[MEGA] Road Ahead: July 2021

Replies

  • I love that we will get a new maul! Too bad he's a conquest character, since I'm no where near being ready for conquest. I also am pretty excited for Lord Vader. The GL update doesn't effect me since I'm not on that level to fight or have any GLs.
  • Ultra
    8289 posts Moderator
    Frostiee wrote: »
    I have a very real concern that I'd like addressed. Will the GAS 501st buffs be active in the Confrontation. The event itself is already extremely rng-dependent and challenging. How are new players expected to beat this now?

    This is currently being looked at
  • Moroveus
    147 posts Member
    With the latest Road Ahead, it seems CG is intent on making it impossible for non-GL squads to reliably battle GLs. I have a couple of non-GL squads* that I was looking forward to finishing their relics.

    Is there any point in doing that now? Or has the game moved to a point at which the only characters worth taking to relic are the ones you HAVE to take to relic to obtain a GL?

    *those squads include Nightsisters, droid Separatists, Bounty Hunters, etc. The only GL I have at this point is Jedi Master Luke, and I was looking to get Sith Eternal next.
  • I’ve literally spent over a grand on this game trying to keep up and ya know what I’m done. Why keep spending money on something repetitive the only fun game mode was gac and tw Tb is a choir conquest is repetitive I get punished for having r8s in my gac matchups some how me having 10 r8s is the equivalent for me to go against someone with 6 gls while I have 3 I NEEDED these counter teams to work for me to be able to compete competitively in gac and tw I’ve spent money on these character wat relic levels mod slices gas , thrawn jkl and then ur going to nerf them??? A YEAR AFTER GLS come out you guys do understand the counter teams ARE THE FUN IN THE GAME RIGHT ? like why? Gls vs gls is cool whatever but like what’s the point of me relicing other fun side teams in the game if it doesn’t even matter anymore ?
  • Airi
    44 posts Member
    I get the need to indirectly buff GLs. With that, TW absolutely needs a sophisticated matching system for Territory Wars. When GLs were introduced to the game, it made TW extremely difficult for guilds like mine, and here's why.

    The image shows a typical match for us. This was a fun event, the opposing guild set most of their GLs in the front row which rendered us practically useless. Meanwhile, they swept across our side of the board leaving everything in flames. Super fun!

    These experiences don't encourage players to "really" play the event and why would they. Players set squads on defense and then "~forget" to check back later during the attack phase because why.... the matching is rarely fair. As a result, we set a rule, if players join TW they play TW or they'll be removed from the guild. Now, they do the minimum to avoid removal.

    Guild leadership HATES running this event. Guilds like mine hardly stand a chance with the current matching so why push the issue with members. It has become a miserable experience for all.

    So by indirectly buffing GL's, it will make it even harder for guilds like mine to defeat a GL. That's ok but improve the matching-making system.

    I don't fully understand the match-making system. In my humble opinion, to bring the match-making system to where it needs to be it should consider:
    • GLs without question
    • Key characters that are not GLs like Darth Revan, Malak, General Luke Skywalker, etc...
    • "Accurate" Galactic Power players will be using in the event, maybe add an option to select the characters I will use for the event. Then only those characters join the event.

      Then after that is set, look at the characters opted in for:
    • Quality scores (mods and gear) see the second image
    • G11 to G13 characters
    • Relic'd characters
    • Zetas
    • 6E Mods
    • Speed and 100+ offense Mods

    Does anyone else have ideas about how to actually improve the match-making system?

    Match-up
    u2klnvhrc5bs.jpg

    Quality Scores
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    Airi | Guild Leader | https://swgoh.gg/u/airi/
    “Do. Or do not. There is no try.” — Yoda
  • I really don’t know what to say other than I’m disappointed at the direction this game is going. Taking away non-GL counters to GLs is just wrong now it’s just GL vs GL how is that fun or engaging knowing I automatically lose. I was actually thinking about spending some money to get some stuff done but now I have good reason to stay free to play.
  • Janus
    3 posts Member
    Kyno wrote: »

    But you dont think its jumping the shark to say you would gear tuskens over BB?

    4>1. 4>3, even if the other Tuskens are in the other groups.

    And that's not counting the gear discrepancy. TR's biggest gear reqs to G13 are two stun guns, a gold stun gun, and 100 Kyro.

    Hunter passes those reqs by G11.
  • SerylT2
    146 posts Member
    I agree that if this is the direction the game is going to go, you have to alter the power levels for characters. Galactic Legends need to have such an immense power level that unless you have one there is almost no chance you could get matched up against someone with one. If you want this massive a gap in capability than it that gap needs to be reflected in Galactic power properly.
  • Holy kittens this is bad. Like, atrocious.
  • Rather than nerfing many great characters (GAS & WAT for my roster) that players and guilds have put a lot of work towards, why don't you just give the GLs some Huge boost when there is no other GL on the other side? Since the clear goal with this is to eliminate any chance you can beat a GL without a GL, wouldn't that be the easy solution? You just have to actually admit that you want the GLs unbeatable and everybody already knows that.
  • So I’m certainly concerned about the direction we are heading. I’d be lying if I said I was even neutral to the idea of all these changes and new characters being properly tested. This isn’t meant as a slam just a reality that the number of players far out number the testing team. It’s also likely that some players, certainly not me, probably understand the game better than the testers/devs. Therefore will see issues the dev/testing team didn’t and exploit them.

    I’m pretty baffled at the introduction of r9. Unless this relic level doesn’t require r4-8 mats, if it does then the gear crunch just is continuing to worsen. It wasn’t needed this soon either. R9 should have waited until at least q1 of 2022.
  • @Falco3

    yep. I run JMLS in Arena constantly, and GAS + JKL are key there.

    It's very possible that they've nerfed JMLS vs. other GLs. I worry about it. As a result, offensive minded GLs like GLOWCAT and GLEE become even more important. We'll see how it works out.
  • I'll echo most of the critique previously mentioned.

    The video was okay. You both tried waaay too hard to be witty and funny. Don't.
  • Kisakee
    1508 posts Member
    Good, gooooood! Nerf those pesky Light Side blarks and buff my Dark Side!
    rrg1s5k2xpuh.gif
    Never make the mistake of believing forbearance equates to acceptance, or that all positions are equally valid.
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