Sorry maybe query was the wrong word to use, I was just making more of an observation. If the stealth was perhaps set so it couldn't be dispelled for 1 turn that would be really good. My apologies, bad choice of words.
But if all are stealthed, then, in effect, none of them is.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
But if all are stealthed, then, in effect, none of them is.
Very true, it's similar with Ewoks and Jawas, they all can be stealthed together (and as a result not stealthed). Maybe have been better for Hunter to stealth others and then perhaps increase his evasion by 100%
But if all are stealthed, then, in effect, none of them is.
Very true, it's similar with Ewoks and Jawas, they all can be stealthed together (and as a result not stealthed). Maybe have been better for Hunter to stealth others and then perhaps increase his evasion by 100%
Except as mentioned before they can't be countered when stealthed, and tanks will still taunt.
So Fives would be a good addition to that team as he wouldn't sacrifice himself if one the Bad Batch gets killed and he would help them to stay stealthy.
So Fives would be a good addition to that team as he wouldn't sacrifice himself if one the Bad Batch gets killed and he would help them to stay stealthy.
But then you're breaking up the 501st - which one of the strongest non-GL teams in the game.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
So Fives would be a good addition to that team as he wouldn't sacrifice himself if one the Bad Batch gets killed and he would help them to stay stealthy.
But then you're breaking up the 501st - which one of the strongest non-GL teams in the game.
Throughout the release timeline, i'm sure we will have many mixed up teams, and Ashoka can hang in a 501st team to help add some variability to the team comps. In the end once everyone is out, I suspect that each faction will be stronger together than in the mix matches we will see before then.
Maintaining buffs (specifically Defense Up) is very important for the Bad Batch squad. You will want to avoid pitting them against teams with frequent mass dispels.
The Bad Batch are supposed to be specialized in taking down Separatists, but it seems the best counter to them would be any team with B2, but specifically GG droids. Why have the whole team rely on maintaining buffs when the team they are supposed to beat dispels them regularly?
Maintaining buffs (specifically Defense Up) is very important for the Bad Batch squad. You will want to avoid pitting them against teams with frequent mass dispels.
The Bad Batch are supposed to be specialized in taking down Separatists, but it seems the best counter to them would be any team with B2, but specifically GG droids. Why have the whole team rely on maintaining buffs when the team they are supposed to beat dispels them regularly?
Without seeing the rest of the kits, it's hard to come to that conclusion. They could easily have other abilities for control over that situation, but not against other toons who dispell frequently.
Maintaining buffs (specifically Defense Up) is very important for the Bad Batch squad. You will want to avoid pitting them against teams with frequent mass dispels.
The Bad Batch are supposed to be specialized in taking down Separatists, but it seems the best counter to them would be any team with B2, but specifically GG droids. Why have the whole team rely on maintaining buffs when the team they are supposed to beat dispels them regularly?
Without seeing the rest of the kits, it's hard to come to that conclusion. They could easily have other abilities for control over that situation, but not against other toons who dispell frequently.
So do you think one of them will prevent bonus turn meter gain to shut down B2 but leave other teams open? This seems like the only way to prevent GG droids from running circles around them. But like you said, we'll have to wait and see.
Maintaining buffs (specifically Defense Up) is very important for the Bad Batch squad. You will want to avoid pitting them against teams with frequent mass dispels.
The Bad Batch are supposed to be specialized in taking down Separatists, but it seems the best counter to them would be any team with B2, but specifically GG droids. Why have the whole team rely on maintaining buffs when the team they are supposed to beat dispels them regularly?
Without seeing the rest of the kits, it's hard to come to that conclusion. They could easily have other abilities for control over that situation, but not against other toons who dispell frequently.
So do you think one of them will prevent bonus turn meter gain to shut down B2 but leave other teams open? This seems like the only way to prevent GG droids from running circles around them. But like you said, we'll have to wait and see.
