGeo.
I'm very excited for this new expansion, however, I hope it won't have LS Geo difficulty.
Do you really expect any less? The only question is at which point during the playthrough it starts. That's pretty much the only way if they don't want the whole game mode solved on its first run.
much like we are seeing with GCs, this game mode will be built with flexibility in mind. while i'm sure sectors are going to scale in difficulty, the loss of playable toons through stamina, and the ability for them to change teams and other elements, the difficulty may not necessarily be what makes it a challenge. Having a wide roster so you can counter the teams you face and teams ready to take on the boss level, may be more the focus. Developing more and wider, vs single focused set of teams.
Not sure if you have more info or not, but from my point of view, it makes sense that it will reach or even exceed the difficulty of LS Geo TB in the later stages. After all, it will probably be made future-proof to some extend, anticipating (if not directly counting with) progression stages we don't see yet. Of course good management and wide roster will be the key, but imo the difficulty will play a significant role as well. I may be mistaken, though.
what you are saying right there is why i dont think it necessarily needs to be a hard wall like LS Geo. that needed to be so future proofed due to lack of flexibility.
This game mode, much like GCs that it is based on, can simply have teams and difficulty changed "at any point" , so while I agree it may be difficult in say the last sector, they can keep progress that way as rosters develop and new toons come out.
Do you see what I mean? not to say it wont be difficult, but that they can keep a curve of difficulty over time, without having it be a brick wall like LSGeo.
Is this new event scalable for all levels or "END GAME" content? i.e. 85, relic 5 etc
Replies
-at an undisclosed time. So could be March, could be June, could be November.
-presented with vague details all subject to change and murky presentation given the numerous interpretations of their words I'm already seeing about what those words mean and/or imply.
-they're only working on one thing they're releasing at some point in the future? Nothing else going on that's worth being mentioned? Like, say, QoL updates?
And after we were promised oceans of content in 2020 and got a small creek, we all have a right to be dubious about this new game mode.
Kyno is proud of you.
As well he should be whenever I joke around at CG’s expense. 😁
Hilbert’s Grand hotel and the Banach-Tarski paradox were criminally omitted from your quotation of me.
Again i want to see a mode and new characters and quality of life upgrades in a Road Ahead post.
In a State of the Galaxy post i expect to see 1 item, maybe more, thats coming in the next week or 2 / that month (depending on when the post is made).
So yes "That's it?" Is the response.
Would u pay more to get it?
@DuneSeaFarmer no there is no roster lock. we dont have roster lock on any PvE events.
we need more than just one loadout per character
Good! Ty
I guess since it is PVE it's not a consideration (moving mods)? More loadouts would be helpful.
At this point we dont really have a breakdown, they said they will also give out rewards throughout. This means it's possible that we see 1/2 the rewards get distributed through that and then a prize box at the end with the rest. Or some other breakdown that doesnt feel like you are waiting "that long".... but we will have to wait and see.
It's a PvE mode, so I would really doubt your roster will be snapshotted.
I'd love to see stuff like that in the game.
Can we edit this to MOAR SITH 🥴😂
Do you really expect any less? The only question is at which point during the playthrough it starts. That's pretty much the only way if they don't want the whole game mode solved on its first run.
much like we are seeing with GCs, this game mode will be built with flexibility in mind. while i'm sure sectors are going to scale in difficulty, the loss of playable toons through stamina, and the ability for them to change teams and other elements, the difficulty may not necessarily be what makes it a challenge. Having a wide roster so you can counter the teams you face and teams ready to take on the boss level, may be more the focus. Developing more and wider, vs single focused set of teams.
Not sure if you have more info or not, but from my point of view, it makes sense that it will reach or even exceed the difficulty of LS Geo TB in the later stages. After all, it will probably be made future-proof to some extend, anticipating (if not directly counting with) progression stages we don't see yet. Of course good management and wide roster will be the key, but imo the difficulty will play a significant role as well. I may be mistaken, though.
I understand your reticence to speak in absolutes, as a programmer myself there is an old adage.. "The difference between a new Programmer and a more experienced (older) programmer is the new programmer will say "That's no problem" Whereas a more experienced will say "That shouldn't be a problem". "
LOL
My advice to those working on the new event is, packaging is everything. If it is presented as a blatant cash grab, with pay walls etc, you will lose more of the long time players. I've seen many strong players just walk away. And they won't be back. To be clear, I'm not predicting the doom of the game, just doing my part to help it continue. Best of luck to us all
what you are saying right there is why i dont think it necessarily needs to be a hard wall like LS Geo. that needed to be so future proofed due to lack of flexibility.
This game mode, much like GCs that it is based on, can simply have teams and difficulty changed "at any point" , so while I agree it may be difficult in say the last sector, they can keep progress that way as rosters develop and new toons come out.
Do you see what I mean? not to say it wont be difficult, but that they can keep a curve of difficulty over time, without having it be a brick wall like LSGeo.
Is this new event scalable for all levels or "END GAME" content? i.e. 85, relic 5 etc