Kit Reveal: Tech

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CG_SBCrumb
685 posts EA Community Manager
edited April 2021
[ Developer Insights - Kit Reveal ]

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UNIT NAME: Tech
ALIGNMENT: Light Side
CATEGORIES: Support, Bad Batch, Clone Trooper, Galactic Republic
Stealthy support character that gives Translation to other Clone Troopers and applies Target Lock to enemies.

ABILITIES:

Basic: CALL THE SHOT

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FINAL TEXT: Deal Special damage to target enemy, and inflict Target Lock for 2 turns on target enemy and the healthiest enemy that didn't already have it. If target enemy was already Target Locked, attack again.

Special 1: DELICATE OPERATION (Cooldown 3)

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FINAL TEXT: Tech and target other Clone Trooper ally recover 40% of their Max Health, doubled if target ally is Bad Batch, gain Stealth and Potency Up for 2 turns, and Translation for 3 turns. If Tech was already Stealthed, all other Bad Batch allies also gain Translation for 3 turns.


Special 2: BRILLIANT IDEA (Cooldown 4)

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FINAL TEXT: Dispel all debuffs from Clone Trooper allies. All Bad Batch allies gain Foresight, Tenacity Up, and Stealth for 2 turns. Deal Special damage to all enemies, and inflict Stun for 1 turn on enemies that are Dazed or Target Locked.

Unique: CLONE INTERPRETER

FINAL TEXT: (ZETA) At the start of battle, Tech gains +1 Speed for each Clone Trooper ally, doubled for Bad Batch allies. If all allies are Clone Troopers, Tech gains Stealth for 1 turn. Tech has +25% Potency for each of his own stacks of Translation. While Tech is active, Clone Trooper allies gain Translation for 3 turns (max 3 stacks) each time they use a Special ability. Translation cannot be copied. If the character already has Translation, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply Translation are defeated, all stacks of Translation expire.

Translation - Beneficial effects build based on the cumulative number of stacks:
  • 1: Gain 30% Max Health
  • 2: Gain 15% Critical Chance
  • 3: If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)
Post edited by CG_SBCrumb on

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