I don't think it will happen, but I've been asking for a character that punishes TM gain for years now. It would be awesome to see it as a counter to a lot of squads. There are obviously a lot of ways to do that, but something like a unique that gives bad batch allies % offense increase equal to opponents % TM gain would be so much fun. And it would kill in the new rancor raid, where the bosses gain tons of TM.
Maintaining buffs (specifically Defense Up) is very important for the Bad Batch squad. You will want to avoid pitting them against teams with frequent mass dispels.
The Bad Batch are supposed to be specialized in taking down Separatists, but it seems the best counter to them would be any team with B2, but specifically GG droids. Why have the whole team rely on maintaining buffs when the team they are supposed to beat dispels them regularly?
Without seeing the rest of the kits, it's hard to come to that conclusion. They could easily have other abilities for control over that situation, but not against other toons who dispell frequently.
So do you think one of them will prevent bonus turn meter gain to shut down B2 but leave other teams open? This seems like the only way to prevent GG droids from running circles around them. But like you said, we'll have to wait and see.
I don't think it will happen, but I've been asking for a character that punishes TM gain for years now. It would be awesome to see it as a counter to a lot of squads. There are obviously a lot of ways to do that, but something like a unique that gives bad batch allies % offense increase equal to opponents % TM gain would be so much fun. And it would kill in the new rancor raid, where the bosses gain tons of TM.
Hux doesn't punish, but prevents TM gain, and Rey gives stacking mastery on enemy TM gain, although not to a high level of degree
Maintaining buffs (specifically Defense Up) is very important for the Bad Batch squad. You will want to avoid pitting them against teams with frequent mass dispels.
The Bad Batch are supposed to be specialized in taking down Separatists, but it seems the best counter to them would be any team with B2, but specifically GG droids. Why have the whole team rely on maintaining buffs when the team they are supposed to beat dispels them regularly?
Without seeing the rest of the kits, it's hard to come to that conclusion. They could easily have other abilities for control over that situation, but not against other toons who dispell frequently.
So do you think one of them will prevent bonus turn meter gain to shut down B2 but leave other teams open? This seems like the only way to prevent GG droids from running circles around them. But like you said, we'll have to wait and see.
I don't think it will happen, but I've been asking for a character that punishes TM gain for years now. It would be awesome to see it as a counter to a lot of squads. There are obviously a lot of ways to do that, but something like a unique that gives bad batch allies % offense increase equal to opponents % TM gain would be so much fun. And it would kill in the new rancor raid, where the bosses gain tons of TM.
Hux doesn't punish, but prevents TM gain, and Rey gives stacking mastery on enemy TM gain, although not to a high level of degree
Maintaining buffs (specifically Defense Up) is very important for the Bad Batch squad. You will want to avoid pitting them against teams with frequent mass dispels.
The Bad Batch are supposed to be specialized in taking down Separatists, but it seems the best counter to them would be any team with B2, but specifically GG droids. Why have the whole team rely on maintaining buffs when the team they are supposed to beat dispels them regularly?
Without seeing the rest of the kits, it's hard to come to that conclusion. They could easily have other abilities for control over that situation, but not against other toons who dispell frequently.
So do you think one of them will prevent bonus turn meter gain to shut down B2 but leave other teams open? This seems like the only way to prevent GG droids from running circles around them. But like you said, we'll have to wait and see.
I don't think it will happen, but I've been asking for a character that punishes TM gain for years now. It would be awesome to see it as a counter to a lot of squads. There are obviously a lot of ways to do that, but something like a unique that gives bad batch allies % offense increase equal to opponents % TM gain would be so much fun. And it would kill in the new rancor raid, where the bosses gain tons of TM.
CG is most certainly going to give us a team to crush their new raid that is supposed to be really hard... through a marquee event series.
Maintaining buffs (specifically Defense Up) is very important for the Bad Batch squad. You will want to avoid pitting them against teams with frequent mass dispels.
