GC Madness Tournament - Round 2: Sweet Sixteen

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Hello Holotable Heroes,

The first round of GC Madness is over and the field of 32 has been narrowed down to the Sweet Sixteen!

Like last round, Galactic Challenges will be paired off and pitted against each other to vie for your selection. The eight winners from this round will be reordered and matched up in the next round, where four new winners will be selected. The rounds continue until only two GCs are left and one is crowned champion. While this tournament is mostly for “funsies,” it will also help give the devs a better understanding of which GCs have been your favorites so far.

Choose your preferred GCs based on the modifiers for each of the locations, player and enemy squads. Rewards and other criteria associated with a specific GC (other than the modifiers listed above) should not be factored into your choices.

Although the survey link found here is where your votes will be cast, discussion in this thread is highly encouraged. Feel free to tell us why you chose the ones you did and kindly debate as to your favorite - or not-so-favorite - Galactic Challenges.

Within the survey, you will find images of the modifiers that apply to each GC for your reference. These images can be opened in new tabs if you need to get a closer look and you’re unable to zoom in. Additionally, each of the modifiers are pictured in the spoiler section below.
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LINK TO SURVEY HERE .

Sweet Sixteen Matchups (includes the original seed number, start date, location, player and enemy factions, and win percentage from previous round):
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As you can see from the image above, the original seed-numbers have been retained from the previous round. On the far right side of the image, the win percentage from the last round is also included. This is the percentage of overall votes that particular GC took against its opponent in the first round, whether it was due to the GC being well-liked, or because the opposing GC was uh, not popular.

Also for this round, the GCs with the highest win percentages from the previous round have been matched against those with the lowest.

Replies

  • Ultra
    11452 posts Moderator
    Didn't expect to see win % for each round, my prediction was that Rebels or FO as player modifier would be the main winner, but Rebels haven't been doing so hot
  • TVF
    36526 posts Member
    Ultra wrote: »
    Didn't expect to see win % for each round, my prediction was that Rebels or FO as player modifier would be the main winner, but Rebels haven't been doing so hot

    First
    I need a new message here. https://discord.gg/AmStGTH
  • Ha it's almost like everyone got sick of mandos every other gc
  • I love the kamino GC
  • Ultra
    11452 posts Moderator
    edited April 2021
    Magruffin wrote: »
    Ha it's almost like everyone got sick of mandos every other gc

    I'd like to see them revisit the GC

    I think the faction modifier is pretty cool, and with Bo-Katan it should be a lot more fun
  • Ultra wrote: »
    Magruffin wrote: »
    Ha it's almost like everyone got sick of mandos every other gc

    I'd like to see them revisit the GC

    I think the faction modifier is pretty cool, and with Bo-Katan it should be a lot more fun

    The modifier I dislike is the mando one

  • Gifafi
    6017 posts Member
    Wait, is this for the GC’s or the GC’s? Also, whose idea was it to have two different things have the same initials?
    Maybe End Game isn't for you
  • Gifafi wrote: »
    Wait, is this for the GC’s or the GC’s? Also, whose idea was it to have two different things have the same initials?

    GCs obv.

    The 1st one.
    My discord - BabyYoda#4470 My swgoh.gg - https://swgoh.gg/p/648565123/
  • TVF
    36526 posts Member
    No it's CG.
    I need a new message here. https://discord.gg/AmStGTH
  • Ultra wrote: »
    Magruffin wrote: »
    Ha it's almost like everyone got sick of mandos every other gc

    I'd like to see them revisit the GC

    I think the faction modifier is pretty cool, and with Bo-Katan it should be a lot more fun

    The modifier I dislike is the mando one

    I hate Safe Haven. Hate hate hate it. It punishes you for a stat that you TRY to increase. I really might not like The Odds on the AI side, but I HATE SAFE HAVEN.
  • I am really shocked ppl seem to enjoy the Rebel modifier... Imo nothing stands further from actual strategical planning then the rebel modifier when you might or might not oneshot/get oneshotted in the opener....
  • iZeta
    14 posts Member
    Wow super cool to see the win % for each individual GC. Really cool you guys put this together! Love that you guys are getting community feedback. Not surpising Jedi and sith are among the most popular. Mainly because they’re such accessible factions
  • I'm really enjoying going back and looking at the Galactic Challenges and voting on which ones I liked the best. Big Props to Doja for setting this up.
    Any details on how many voting submissions there were?
  • Ultra
    11452 posts Moderator
    SerWulfgar wrote: »
    I am really shocked ppl seem to enjoy the Rebel modifier... Imo nothing stands further from actual strategical planning then the rebel modifier when you might or might not oneshot/get oneshotted in the opener....

    Not surprised to see FO vs Rebel win, even though rebel is the opposing faction, First Order is the easiest faction for players since a lot of players have, or are working towards SLKR as their first GL and can breeze through any enemy faction, even it is rebels
  • Ultra wrote: »
    SerWulfgar wrote: »
    I am really shocked ppl seem to enjoy the Rebel modifier... Imo nothing stands further from actual strategical planning then the rebel modifier when you might or might not oneshot/get oneshotted in the opener....

    Not surprised to see FO vs Rebel win, even though rebel is the opposing faction, First Order is the easiest faction for players since a lot of players have, or are working towards SLKR as their first GL and can breeze through any enemy faction, even it is rebels

    At least none of the mando GCs made it into round 2
  • iZeta wrote: »
    Wow super cool to see the win % for each individual GC. Really cool you guys put this together! Love that you guys are getting community feedback. Not surpising Jedi and sith are among the most popular. Mainly because they’re such accessible factions

    Good Point. I hadn't thought of the accessibility aspect. I'm curious of what the average GP was of the players filling out the survey (although I know that information wasn't gathered).
  • Ultra wrote: »
    SerWulfgar wrote: »
    I am really shocked ppl seem to enjoy the Rebel modifier... Imo nothing stands further from actual strategical planning then the rebel modifier when you might or might not oneshot/get oneshotted in the opener....

