Kit Reveal: Jedi Master Kenobi

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CG_SBCrumb
685 posts EA Community Manager
edited June 2021
[ Developer Insights - Kit Reveal ]

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UNIT NAME: Jedi Master Kenobi
ALIGNMENT: Light Side
CATEGORIES: Attacker, Leader, Galactic Legend, Galactic Republic, Jedi
Renowned Jedi Master that provides damage and support through a diverse set of abilities.

ABILITIES:

Basic: ARDENT BLADEWORK

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FINAL TEXT: (ZETA) Deal Physical damage to target enemy and, if the target was Dark Side, inflict Ability Block for 1 turn (excludes Galactic Legends). The weakest Light Side ally without Defense Penetration Up gains it for 2 turns. If this ability is used during Jedi Master Kenobi's turn, he gains 9% Ultimate Charge.

Special 1: I WILL DO WHAT I MUST (Cooldown 2)


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FINAL TEXT: (ZETA) Deal Physical damage to target enemy and inflict Vulnerable and Healing Immunity for 2 turns, which can't be dispelled or resisted. Call target Light Side ally to assist, dealing 50% more damage. If Jedi Master Kenobi was selected, he is not called to assist and instead gains 12% Ultimate Charge, doubled if he is the Leader, and this ability deals 50% more damage on subsequent uses (stacking, max 10 stacks).

Special 2: HELLO THERE (Cooldown 5)

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FINAL TEXT: (ZETA) Light Side allies recover 40% Health and Protection and gain Foresight and Tenacity Up for 3 turns. Galactic Republic and Light Side Unaligned Force User allies gain Protection Up (20%) for 2 turns. Target other Galactic Republic ally gains Damage Immunity for 1 turn, which can't be dispelled, and their cooldowns are reset (excludes granted abilities).

Jedi Master Kenobi gains 1% Ultimate Charge (max 30%) for each buff on all Light Side allies.

Leader: HARMONIOUS WILL

FINAL TEXT: (ZETA) All Light Side allies have +25% Mastery, +30 Speed, and +25% Max Health. Galactic Republic allies gain Protection Up (75%, can't be dispelled) for 4 turns.

While Jedi Master Kenobi has the High Ground, Light Side allies take 20% less damage, ignore Taunt, resist all debuffs, and Jedi Master Kenobi is called to assist when a Galactic Republic ally uses an ability during their turn.

At the start of battle if all allies are Light Side, Galactic Republic allies can't be Critically Hit while they have Protection Up, Galactic Republic Tanks gain Taunt for 2 turns at the start of each encounter if they did not have it, and when they lose Taunt they gain it for 2 turns if they have Protection but did not have Taunt. At the start of battle if all allies are Galactic Republic or Light Side Unaligned Force Users, the first time another ally reaches 1% Health, they dispel all debuffs on themself, recover 50% Health and Protection, and gain Protection Up (50%) for 2 turns.

Whenever another Light Side ally uses a Basic ability, Jedi Master Kenobi gains 3% Ultimate Charge, doubled if it was during their turn.

Jedi allies' Armor Penetration is doubled when targeting a Sith enemy. Enemies and allies are immune to Turn Meter manipulation (excludes raid bosses).

Unique 1: MAY THE FORCE BE WITH YOU

FINAL TEXT: (ZETA) Jedi Master Kenobi ignores Taunt during his turn.

When another Light Side ally targets Jedi Master Kenobi with an ability, dispel all debuffs on him and he gains Mastery (stacking) equal to 10% of their current Mastery for the rest of the encounter. When Jedi Master Kenobi targets another Galactic Republic or Light Side Unaligned Force User ally with an ability, dispel all debuffs on them and they gain Mastery (stacking) equal to 20% of his current Mastery for the rest of the encounter. These effects can't be triggered by granted abilities.

When a Galactic Republic ally attacks out of turn, all Galactic Republic allies recover 2% Health and Protection and call the weakest other Light Side ally to assist dealing 20% less damage (limit once per turn).

Unique 2: GALACTIC LEGEND

FINAL TEXT: (ZETA) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.


ULTIMATE: IT'S OVER

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FINAL TEXT:Requires 50% Ultimate Charge to activate.

Ultimate Charge: Jedi Master Kenobi gains Ultimate Charge when he uses his abilities. If Jedi Master Kenobi is the Leader, he also gains 3% Ultimate Charge when another Light Side ally uses a Basic ability, doubled during their turn.

Dispel all debuffs on Light Side allies. All other Light Side allies gain a percentage of Mastery (stacking) equal to the amount of Ultimate Charge used with this ability, doubled at 100% Ultimate Charge, until the end of the encounter.

If less than 100% Ultimate Charge was used, Jedi Master Kenobi gains the High Ground buff for 2 turns, which can't be copied, dispelled, or prevented. All Galactic Republic allies gain Protection Up (20%) for 3 turns which can't be dispelled or prevented.

If 100% Ultimate Charge was used, Jedi Master Kenobi gains the High Ground buff for 5 turns, which can't be copied, dispelled, or prevented. All Light Side allies recover 60% Health and Protection, and all Galactic Republic allies gain Protection Up (50%) for 3 turns which can't be dispelled or prevented.

