Hello Holotable Heroes,
The first round of GC Madness is over and the field of 32 has been narrowed down to the Sweet Sixteen!
Like last round, Galactic Challenges will be paired off and pitted against each other to vie for your selection. The eight winners from this round will be reordered and matched up in the next round, where four new winners will be selected. The rounds continue until only two GCs are left and one is crowned champion. While this tournament is mostly for “funsies,” it will also help give the devs a better understanding of which GCs have been your favorites so far.
Choose your preferred GCs based on the modifiers for each of the locations, player and enemy squads. Rewards and other criteria associated with a specific GC (other than the modifiers listed above) should not be factored into your choices.
Although the survey link found
here is where your votes will be cast, discussion in this thread is highly encouraged. Feel free to tell us why you chose the ones you did and kindly debate as to your favorite - or not-so-favorite - Galactic Challenges.
Within the survey, you will find images of the modifiers that apply to each GC for your reference. These images can be opened in new tabs if you need to get a closer look and you’re unable to zoom in. Additionally, each of the modifiers are pictured in the spoiler section below.
LINK TO SURVEY HERE .
Sweet Sixteen Matchups (includes the original seed number, start date, location, player and enemy factions, and win percentage from previous round):
As you can see from the image above, the original seed-numbers have been retained from the previous round. On the far right side of the image, the win percentage from the last round is also included. This is the percentage of overall votes that particular GC took against its opponent in the first round, whether it was due to the GC being well-liked, or because the opposing GC was uh, not popular.
Also for this round, the GCs with the highest win percentages from the previous round have been matched against those with the lowest.
Replies
First
I'd like to see them revisit the GC
I think the faction modifier is pretty cool, and with Bo-Katan it should be a lot more fun
The modifier I dislike is the mando one
GCs obv.
The 1st one.
I hate Safe Haven. Hate hate hate it. It punishes you for a stat that you TRY to increase. I really might not like The Odds on the AI side, but I HATE SAFE HAVEN.
Any details on how many voting submissions there were?
Not surprised to see FO vs Rebel win, even though rebel is the opposing faction, First Order is the easiest faction for players since a lot of players have, or are working towards SLKR as their first GL and can breeze through any enemy faction, even it is rebels
At least none of the mando GCs made it into round 2
Good Point. I hadn't thought of the accessibility aspect. I'm curious of what the average GP was of the players filling out the survey (although I know that information wasn't gathered).
Yeah one may make points like this, but i have seen more than one rebel in round 2... Okay, i think there was a rebel Vs Mando, that is also understandable.
I think I saw a youtuber promote this voting and a random viewer commented something along these lines: "this poll is like where do you want yourself to be stabbed with a knife"
I dont fully agree with this comment (event tho I stated multiple times how disappointed I am with GC), but seeing this vote turn into a protestvote in many-many occasions just feels bad to me. Keep in mind that all Mando GC-s were voted out despite the fact that the "Code" is one of the most creative modifier which was praised by most of my guildmates and other friends as well.
But okay, it is what it is, waiting for round 3.
Also, anybody using Hux's lead with all first order prevents counterattacks. And since phoenix counterattack a lot, I'd imagine this helped.
Thanks for participating! Round One had around 800 responses.
I figured the Mando GCs would suffer from backlash. That's why I tried to make it clear I was hoping for responses based on the modifiers, not rewards or requirements. But, we can do another tournament down the road and see how it goes. This is the first one, so it's a learning experience and I can make some tweaks and refinements for the next one.
So you understand that the majority of us weren't happy the way you guys rolled out the mando GC.
Good, glad it was noticed. Hope you guys take that into account on future releases and realize that you went overkill
Edit: this came off pretty harsh on retrospect; that wasnt my intention.
I'm enjoying the tourney, and it does suck that some players used it to vent their frustration regarding the mando push instead of the quality of the GC modifiers (including myself, sorry). Please dont let this discourage any future attempts Doja