Title update 6/15 [MERGE]

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Boomer8800
325 posts Member
edited June 15
So after upgrading to this new client the characters page now shows one less toon per row, are smaller now and more difficult to see. How is this a QOL? And yes still no ship squads, the one thing everyone playing wants. So instead show less and make it harder to see.. ugh

iPad
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iPhone 12Max
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Post edited by Kyno on

Replies

  • Olderaan
    135 posts Member
    edited June 15
    I think this is a step backwards compared to the previous design.
    - The icons are too big
    - The numbers, the heads and texts are too small
    - The whole design is too colorful
    - We can't see which toon is deployed and which is not in GAC - this is a big problem!
    - ...and there is still no ship management. I would swap all the current design innovations for ship squad management.
    Post edited by Kyno on
  • Artumas
    202 posts Member
    ...I love it.
    There's a few minor issues, but it's hard to say which ones are "actual" issues since it's client-side only right now.

    It feels a LOT more modernized and up-to-date, and a ton of stuff is way more obvious now, stuff that SHOULD have been obvious a long time ago, imho.

    Personally, much prefer this to how it used to be.
  • StarSon
    5361 posts Member
    Artumas wrote: »
    ...I love it.
    There's a few minor issues, but it's hard to say which ones are "actual" issues since it's client-side only right now.

    It feels a LOT more modernized and up-to-date, and a ton of stuff is way more obvious now, stuff that SHOULD have been obvious a long time ago, imho.

    Personally, much prefer this to how it used to be.

    I wouldn't classify not being able to see that a character is unavailable when setting defense a minor issue.
  • Nice relic Tuskens 👍
  • Tusken meta inbound (some day)
  • just wait, Tuskins will be needed for GL Ani
  • This has always been like this and it has always been dumb. Even worse, 4 in a row on an iPad, so this is actually an improvement. I still don't understand, why screen elements have to take up more space percentage-wise on a larger screen than on a smaller one.
  • Is the programming for characters and ships so different that you couldn't just...give us ship squads in a similar fashion as character squads work?

    I mean...the new update looks cool...? I guess? But if you want to impress us with some QoL, make it so we don't have to hunt and peck for ships as we alternate between Nego and Mal in our daily climbs.
  • also let us sort by relic level
  • Also when can we sort by relic level ?
  • Baibars
    45 posts Member
    edited June 15
    Probably we will get use to it, but my initial thought is same that it is tiring my eyes. I would appreciate to have option as well.

    However, I must say I like and appreciate the useful additions, tapping to the faction tags from this update, and removing waiting time for challenges from last one. We need an update on mod section as well to organize and manage them. Selecting several mods we want to upgrade to a certain level would be nice as well.
  • SandurzGoH
    88 posts Member
    edited June 15
    kalidor wrote: »
    It does feel half finished. No idea why MAX is there taking up space. Gear is now harder to see. And still no ship loadouts, despite all the effort in this area. Pretty unimpressed.

    MAX is there to make us ask questions.
  • Kyno
    31476 posts Moderator
    SandurzGoH wrote: »
    kalidor wrote: »
    It does feel half finished. No idea why MAX is there taking up space. Gear is now harder to see. And still no ship loadouts, despite all the effort in this area. Pretty unimpressed.

    MAX is there to make us ask questions.

    Who is Max, how is Max, where is Max.... so many questions come to mind.


    Being that the space would just be dead space, it is likely there as a "placeholder" rather than a void. Something similar was discussed in a different thread, but due to keeping an aspect ratio the same, having an element along only one side can't really be removed without a purpose, because you can't make the picture bigger in only one direction.
  • It's common that many people will dislike any change in aesthetics at the start, until most of them will just get used to it. So give it some time.

    On the other side, having less toons on the screen at the same time it's annoying. Yeah, you can use the filters to look for the characters you want instead of scrolling, but other things, like if you want to take a **** on a certain faction or group of units, it's just less practical.
  • Kyno wrote: »
    SandurzGoH wrote: »
    kalidor wrote: »
    It does feel half finished. No idea why MAX is there taking up space. Gear is now harder to see. And still no ship loadouts, despite all the effort in this area. Pretty unimpressed.

    MAX is there to make us ask questions.

    Who is Max, how is Max, where is Max.... so many questions come to mind.


    Being that the space would just be dead space, it is likely there as a "placeholder" rather than a void. Something similar was discussed in a different thread, but due to keeping an aspect ratio the same, having an element along only one side can't really be removed without a purpose, because you can't make the picture bigger in only one direction.

    After the update when you use stand your ground we no longer get protection back, can anyone look into this?
  • SnakesOnAPlane
    4344 posts Member
    edited June 16
    They’re back!
    SnakesOnAPlane
  • They’re back!

    ?
  • Zumwan
    101 posts Member
    The latest developer update says there may be an issue with summoned units in raids. Has someone tested this? I'd like to know if I can use my GBA in an upcoming raid or if it will crash everything.
  • Ultra
    8436 posts Moderator
    Zumwan wrote: »
    The latest developer update says there may be an issue with summoned units in raids. Has someone tested this? I'd like to know if I can use my GBA in an upcoming raid or if it will crash everything.

    jn73yavsaa5o.png
    xd95jjqzd8b1.png

    Both summoned units appear and seems to work fine, again its untested by CG so no guarantee your run crashes in the middle of your run but the person that ran both teams in raid had no issues
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