The Bad Batch are supposed to be specialized in taking down Separatists, but it seems the best counter to them would be any team with B2, but specifically GG droids. Why have the whole team rely on maintaining buffs when the team they are supposed to beat dispels them regularly?
Without seeing the rest of the kits, it's hard to come to that conclusion. They could easily have other abilities for control over that situation, but not against other toons who dispell frequently.
So do you think one of them will prevent bonus turn meter gain to shut down B2 but leave other teams open? This seems like the only way to prevent GG droids from running circles around them. But like you said, we'll have to wait and see.
I don't think it will happen, but I've been asking for a character that punishes TM gain for years now. It would be awesome to see it as a counter to a lot of squads. There are obviously a lot of ways to do that, but something like a unique that gives bad batch allies % offense increase equal to opponents % TM gain would be so much fun. And it would kill in the new rancor raid, where the bosses gain tons of TM.
Hux doesn't punish, but prevents TM gain, and Rey gives stacking mastery on enemy TM gain, although not to a high level of degree
Maintaining buffs (specifically Defense Up) is very important for the Bad Batch squad. You will want to avoid pitting them against teams with frequent mass dispels.
The Bad Batch are supposed to be specialized in taking down Separatists, but it seems the best counter to them would be any team with B2, but specifically GG droids. Why have the whole team rely on maintaining buffs when the team they are supposed to beat dispels them regularly?
Without seeing the rest of the kits, it's hard to come to that conclusion. They could easily have other abilities for control over that situation, but not against other toons who dispell frequently.
So do you think one of them will prevent bonus turn meter gain to shut down B2 but leave other teams open? This seems like the only way to prevent GG droids from running circles around them. But like you said, we'll have to wait and see.
I don't think it will happen, but I've been asking for a character that punishes TM gain for years now. It would be awesome to see it as a counter to a lot of squads. There are obviously a lot of ways to do that, but something like a unique that gives bad batch allies % offense increase equal to opponents % TM gain would be so much fun. And it would kill in the new rancor raid, where the bosses gain tons of TM.
Hux doesn't punish, but prevents TM gain, and Rey gives stacking mastery on enemy TM gain, although not to a high level of degree
Replies
What's your query? Just because there's 1 counter to it means nothing.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
New Echo?
....
I'll show myself out.
Very true, it's similar with Ewoks and Jawas, they all can be stealthed together (and as a result not stealthed). Maybe have been better for Hunter to stealth others and then perhaps increase his evasion by 100%
Except as mentioned before they can't be countered when stealthed, and tanks will still taunt.
So in theory, if you have Fives with "cover fire" maxed out, then he would break Stealth and then taunt?
I think Wrecker will be the attacker
Makes Sense, He Likes Shouting & Blowing Stuff up, hence the name Wrecker.
The second one will be Crosshair, Because He Uses that Sniper rifle A Lot.
But then you're breaking up the 501st - which one of the strongest non-GL teams in the game.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Throughout the release timeline, i'm sure we will have many mixed up teams, and Ashoka can hang in a 501st team to help add some variability to the team comps. In the end once everyone is out, I suspect that each faction will be stronger together than in the mix matches we will see before then.
Without seeing the rest of the kits, it's hard to come to that conclusion. They could easily have other abilities for control over that situation, but not against other toons who dispell frequently.
i looked at the bad batch helmets and found out Tech is coming next. Then Crosshair, then finally Wrecker.
I don't think it will happen, but I've been asking for a character that punishes TM gain for years now. It would be awesome to see it as a counter to a lot of squads. There are obviously a lot of ways to do that, but something like a unique that gives bad batch allies % offense increase equal to opponents % TM gain would be so much fun. And it would kill in the new rancor raid, where the bosses gain tons of TM.
Hux doesn't punish, but prevents TM gain, and Rey gives stacking mastery on enemy TM gain, although not to a high level of degree
Which is pretty much what you are looking for
SLKR punishes TM gain lol.
CG is most certainly going to give us a team to crush their new raid that is supposed to be really hard... through a marquee event series.
Not when opponents gain TM