Looking at old Ben leadership abilities is there any way to determine a characters evasion or dodge pct?
Like 50 pct sid dodges vs jedi. If I had old Ben leader would sid dodge 65 pct against jedi? Does the turn meter thing work? I know luminara dodges a lot but I can't find the right stat on swgoh cantina.
Who else would be on an all dodge squad led by old ben??
Thanks in advance....
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What is your team ?
Dooku work OK ! It will depend on RNG sometimes no evade , sometimes 4-5 in a match
Anecdotally, I just borrowed a Lumi lead from an ally, and had Ahsoka lead for, in theory, 26% bonus Dodge. Added to base 7% (source unknown) should have given my entire team 33% base dodge. Yoda was on team and stole Evasion Up, then BM handed it out, in theory giving whole team base 50% dodge. Nobody dodged anything for the length of the buff. I tried the encounter twice more, and total dodges all three matches was 2 (one from Foresight). Was unable to replicate the Evasion up team buff, but 33% should be plenty high enough to notice a difference.
IMO there is something fishy going on with the Dodge mechanic.
Maul 6* RG dooku Sid vader or Daka for GW, repeat, 0 doge in 50 match is not RNG... Only Sid doge from Jedi but not other doge even when maul should have around 50% (base leader and passive)
If I switch to dooku lead then oh yeah it works... Doge every match 5+ times... Therefore in my opinion something is totally not working there...
Can anyone confirm my stats? Dev team can you have a look at maul lead? Thx
Or doge is interlaced with opponent potency and with resistance and whatever so certain dudes that are not resistant their base doge get reduced to 0 or this make no sense... Well actually it makes no sense anyway... If maul is too weak to doge, having 45% doge why is he dogging quite well under dooku leader??? Need to be explained or fixed, hard to make viable teams when it's run by chaos and bugs, hard very hard to plan...
It will be so nice to pull a team that people will think is easy to defeat and then they will have to rethink it... Change composition to defeat it... Find a new strategy... Diversification. By the way teebo leader is not working with himself and with RG taunt: teebo use second and gain stealth for 3 turns, at the beginning of next turn he lose stealth... RG gains taunt then play his turn and loose taunt becoming stealthed. Not reliable combo... I guess it will happen also to other taunters, if they happen to get teebo lead and stealth they will loose taunt.
Dooku (l) Resistance Pilot, Daka, Genosian Soldier, and either Sid or FOTP depending on how much speed you need. Alternatively, Rey if you have her.
Intentional? Easy way to affect the meta, and therefore sales? Bugfixes as content? FotM rotation? Devs just really like Dooku?