UNIT NAME: Wrecker ALIGNMENT: Light CATEGORIES: Tank, Bad Batch, Clone Trooper, Galactic Republic Resilient Clone Trooper who protects his allies and gets empowered when taking damage.
Basic: THE CAVALRY
FINAL TEXT: Deal Physical damage to target enemy. If the target enemy was Target Locked, inflict Speed Down for 2 turns.
Furious: Attack again
Special 1: I HATE THAT WORD (Cooldown 2)
FINAL TEXT: Clone Trooper allies recover Protection equal to 5% of Wrecker's Max Protection. Wrecker gains 1 Fury for each Stealthed character, then dispel Stealth from all enemies.
Furious: Bad Batch allies recover Protection equal to 20% of Wrecker's Max Protection; Bad Batch allies gain 10% Turn Meter for each character who was Stealthed
Special 2: WRECKING BALL (Cooldown 3)
FINAL TEXT: Deal Physical damage to all enemies. Gain Taunt for 2 turns. All Clone Trooper allies gain Defense Up and Tenacity Up for 2 turns.
Furious: Inflict Stun on all enemies for 2 turn
Unique 1: (ZETA) DAUNTLESS COMMANDO
FINAL TEXT: At the start of battle, Wrecker gains +20% Max Health and Max Protection for each other Bad Batch ally. Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally. Whenever Wrecker gains Stealth, he dispels it and gains Taunt for 1 turn.
Whenever Wrecker takes damage from an enemy, he gains 1 stack of Fury. At 10 stacks, he loses all stacks of Fury and gains Furious for 2 turns, which can't be copied, dispelled, or prevented. When Wrecker gains Furious, he gains Taunt for 1 turn.
Furious: Abilities gain additional effects; can't gain Fury