Kit Reveal: Lord Vader

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CG_Doja_Fett_MINI
520 posts EA Community Manager
edited December 2021
[ Developer Insights - Kit Reveal ]

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UNIT NAME: Lord Vader
ALIGNMENT: Dark Side
CATEGORIES: Galactic Legend, Dark Side, Attacker, Leader, Empire, Sith
Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated.


ABILITIES:

Ultimate: END OF THE GALACTIC REPUBLIC
Description: Requires at least 65% Ultimate Charge to activate.

Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.

Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. Empire and Dark Side Unaligned Force User allies don't lose Mastery from this ability.

If 100% Ultimate Charge was used, Lord Vader instead gains 75% Mastery from this ability, dispels all debuffs on himself, takes a bonus turn, reduces his cooldowns by 1, and gains Ashes of the Republic for 5 turns, which can't be copied, dispelled, or prevented.

Ashes of the Republic: Lord Vader's abilities gain additional effects; enemies defeated while this is active can't be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can't gain Ultimate Charge.

Basic: VINDICTIVE STORM

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FINAL TEXT: (ZETA) Deal Physical damage to target enemy and if Lord Vader has 30 or more stacks of Underestimated, he deals damage again. Each time this ability deals damage in the same attack, it deals 25% more damage (max 50%).

Ashes of the Republic: Deal damage again.

Special 1: DARK HARBINGER (Cooldown 3)

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FINAL TEXT: (ZETA) Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks)

Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated.

Ashes of the Republic: This attack also deals true damage.

Special 2: UNSHACKLED EMOTIONS (Cooldown 5)

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FINAL TEXT: (ZETA) Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted. For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter.

Ashes of the Republic: Inflict Ability Block for 1 turn which can't be dispelled or resisted, and increase target enemy's cooldowns by 2.

Leader: MY NEW EMPIRE

FINAL TEXT: (ZETA) Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies.

At the start of battle, other Empire and Dark Side Unaligned Force User allies lose all Protection and gain that much Max Health. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.

Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.

Empire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.

While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.
  • While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health
  • While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects
  • While below 80% Health: Can't be critically hit

Unique: TWISTED PROPHECY
FINAL TEXT: (ZETA) Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.

At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. Enemies with Damage Over Time effects can't gain bonus Turn Meter.

At the start of each other character's turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies.

Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects.

Unique 2: GALACTIC LEGEND
FINAL TEXT: (ZETA)This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Post edited by Ultra on

Replies

  • Ultra
    11449 posts Moderator
    Should've given him +1000% offense against Omega
  • DarthGrff
    178 posts Member
    edited September 2021
    Ultra wrote: »
    Should've given him +1000% offense against Omega

    No +1000000000% offense
  • SemiGod
    3001 posts Member
    edited September 2021
    The agenda has been fulfilled
  • And now we know why max health reduction effects were nerfed against GL’s
  • While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects

    rip jawas, greedo, dengar and zam lead counters if that's a thing
  • Ultra
    11449 posts Moderator
    Ravens1113 wrote: »
    And now we know why max health reduction effects were nerfed against GL’s

    I mean they could've given LV and his allies max health reduction immunity, so that wasn't it

    It was just treating them as raid bosses
  • Ultra
    11449 posts Moderator
    edited September 2021
    Stormtrooper and his zeta will be so good under LV especially with the can't be crit ability
  • While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects

    rip jawas, greedo, dengar and zam lead counters if that's a thing

    Now where am I gonna use my jawas
  • take a shot for each "Empire and/or Dark Side Unaligned Force User"
    Legend#6873 | YouTube | swgoh.gg
  • Ultra
    11449 posts Moderator
    Kiaowew wrote: »
    When will the event start?

    According to the video with OM, its today
  • not sure why Maul is there, but he should have synergy with clone troopers too
  • While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects

    rip jawas, greedo, dengar and zam lead counters if that's a thing

    Lol imagine Jawas countering LV. Maul using 5x special, LV Basic in ultimate (no. of times he damages the enemy).
    My discord - BabyYoda#4470 My swgoh.gg - https://swgoh.gg/p/648565123/
  • Ultra wrote: »
    Ravens1113 wrote: »
    And now we know why max health reduction effects were nerfed against GL’s

    I mean they could've given LV and his allies max health reduction immunity, so that wasn't it

    It was just treating them as raid bosses

    They did do that, actually.

    Page 7, paragraph 5, subsection 1 of his Leader ability.
  • GL Consular I see.
  • GJO
    172 posts Member
    Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side
    All these will be doubled or just max health will be doubled? It'll look like +40 speed/+40% mast/+30% max health?
    Huge bump from JMK +30 speed, + 25% Mastery and +25% max health
  • For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter.

    The wording here is a little ambiguous, do Dark Side allies gain a flat 1% or is it 1% per stack of Underestimated? I assume it's the former?
  • Gifafi
    6017 posts Member
    Needs a buff/nerf!!!
    Maybe End Game isn't for you
  • Oh Lord Vader can use trash allies with him to be awesome meanwhile. JML needs 4 Top tier allies. Wat / JKL / GAS / JKR. Even in the gameplay video that was shown they use that team. and that is in Grand arena... TW and TB his use is diminished even more by your nerfs. Buff Luke CG

    I’d contest that Vader and Piett are “trash”. Thrawn… good-ish. Nothing on Royal Guard.

    Coincidentally, all of these are requirements for SEE.
  • I'll never understand this. We have to relic all these crappy characters just to unlock Lord Vader but then he has zero synergy with any of them.
  • Ultra
    11449 posts Moderator
    For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter.

    The wording here is a little ambiguous, do Dark Side allies gain a flat 1% or is it 1% per stack of Underestimated? I assume it's the former?

    My understanding is that at 10 stacks of underestimated:

    - 25% more damage
    - 10% Mastery for all Dark Side allies
  • Dev Insights called suited Darth Vader a “helmeted hooligan”.

    Bruh.
  • If only someone said he was going to be Empire before Kenobi released
    Excited to see it, but disappointed he doesn't have our first counter to Damage Immunity
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