"Characters and ships CAN have multiple of the same buff but it won’t display multiple stacks in cases where it won't increase the effect of the buff"
So does this mean that most universal buffs and debuffs can stack? Or is it still a limited list?
IE, crit chance up and crit chance down should stack, right? What about Ability Block?
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I'm curious if Spy will hit 4x harder on that toon as oppose to how we were previously assuming that the unit has one offense up buff
That particular one doesn’t work (although I agree with your general premise), since Shaak’s basic specifically says it only gives offense up to allies that didn’t already have it.
BB-8 uses Covert Data Transfer every turn: Secret Intel for 3 turns -> Secret Intel (2 turns) + Secret Intel (3 turns) -> Secret Intel (1 turn) + Secret Intel (2 turns) + Secret Intel (3 turns) -> Secret Intel (1 turn) + Secret Intel (2 turns) + Secret Intel (3 turns) -> etc.
At least that's how I understand it. And a really good question was brought up by Ultra - how does it affect characters/ships whose abilities somehow work with the number of buffs - Geonosian Spy, Asajj Ventress, Sith Assassin, Ahsoka Tano's Jedi Starfighter etc.?
Yes I believe this is correct.
Shaak Ti has in her kit that Offense Up only applies to allies who don’t already have it. If this Offense Up is stacking in the code, then that’s not exactly WAI IMO.
Yeah Shaak Ti was a bad example to use, but you get my point
That may be why Cooling Systems were so 'broken', stacking buffs somehow. The certainly were far more effective that advertised in descriptions .
Those data disks would grant a buff for 1 turn, so they would expire and not give an invisible stack
Things like having Vader and Kylo Ren (Unmasked) in the same team means, that everytime KRU counters and applies tenacity down on the same target before they take a turn, Vader can cull for higher damage
Deployable Cooling Systems triggered only when gaining a buff. SET gets a buff every time Sith ally uses a Special Ability. Since the buffs don't 'refresh' but create a 'new' buff every time then it counts towards Massively Overpowered.
Deployable Cooling Systems did not grant buffs. If you are talking about Offensive/Defensive Buffs then those do grant buffs for only 1 turn.
The dev comment only mentions buffs - not debuffs.
They don't stack in that having 4 x offense up doesn't equal 200% offense, however each of instance will be there.
If you gain offense up for 1 turn and then gain it again for 2 turns and then again for 3 turns
Each of instance will expire seperately and will essentially have it for 3 turns, however things that count # of buffs or buff expiration will count each in individually.
Spy way harder than the debuffs you can count because there is probably a ton of tenacity downs.
The example you put up is correct, but there's a weird quirk that needs to be added--if BB-8 uses his basic attack when he's at SI (3 turns) + SI (2 turns) + SI (1 turn), at the end of the turn he still has 3 stacks of Secret Intel, not 2.
Never mind, I think I'm overthinking this. I bet the Secret Intelligence buff has a hidden effect that gaining Secret Intelligence refreshes the duration of all SI buffs, like how Translation refreshes all stacks of Translation.
We knew that's the way Spy works since the days of the Teebo bug being fixed.