Right now I’m trying to get SLKR but I am following a guide where I have 2 teams for phases 1+2 & 3+4 but I want my squad arena team to be (before SLKR)
Kru (L) (zeta: merciless pursuit) (Relic:3)
Hux (zeta: Boundless Ambition)
SiT
KR (masked)
FOST
Just in case it makes a difference
Basics:
KRU: maxed
Hux: maxed
SiT: maxed
KR (masked) : 4
FOST: 4
Middle abilities:
Kru: Maxed
Hux: Maxed
SiT: maxed
Kr (masked): 4
FOST: 5
3rd abilities
KRU: maxed
Hux: maxed
SiT: maxed
KR (masked): 6
Uniques:
KRU: 7
Hux : Maxed
SiT: 7
KR (masked): 7
FOST: 5
Leaders:
KRU: Maxed
Hux: 4
Even tho I use KRU as leader
I rlly want to know the best mods for the team please help, will be greatly appreciated!
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Replies
Hux - speed and tenacity - as much secondary speed and tenacity as possible
OG Kylo - 4x offense, 2x tenacity, protection circle
SiT - offense x4, health or tenacity x2 - as much overall offense as possible. Speed less critical as he's assisting and taking bonus turns.
FOST - 6x defence, protection primaries on arrow, triangle, circle and cross.
Mod like this and there will be less re-modding when you unlock SLKR.
Hux has his uses as a leader, particularly when you choose who to attack. Not so good on defence.
He asked what the best team is without SLKR, and FOST is only useful with him, and pretty useless without.
The best team without him is KRU lead, Hux, OG Kylo, FO Sith Trooper, and either FOX/FOO. They both have their merits. FOX has a dispel and TM reduction so I put him a bit higher than FOO.
FOO + Hux can do some crazy cooldown manipulations too.
Constant taunt I think, due to regaining advantage alot