Ok, this dead horse of a topic is at the glue factory at this point, but screw it. Conquest needs an easy mode for lower level (1,000,000 GP max) players.
While I used to believe this, GW doesn’t have data disks, consumables or different sectors. We want people to play and stay with the game, so having an easy mode to keep early players engaged is a win in my book. GW is very far from engaging and more of a slog until you hit those sweet 50 wins.
There's a lot of other content which is still playable at low GP though. Things that we sim or auto and wish CG would just let us sim, low GP players actually have to work for.
While I used to believe this, GW doesn’t have data disks, consumables or different sectors. We want people to play and stay with the game, so having an easy mode to keep early players engaged is a win in my book. GW is very far from engaging and more of a slog until you hit those sweet 50 wins.
There's a lot of other content which is still playable at low GP though. Things that we sim or auto and wish CG would just let us sim, low GP players actually have to work for.
While I overall agree, an easy mode that caps out at like G12 with far less rewards would be fun for some people. Or cap at g13. Idk I wouldn’t mind them adding an easy mode where you fight a DR team at the end that’s G13 or something like that
I think it also needs a harder mode or current hard to be adjusted upwards.
What? How about no lol
Do you want another CT3, LSGEOTB stuff right?
It's perfect at it is
You can always not participate if there's an upper difficulty. The rewards become meaningless when everyone you can possibly encounter in the game are also getting the same.
I think it also needs a harder mode or current hard to be adjusted upwards.
What? How about no lol
Do you want another CT3, LSGEOTB stuff right?
It's perfect at it is
Certain data disks make the "hard mode" of conquest pretty trivial. Experienced/competetive players would be totally up for an "extreme mode" of conquest just as very new players would love to see a "very easy" one I guess.
I think it also needs a harder mode or current hard to be adjusted upwards.
This. Hard mode is way too easy as it is. Basically most 4m+ accounts with 1-2 GLs should be able to easily complete it.
That does not exactly test one's roster depth, at least not when you consider the 6-9.5m GP players.
Arena and fleet meta are stale as they are, access rate of new content like RC should be gated to some degree, not just given as an almost freebie to anyone above 4m.
I think it also needs a harder mode or current hard to be adjusted upwards.
This. Hard mode is way too easy as it is. Basically most 4m+ accounts with 1-2 GLs should be able to easily complete it.
That does not exactly test one's roster depth, at least not when you consider the 6-9.5m GP players.
Arena and fleet meta are stale as they are, access rate of new content like RC should be gated to some degree, not just given as an almost freebie to anyone above 4m.
At 5.4m GP with 1 GL, I managed to beat the final boss, JMLS, barely and I managed to claim the top prize box, barely,.with just a few hours remaining and a number of refreshes earlier in the event. And I am a better than average player with a good understanding of the disks.
With a second GL or another half million GP, I might change my tune a bit but where my roster is at currently, I would not describe hard mode as "easy". Beatable, yes, but by no means easy.
I think it also needs a harder mode or current hard to be adjusted upwards.
This. Hard mode is way too easy as it is. Basically most 4m+ accounts with 1-2 GLs should be able to easily complete it.
That does not exactly test one's roster depth, at least not when you consider the 6-9.5m GP players.
Arena and fleet meta are stale as they are, access rate of new content like RC should be gated to some degree, not just given as an almost freebie to anyone above 4m.
At 5.4m GP with 1 GL, I managed to beat the final boss, JMLS, barely and I managed to claim the top prize box, barely,.with just a few hours remaining and a number of refreshes earlier in the event. And I am a better than average player with a good understanding of the disks.
With a second GL or another half million GP, I might change my tune a bit but where my roster is at currently, I would not describe hard mode as "easy". Beatable, yes, but by no means easy.
Same dilemma as gac divisions. It's superbly fine that whereabouts of your roster barely makes it to max the current hard. That gives everyone building towards it a goal. The rest who are above aren't pushed like you did and already getting bored.
I think it also needs a harder mode or current hard to be adjusted upwards.
This. Hard mode is way too easy as it is. Basically most 4m+ accounts with 1-2 GLs should be able to easily complete it.
That does not exactly test one's roster depth, at least not when you consider the 6-9.5m GP players.
Arena and fleet meta are stale as they are, access rate of new content like RC should be gated to some degree, not just given as an almost freebie to anyone above 4m.
At 5.4m GP with 1 GL, I managed to beat the final boss, JMLS, barely and I managed to claim the top prize box, barely,.with just a few hours remaining and a number of refreshes earlier in the event. And I am a better than average player with a good understanding of the disks.
With a second GL or another half million GP, I might change my tune a bit but where my roster is at currently, I would not describe hard mode as "easy". Beatable, yes, but by no means easy.
Same dilemma as gac divisions. It's superbly fine that whereabouts of your roster barely makes it to max the current hard. That gives everyone building towards it a goal. The rest who are above aren't pushed like you did and already getting bored.
if you're bored with SWGOH after an exhibition event maybe you just need a new game at this point.
I think it also needs a harder mode or current hard to be adjusted upwards.
This. Hard mode is way too easy as it is. Basically most 4m+ accounts with 1-2 GLs should be able to easily complete it.
That does not exactly test one's roster depth, at least not when you consider the 6-9.5m GP players.
Arena and fleet meta are stale as they are, access rate of new content like RC should be gated to some degree, not just given as an almost freebie to anyone above 4m.
