With the recent nerfs, I definitely saw a reduction in GAS's offensive output. Noticing fewer waves completed so far this TB. Anyone else noticing a reduction in their successes? My guild had hoped to increase our star total this TB to 29 or even 30; our GP and rosters have improved demonstrably since last go-round, and, so far, our numbers are down.
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I use JMLS, JKL, Hoda, JKR, and Jolee, and that was a super comfortable fight - 4/4. I didn't notice much difference with JKL in this team.
If it's anything like the conquest changes, WAI in CG's eyes.
I play casually so I've been doing DS for a while and haven't had the opportunity to run a GAS team before, but I went 4/4 and that was with 3 GL clones. So I can't compare if it's harder than before but it's still workable.
JKL took a while but I'm used to that as it would usually just be him and Hoda for three waves anyway.
On the other hand, adding CAT to Padme mission made that so much more easier than before. Instant Droideka and Sniper Droid removal.
This time however... It was, erm, horrendous.
And yeah, JKL en GAS are in fact wet noodles now.
So, you toned down conquest sector 1 and 2 and added it to LS Geo TB CG? WTH?
By the way, please tell me how to upgrade my Maxed out Rebel Y-wing so his Ion cannon actually works in TB?
And yes, I've lost count of the amount of times players have said LS TB is excessive. Conquest is garbage because it's just purposeful grinding to make us not want to go for the red crate. LS TB is garbage because you pumped everything up so far that Galactic Legends get ONE SHOT by characters we have that are useless.
I could understand keeping it at this level of excess if we were going to character level 90, but LS TB is OP garbage and there's too much reliance on RNG (Of course you at CG LOVE RNG because it makes you money and keeps players from getting rewards!)