High Ground: Deals 35% more damage with out of turn attacks; +100% Counter Chance; -35% Speed; can't gain Ultimate Charge

Replies

  • Throbn
    1 posts Member
    Options
    before ultra!
  • MeowbaccaHSP
    39 posts Member
    edited June 2021
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    Throbn wrote: »
    before ultra!

    A surprise to be sure
  • Æsion
    10 posts Member
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    General Kenobi
  • Kaliam
    6 posts Member
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    Lol this character kit is a Meme and I love it!
  • Jeebo101
    24 posts Member
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    Sebek wrote: »
    Hello There!

    General Kenobi !
  • Options
    That's why i'm here!
  • Options
    Kit is amazing! Love the Hello There Ability (Mostly because of the Ability name)!
  • HK22
    645 posts Member
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    I was hoping for an amazing character. I am not disappointed.
  • Options
    HK22 wrote: »
    I was hoping for an amazing character. I am not disappointed.

    Same here
  • Lexjade
    24 posts Member
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    I dunno, I kinda expected a bit more for the animations, especially for the ultimate and some unique new skills. Will see, will probably be OP for Territory Battles. I just wish he would actually say Hello There with the skill, then dreams do come true.
  • Hortus
    623 posts Member
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    Very simple, intuitive kit.

    P.S. JML leadership and Ult now even more hilarious.
  • Anakins_Master
    1014 posts Member
    edited June 2021
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    Lexjade wrote: »
    I just wish he would actually say Hello There

    ^^^^^
  • Lexjade
    24 posts Member
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    Or a pose like this for the ultimate.fa0zcuihoz9n.jpg
  • Options
    Lexjade wrote: »
    Or a pose like this for the ultimate.fa0zcuihoz9n.jpg

    ^^^^^
  • Options
    Only GL that can have two Faction Tags, which is cool but also Unfair... Luke was Rebel & Resistance (or may be not but definitely Rebel Leader)
  • HKFactory
    374 posts Member
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    Can’t wait for the impending Lord Vader Galactic Legend.
  • Options
    HKFactory wrote: »
    Can’t wait for the impending Lord Vader Galactic Legend.

    Yeah, hopefully he comes soon
  • Options
    Wonderful Kit, GL Kenobi. Many like to have him
    Long way to go.
    Instead Lord Vader, Obi Wan Kenobi became massacre of Youngling (Smaller to Mid Range) Guilds because of Wat & Nego
  • Options
    This kit is absolutely nuts. I was on the fence about my next GL, I'm not anymore.
    superawesomepi#1512 | My Youtube | swgoh.gg
  • Options
    This is certainly a change from what we’re used to with Ultimate Charge
  • ObsidianFury
    3 posts Member
    edited June 2021
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    Time for the devs to give what the people want next! We want Fallen Anakin!
  • flux_rono
    2120 posts Member
    Options
    Time for the devs to give what the people want next! We want Fallen Anakin!

    his name will be Lord Vader. its even said in the dev insight
  • Options
    I love the kit. Very unique in its focus of Mastery increases. I definetly see him make seemingly bad GR Jedi work again due to him and Ki-Adi working wonderfully.

    Bring forth the holy memes!
  • The_Last_Pancake
    12 posts Member
    edited June 2021
    Options
    pls let it be gl Mol and not an unnecessary Lord Vader
    gl for scoundrels, they deserve it!
  • TVF
    36599 posts Member
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    Time for the devs to give what the people want next! We want Fallen Anakin!

    I hope everyone gets what they want B)
    I need a new message here. https://discord.gg/AmStGTH
  • Ukyfj
    2 posts Member
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    So ahnalds video freaked out at the end over the Jedi council unique buffs with Kenobi. But CAT isn’t a Jedi so it won’t trigger. Is it just because it would be too strong then?
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    Seeing this kit today is a suprise to be sure, but a welcome one.
    Then I realize Kenobi is a rebel and a traitor so we should take him away.
    In all seriousness though, don't try it theorycrafters. It won't be another happy landing.
    He is a very grave threat to the meta.
  • TVF
    36599 posts Member
    Options
    He is a very grave threat to the meta.

    This would make me happier than a flower covered in bees.
    I need a new message here. https://discord.gg/AmStGTH
  • TargetEadu
    1550 posts Member
    Options
    flux_rono wrote: »
    Time for the devs to give what the people want next! We want Fallen Anakin!

    his name will be Lord Vader. its even said in the dev insight

    Technically that was just in reference to the events of Mustafar, not our DS GL.

    But it is confirmed there will be a DS GL soon.

    Ukyfj wrote: »
    So ahnalds video freaked out at the end over the Jedi council unique buffs with Kenobi. But CAT isn’t a Jedi so it won’t trigger. Is it just because it would be too strong then?

    Pretty sure this is right, but KAM is a strong unit for JMK even without that.

    It’s a tradeoff - KAM’s full unique, or CAT’s one-shot (and Padme’s benefits, if that would work well - and I think it would. Or someone like R2 or C3PO.)
  • Ukyfj
    2 posts Member
    Options
    Since it doesn’t trigger the full Jedi council unique, jmk, kam cat and r2 could be a fun team of everyone is spreading stats out. Throw gmy in the 5th slot and all the extra stats could make him insane
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