If a mod can start at +6 speed, and roll 6 on each stat drop, then theoretically a plus 30 (31 once you get 6E). Has anyone even seen a 30? Even seeing some people on swgoh.gg I've only seen high as 29
you are more likely to get struck by lightning on the way to get a lottery ticket, win the lottery, then get struck by lightning again on the way to check it in before you manage to get a 30 speed secondary. This is how ungodly rare they are. But yes, they do exist
I have one diamond 6-E with 24 (4) but I will not upgrade it. I prefer to live whit hope instead of frustration.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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I think that was a joke? it is hard to be sure, though.
NicWester, though, was being completely serious. Nintendo hoarded all the high speed secondaries when mods first came out so that they could use them for promotional purposes.
The only mods I've ever seen with Speed (1): 6 on them were those sold in the mod packs (which was the whole point in them I thought)
Otherwise the first roll for a 5 dot mod is capped to a range of 3-5
correct me if I'm wrong
The only mods I've ever seen with Speed (1): 6 on them were those sold in the mod packs (which was the whole point in them I thought)
Otherwise the first roll for a 5 dot mod is capped to a range of 3-5
correct me if I'm wrong
You get +1 going from 5 dot to 6 dot.
So if you start at 5 and get 4x6 that's 29, go to six dot and boom there's your 30
Don't worry, once they implement 7-dot mod upgrades we'll all be able to get them 30+!
Actually, with the way they implemented 6-D through 6-A, I don't know there's much chance of that. If they do the +1 again for going from 6 to 7, then sure, that rare 30 secondary could go to 31. But if they leave it where each stat caps at (5) but 7-dots D - E just give you 4 more chances for other stats, then we won't really see over 30 speed secondaries. We would, however, get more chances for speeds in the 20s, but I'm not really sure it would upset balance too much just in terms of where you'd have to be at in your roster to slice a lot of mods to 7-A.
Replies
Just proving it can happen
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
https://www.youtube.com/watch?v=vCadcBR95oU
I’ve got an offense set offense arrow with +28 speed, definitely one of my very few ‘God Mods’.
I believe in you!
Wow, that is a mod! Nice slicing on that one!
There’s a max of 5 secondary rolls. If your 27 speed mod is 6 dot, it is a already maxed for speed.
I think that was a joke? it is hard to be sure, though.
NicWester, though, was being completely serious. Nintendo hoarded all the high speed secondaries when mods first came out so that they could use them for promotional purposes.
If I try and replace 1 of my mods on him, he'll be over 350 speed (currently sat at 341)
those two are my best, and i have 4 more with 27 speed
So close
Otherwise the first roll for a 5 dot mod is capped to a range of 3-5
correct me if I'm wrong
You get +1 going from 5 dot to 6 dot.
So if you start at 5 and get 4x6 that's 29, go to six dot and boom there's your 30
Actually, with the way they implemented 6-D through 6-A, I don't know there's much chance of that. If they do the +1 again for going from 6 to 7, then sure, that rare 30 secondary could go to 31. But if they leave it where each stat caps at (5) but 7-dots D - E just give you 4 more chances for other stats, then we won't really see over 30 speed secondaries. We would, however, get more chances for speeds in the 20s, but I'm not really sure it would upset balance too much just in terms of where you'd have to be at in your roster to slice a lot of mods to 7-A.