First Order Character Kits

Xcien
2436 posts Member
edited April 2021
The first kit is for the First Order Flametrooper. As always, feedback is welcome, and I hope you enjoy the kits.

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Unit Name: First Order Flametrooper
Tags: Dark Side, Attacker, First Order
Description: Brutal First Order Attacker that incinerates enemy teams with Burning.
Archetype: Tactics (TAC)
Basic: Incinerate (Omega):
Deal Special Damage to target enemy and inflict Burning for 3 turns. If they already have Burning, deal damage equal to 10% of their Max Health and gain Advantage for 2 turns.
Animation: Aim flamethrower at enemy, then engulf them in a fireball.
Special: Burning Inferno (Cooldown 4) (Omega):
Deal Special Damage to all enemies and inflict Burning for 3 turns. If an enemy already had Burning, inflicts 3 Damage Over Time effects instead.
Animation: Blast flames from the flamethrower across the enemy team's positions.
Unique: Incendiary Weapons Trooper (Zeta):
First Order Flametrooper is immune to Burning. It gains +5% Max Protection when an enemy is inflicted with Burning. Burned enemies have -10% Evasion and -10% Max Health.
- Zeta: Burned enemies take damage equal to 10% of their Max Health at the start of each of their turns.

The second kit is for the First Order Riot Control Stormtrooper.

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Unit Name: First Order Riot Control Stormtrooper
Tags: Dark Side, Tank, First Order
Description: Tough First Order Tank that persists with a new buff, Defensive Stance.
Archetype: Strength (STR)
Basic: Brutal Swing (Omega):
Deal Physical Damage to target enemy and Stun them for 1 turn. If it is resisted or evaded, Daze them for 3 turns instead.
Animation: Charge at enemy, then slam the electro-baton into them.
Special: Stand Firm (Cooldown 5) (Omega):
First Order Riot Control Stormtrooper Taunts for 3 turns, and gains the Unique Buff Defensive Stance while Taunting. While he has Defensive Stance, First Order Riot Control Stormtrooper has 100% Counter Chance.
Defensive Form Has 50% Max Health and 50% Max Protection.
Animation: Grabs shield and moves it in front of himself, then he spins his electro-baton in his hand.
Unique: Riot Control Trooper: (Omega):
First Order Riot Control Stormtrooper has 50% Offense and 50% Defense. He gains Advantage at the start of every encounter and when he defeats an enemy. Stunned enemies have -10% Speed and -10% Evasion.
- Zeta: First Order Riot Control Trooper has +30% Potency and +10 Speed.

The third and final kit is for the First Order Snowtrooper.

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Unit Name: First Order Snowtrooper
Tags: Dark Side, Support, First Order
Description: Swift First Order Support that exploits debuffed enemies.
Archetype: Tactics (TAC)
Basic: Cold Weather Assault: (Omega):
Deal Special Damage to target enemy and inflict Defense Down for 3 turns. If the enemy already had it, First Order Snowtrooper gains Advantage for 2 turns.
Animation: Fires blaster at target enemy.
Special: Snowspeeder Attack: (Cooldown 4) (Omega):
Deal Special Damage to all enemies and inflict Daze and Defense Down for 2 turns.
Animation: Green blaster fire comes from behind the ally's team, and strikes the enemy team.
Unique: Cold Weather Assault Trooper: (Zeta):
First Order Snowtrooper gains +5% health at the start of each of his turns for each debuffed enemy. Whenever a Resistance enemy, or a First Order ally is defeated, First Order Snowtrooper gains +5% Max Health.
- Zeta: Whenever a Resistance enemy, or a First Order ally is defeated, First Order Snowtrooper gains 15% Turn Meter and dispels 1 random debuff on himself.
I've found this whole experience to be very enlightening.

Thank you for evaluating. Your feedback is appreciated.
Post edited by Xcien on

Replies

  • Xcien
    2436 posts Member
    edited April 2021
    I have moved the kit for the First Order Riot Control Trooper to the original post.
    Post edited by Xcien on
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Xcien
    2436 posts Member
    edited April 2021
    I have also moved the First Order Snowtrooper to the original post.
    Post edited by Xcien on
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Xcien
    2436 posts Member
    Sebek wrote: »
    Oh btw, what's the duration of burning in Flametrooper's basic and daze for riot's basic. Riot looks good too

    For Flametrooper, 2 turns. And for Riot Stormtrooper, 3 turns.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Xcien
    2436 posts Member
    edited April 2021
    Oh, that's what I meant. Let me fix that.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Xcien
    2436 posts Member
    For Defense Down, 3 turns. And for Advantage, 2.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Snowtrooper unique and basic names to similar, but i like
  • Xcien
    2436 posts Member
    Snowtrooper unique and basic names to similar, but i like

    Thank you for evaluating.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • What are their relics?
  • Xcien
    2436 posts Member
    edited June 2021
    I never made ones for them, since these were before I added character relics to my kit ideas. However, I am planning to remake them soon, so you will soon find out.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
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