At 5.4m GP with 1 GL, I managed to beat the final boss, JMLS, barely and I managed to claim the top prize box, barely,.with just a few hours remaining and a number of refreshes earlier in the event. And I am a better than average player with a good understanding of the disks.
With a second GL or another half million GP, I might change my tune a bit but where my roster is at currently, I would not describe hard mode as "easy". Beatable, yes, but by no means easy.
Same dilemma as gac divisions. It's superbly fine that whereabouts of your roster barely makes it to max the current hard. That gives everyone building towards it a goal. The rest who are above aren't pushed like you did and already getting bored.
if you're bored with SWGOH after an exhibition event maybe you just need a new game at this point.
Or you can reread the sentence you are responding to.
I think it also needs a harder mode or current hard to be adjusted upwards.
What? How about no lol
Do you want another CT3, LSGEOTB stuff right?
It's perfect at it is
You can always not participate if there's an upper difficulty. The rewards become meaningless when everyone you can possibly encounter in the game are also getting the same.
Player choice and how they choose to spend those rewards counts for something though doesn’t it?
I think it also needs a harder mode or current hard to be adjusted upwards.
What? How about no lol
Do you want another CT3, LSGEOTB stuff right?
It's perfect at it is
You can always not participate if there's an upper difficulty. The rewards become meaningless when everyone you can possibly encounter in the game are also getting the same.
Player choice and how they choose to spend those rewards counts for something though doesn’t it?
Sure. That doesn't neutralise my point though. For example galactic challenges causes this spread of varying success.
I think it also needs a harder mode or current hard to be adjusted upwards.
This. Hard mode is way too easy as it is. Basically most 4m+ accounts with 1-2 GLs should be able to easily complete it.
That does not exactly test one's roster depth, at least not when you consider the 6-9.5m GP players.
Arena and fleet meta are stale as they are, access rate of new content like RC should be gated to some degree, not just given as an almost freebie to anyone above 4m.
At 5.4m GP with 1 GL, I managed to beat the final boss, JMLS, barely and I managed to claim the top prize box, barely,.with just a few hours remaining and a number of refreshes earlier in the event. And I am a better than average player with a good understanding of the disks.
With a second GL or another half million GP, I might change my tune a bit but where my roster is at currently, I would not describe hard mode as "easy". Beatable, yes, but by no means easy.
At just over 6m GP and 2 GLs I can say that hard mode wasn’t very hard.
Took some time to max feats but not all that difficult.
If you are at 7m GP and 4 GLs it must be borderline boring.
I would welcome a challenge/epic/whatever mode provided they don’t nerf rewards.
I think it also needs a harder mode or current hard to be adjusted upwards.
This. Hard mode is way too easy as it is. Basically most 4m+ accounts with 1-2 GLs should be able to easily complete it.
That does not exactly test one's roster depth, at least not when you consider the 6-9.5m GP players.
Arena and fleet meta are stale as they are, access rate of new content like RC should be gated to some degree, not just given as an almost freebie to anyone above 4m.
At 5.4m GP with 1 GL, I managed to beat the final boss, JMLS, barely and I managed to claim the top prize box, barely,.with just a few hours remaining and a number of refreshes earlier in the event. And I am a better than average player with a good understanding of the disks.
With a second GL or another half million GP, I might change my tune a bit but where my roster is at currently, I would not describe hard mode as "easy". Beatable, yes, but by no means easy.
At just over 6m GP and 2 GLs I can say that hard mode wasn’t very hard.
Took some time to max feats but not all that difficult.
If you are at 7m GP and 4 GLs it must be borderline boring.
Replies
While I overall agree, an easy mode that caps out at like G12 with far less rewards would be fun for some people. Or cap at g13. Idk I wouldn’t mind them adding an easy mode where you fight a DR team at the end that’s G13 or something like that
What? How about no lol
Do you want another CT3, LSGEOTB stuff right?
It's perfect at it is
LS Geo is very doable now.
You can always not participate if there's an upper difficulty. The rewards become meaningless when everyone you can possibly encounter in the game are also getting the same.
Certain data disks make the "hard mode" of conquest pretty trivial. Experienced/competetive players would be totally up for an "extreme mode" of conquest just as very new players would love to see a "very easy" one I guess.
That does not exactly test one's roster depth, at least not when you consider the 6-9.5m GP players.
Arena and fleet meta are stale as they are, access rate of new content like RC should be gated to some degree, not just given as an almost freebie to anyone above 4m.
With a second GL or another half million GP, I might change my tune a bit but where my roster is at currently, I would not describe hard mode as "easy". Beatable, yes, but by no means easy.
Same dilemma as gac divisions. It's superbly fine that whereabouts of your roster barely makes it to max the current hard. That gives everyone building towards it a goal. The rest who are above aren't pushed like you did and already getting bored.
if you're bored with SWGOH after an exhibition event maybe you just need a new game at this point.
Or you can reread the sentence you are responding to.
Player choice and how they choose to spend those rewards counts for something though doesn’t it?
Sure. That doesn't neutralise my point though. For example galactic challenges causes this spread of varying success.
At just over 6m GP and 2 GLs I can say that hard mode wasn’t very hard.
Took some time to max feats but not all that difficult.
If you are at 7m GP and 4 GLs it must be borderline boring.
I would welcome a challenge/epic/whatever mode provided they don’t nerf rewards.
You don't have to.
If I want the rewards, I might have to, but you knew that.
Be careful what you wish for. They might actually give us another difficulty level... starting at r9!