    Not surprised to see FO vs Rebel win, even though rebel is the opposing faction, First Order is the easiest faction for players since a lot of players have, or are working towards SLKR as their first GL and can breeze through any enemy faction, even it is rebels

    Yeah one may make points like this, but i have seen more than one rebel in round 2... Okay, i think there was a rebel Vs Mando, that is also understandable.

    I think I saw a youtuber promote this voting and a random viewer commented something along these lines: "this poll is like where do you want yourself to be stabbed with a knife"

    I dont fully agree with this comment (event tho I stated multiple times how disappointed I am with GC), but seeing this vote turn into a protestvote in many-many occasions just feels bad to me. Keep in mind that all Mando GC-s were voted out despite the fact that the "Code" is one of the most creative modifier which was praised by most of my guildmates and other friends as well.

    But okay, it is what it is, waiting for round 3.
  • Anakin_Earthrunner
    62 posts Member
    edited April 2021
    Ultra wrote: »
    SerWulfgar wrote: »
    I am really shocked ppl seem to enjoy the Rebel modifier... Imo nothing stands further from actual strategical planning then the rebel modifier when you might or might not oneshot/get oneshotted in the opener....

    Not surprised to see FO vs Rebel win, even though rebel is the opposing faction, First Order is the easiest faction for players since a lot of players have, or are working towards SLKR as their first GL and can breeze through any enemy faction, even it is rebels


    Also, anybody using Hux's lead with all first order prevents counterattacks. And since phoenix counterattack a lot, I'd imagine this helped.

  • I'm really enjoying going back and looking at the Galactic Challenges and voting on which ones I liked the best. Big Props to Doja for setting this up.
    Any details on how many voting submissions there were?

    Thanks for participating! Round One had around 800 responses.
  • SerWulfgar wrote: »
    Ultra wrote: »
    SerWulfgar wrote: »
    I am really shocked ppl seem to enjoy the Rebel modifier... Imo nothing stands further from actual strategical planning then the rebel modifier when you might or might not oneshot/get oneshotted in the opener....

    Not surprised to see FO vs Rebel win, even though rebel is the opposing faction, First Order is the easiest faction for players since a lot of players have, or are working towards SLKR as their first GL and can breeze through any enemy faction, even it is rebels

    Yeah one may make points like this, but i have seen more than one rebel in round 2... Okay, i think there was a rebel Vs Mando, that is also understandable.

    I think I saw a youtuber promote this voting and a random viewer commented something along these lines: "this poll is like where do you want yourself to be stabbed with a knife"

    I dont fully agree with this comment (event tho I stated multiple times how disappointed I am with GC), but seeing this vote turn into a protestvote in many-many occasions just feels bad to me. Keep in mind that all Mando GC-s were voted out despite the fact that the "Code" is one of the most creative modifier which was praised by most of my guildmates and other friends as well.

    But okay, it is what it is, waiting for round 3.

    I figured the Mando GCs would suffer from backlash. That's why I tried to make it clear I was hoping for responses based on the modifiers, not rewards or requirements. But, we can do another tournament down the road and see how it goes. This is the first one, so it's a learning experience and I can make some tweaks and refinements for the next one.
  • Ultra
    11452 posts Moderator
    I’ve never found the malachor planet modifier ability useful (Drain Essence)
  • Magruffin
    760 posts Member
    edited April 2021
    SerWulfgar wrote: »
    Ultra wrote: »
    SerWulfgar wrote: »
    I am really shocked ppl seem to enjoy the Rebel modifier... Imo nothing stands further from actual strategical planning then the rebel modifier when you might or might not oneshot/get oneshotted in the opener....

    Not surprised to see FO vs Rebel win, even though rebel is the opposing faction, First Order is the easiest faction for players since a lot of players have, or are working towards SLKR as their first GL and can breeze through any enemy faction, even it is rebels

    Yeah one may make points like this, but i have seen more than one rebel in round 2... Okay, i think there was a rebel Vs Mando, that is also understandable.

    I think I saw a youtuber promote this voting and a random viewer commented something along these lines: "this poll is like where do you want yourself to be stabbed with a knife"

    I dont fully agree with this comment (event tho I stated multiple times how disappointed I am with GC), but seeing this vote turn into a protestvote in many-many occasions just feels bad to me. Keep in mind that all Mando GC-s were voted out despite the fact that the "Code" is one of the most creative modifier which was praised by most of my guildmates and other friends as well.

    But okay, it is what it is, waiting for round 3.

    I figured the Mando GCs would suffer from backlash. That's why I tried to make it clear I was hoping for responses based on the modifiers, not rewards or requirements. But, we can do another tournament down the road and see how it goes. This is the first one, so it's a learning experience and I can make some tweaks and refinements for the next one.

    So you understand that the majority of us weren't happy the way you guys rolled out the mando GC.
    Good, glad it was noticed. Hope you guys take that into account on future releases and realize that you went overkill
    Edit: this came off pretty harsh on retrospect; that wasnt my intention.
    I'm enjoying the tourney, and it does suck that some players used it to vent their frustration regarding the mando push instead of the quality of the GC modifiers (including myself, sorry). Please dont let this discourage any future attempts Doja
    Post edited by Magruffin on
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