They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
Where I complained in my post ?
Was asking a clear simple question only. BTW you give a good explanation. Thanks for that.
You can close this post.
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
Stacking damage chain attack WILL lead to more ridiculous numbers than anything else. You can quote me on that when Maul comes out, if ever with these Conquest delays.
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
This.
From the top of my head:
1. Arc Trooper turret has True Damage,
2. Bad Batch has True Damage
3. Droideka has True Damage
4. HK47 has it too
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
Stacking damage chain attack WILL lead to more ridiculous numbers than anything else. You can quote me on that when Maul comes out, if ever with these Conquest delays.
Yes his stacking damage seems OP, but we still have to see how it works before complaining. And we already have a Conquest character that has turn 1 instakill, so having Maul doing high damage seems plausible, but we don't know yet how high and if he's going to break the game.
My point is, him having true damage doesn't go against what devs said about nerfing some characters with Ignore Defense, as those are differente mechanics, and True Damage has already been in the game for a long time.
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
Stacking damage chain attack WILL lead to more ridiculous numbers than anything else. You can quote me on that when Maul comes out, if ever with these Conquest delays.
Yes his stacking damage seems OP, but we still have to see how it works before complaining. And we already have a Conquest character that has turn 1 instakill, so having Maul doing high damage seems plausible, but we don't know yet how high and if he's going to break the game.
My point is, him having true damage doesn't go against what devs said about nerfing some characters with Ignore Defense, as those are differente mechanics, and True Damage has already been in the game for a long time.
Can’t break a game that’s already broke. Even worse..those that haven’t gotten CAT haven’t been able to pursue her for almost 2 months. Artificial gating at its worst.
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
This.
From the top of my head:
1. Arc Trooper turret has True Damage,
2. Bad Batch has True Damage
3. Droideka has True Damage
4. HK47 has it too
CG added True Damage to JKL's basic in the same update they removed defense ignore from Jedi's Will.
Yet people seem weirdly fixated on them adding True Damage to Maul's kit as well.
As I’ve said before, the problem isn’t Ignoring Defense, it’s massively Ignoring Defense. Characters like Darth Sideous and Canderous Ordo still can ignore Defense but nobody cares because they barely hit above 20k damage. JKL and GAS were clearing 80-100k.
Arc Trooper, Hunter, and JKL don’t do huge amounts of massive True damage, they just chip away at things little by little. HK and Droideka can do high damage, but only in very specific scenarios that aren’t 100% under player control. And on Cooldowns.
What makes Maul a problem is he’s got insane scaling on his ability that ignores defense, and doesn’t need anything special to set it up.
They already stated the problem was ignore defense + critical hits, as it allowed some characters to hit crazy damage with no way to mitigate it. True damage can't be mitigated but the damage would never be as high as critical hits ignoring defense.
Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
Where I complained in my post ?
Was asking a clear simple question only. BTW you give a good explanation. Thanks for that.
You can close this post.
I am with you here. I also realized this when they released Maul's kit. But I didn't know True Damage can't critically hit.
There's literally nothing to add to this post. Yet people will call us out and say we are complaining
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Oh and btw there are many toons that already have true damage on their kits, I don't see you complaining about them. Stop crying for everything, it gets annoying.
Have you actually read Maul's kit?
DISCLAIMER: Post is subject to change.
Where I complained in my post ?
Was asking a clear simple question only. BTW you give a good explanation. Thanks for that.
You can close this post.
Stacking damage chain attack WILL lead to more ridiculous numbers than anything else. You can quote me on that when Maul comes out, if ever with these Conquest delays.
This.
From the top of my head:
1. Arc Trooper turret has True Damage,
2. Bad Batch has True Damage
3. Droideka has True Damage
4. HK47 has it too
Yes his stacking damage seems OP, but we still have to see how it works before complaining. And we already have a Conquest character that has turn 1 instakill, so having Maul doing high damage seems plausible, but we don't know yet how high and if he's going to break the game.
My point is, him having true damage doesn't go against what devs said about nerfing some characters with Ignore Defense, as those are differente mechanics, and True Damage has already been in the game for a long time.
Can’t break a game that’s already broke. Even worse..those that haven’t gotten CAT haven’t been able to pursue her for almost 2 months. Artificial gating at its worst.
CG added True Damage to JKL's basic in the same update they removed defense ignore from Jedi's Will.
Yet people seem weirdly fixated on them adding True Damage to Maul's kit as well.
Arc Trooper, Hunter, and JKL don’t do huge amounts of massive True damage, they just chip away at things little by little. HK and Droideka can do high damage, but only in very specific scenarios that aren’t 100% under player control. And on Cooldowns.
What makes Maul a problem is he’s got insane scaling on his ability that ignores defense, and doesn’t need anything special to set it up.
Which is why Seething Rage has an incredibly low ability modifier at PD X 0.6.
We haven't even had a chance to use the character yet. It's too early to say what kind of damage he's going to do.
They were inherited teachings from Darth "Noodle" Sidious.
I am with you here. I also realized this when they released Maul's kit. But I didn't know True Damage can't critically hit.
There's literally nothing to add to this post. Yet people will call us out and say we are complaining