[MEGA] State of the Gear-laxy

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Ultra
11449 posts Moderator
edited May 2022
DEV POST
Hi Holotable Heroes,

We have some exciting news! There are several important changes coming to Galaxy of Heroes we want to tell you about. Some of the changes outlined below are in today’s update and others will come in the near future. Today’s update brings a new matchmaking system to Territory Wars, adds a new set of rewards, and introduces Relic 9. This also sets the stage for big changes to gear in Galaxy of Heroes. There is a ton to talk about today so let’s dive right in.

TERRITORY WAR CHANGES
Today’s Update brings a whole host of changes to Territory Wars. The main objective is to provide a better and more competitive experience in Territory Wars.

Division Changes
It’s been a while since we have updated Territory War Divisions and it is getting a bit crowded at the top end of the Divisions as we release more and more ways to increase your GP. We have expanded upper divisions with 8 new Divisions to account for the growing GP of Guilds. These higher Divisions will require more total defenses and have several new rewards.
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NOTE: Counts are expressed as WIN/LOSS where applicable

Rewards Changes
In addition to all the previous rewards,the new upper Divisions have added rewards that emphasize winning. The new top Divisions can earn an additional box of Gear, a Relic chest with Relic 1-7 materials, Aeromagnifiers, and the new Relic 9 Material, Droid Brains.

Matchmaking
With a greater incentive placed on victory, it is important that we address matchmaking and ensure Guilds are paired against fair opponents. Today’s Update reworks the matchmaking system in Territory Wars to more accurately calculate the amount of power a Guild is bringing to the holotable. Our goal with these changes is to create a more fair and balanced experience long term. This system better accounts for guilds that bring a smaller number of powerful players. Additionally, the system takes loss streaks into account during matchmaking. You might also notice that cross-divisional matchups can now occur to help smooth the transition between Divisions. (Note that the number of Defenses needed is determined by the lower Division’s Guild but each Guild’s prize pool is determined by its own specific Division.)

While these changes are intended to have immediate effects, we also expect this to be the starting point for a greater ability to fine tune the system in the future. We will be monitoring the impact of these changes very closely and will likely make adjustments in the future.

Relic 9
As we mentioned above, Relic 9 is coming to Galaxy of Heroes later today. Relic 9 will require 2 materials to craft, Droid Brains and Gyrda Keypads. Droid Brains will be exclusively available from Territory Wars (for now) and Gyrda Keypads can be crafted by the Jawa Scavenger from existing Gear.
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As part of these changes, we are also expanding the ability for players to get Relic 8 materials (as well as a series of upcoming changes on lower Relics and gear, more on that below). We are adjusting the Relic 8 rewards in the challenge tier of The Pit to provide more guild members with an increased supply of Aeromagnifiers.
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The release of Relic 9 opens up a great opportunity to talk about Gear and some big changes coming in the future.

Multi-Phase Gear Update
It is time we talk about Gear in Galaxy of Heroes. Today we are announcing a series of changes coming to Gear over the next several months that are aimed at accomplishing the following goals:
  1. Allow newer players to progress faster
  2. Accelerate all player’s ability to unlock and engage with Relics
  3. Ease the older Gear hurdles but still keep it valuable

Gear is a system that is at the core of Galaxy of Heroes and requires a multi-phase approach that builds up over time in order to respect the existing progress (and Gear) players have earned since the launch of the game. As gear is interwoven into almost every aspect of the game, this approach will allow us to account for knock-on effects and have confidence in each phase. As each phase rolls out, we want to ensure that ALL players experience real change in their gear flow, while also ensuring newer players experience a greater impact given they face the largest climb. Earlier phases are a bit more focused on newer Players, but again, everyone will benefit. (The TLDR being, Gear isn’t going away, but everyone should steadily receive more Stun Guns, Carbantis, etc.).

The following outlines Phase 1 of the changes, and we will be announcing more details regarding future phases as they are closer to release. Again, the plan is to release these changes over the next few months barring any major bugs or issues.

Phase 1: (Not in today’s Update unless specified)

Target: All Players
  • Daily Challenges Changes
    • Salvage for Mk5 Stun Guns, Mk8 BioTech Implant, Mk3 Stun Cuffs, Mk5 Arakyd Droid Callers added to Daily Challenges
  • More Core Gear added to the Shard Shop
    • Adding in a new dedicated slot in the Shard Shop that only provides Core Gear
    • This slot will be available every refresh
  • Territory War Prizes expanded (via today’s Update)
    • As mentioned above, Territory War prizes have been updated to award additional:
      • Gear (all division, equal for Victory and Defeat)
      • Core Gear (divisions 8+; GP 60M+; Victory only)
      • Relic 1-7 Materials (divisions 13+; GP 170M+; Victory only)
      • Aeromagnifiers (divisions 16+; GP 240M+; Mostly Victory)
  • Increased quantity of all Gear from the Daily Quest
  • Approximately double drop rate of Gear on PvE Hard nodes with Character Shards
    • All PvE nodes with Character shards will have the Gear drop rate increased
    • This is intended to increase the amount of Gear earned while farming characters

Target: Catch-Up Newer/Mid-level Players
  • Territory Battle Prize Changes
    • Gear Rewards from Event Stars below max will be increased. Max rewards unchanged.
      • This decreases the difference between the top and bottom gear prizes.
    • Targeted at mid-level players who are competing in Territory Battles but are unable to reach the top prize
    • Other Prizes remain the same
  • Galactic Challenge Prizes Changes
    • Similarly to Territory Battles, prizes boxes below the max reward will be increased in order to boost rewards for newer and mid-level players
    • The max rewards remain approximately the same, but the ramp up of rewards to those max rewards will be less steep
This Phase 1 Update represents a starting point to begin addressing many of your core concerns around Gear. The October Road Ahead will discuss Phase 1 in more detail so stay tuned for that, and we will be announcing the next phases in the near future.

Thanks for reading and see you on the Holotables!




DEV POST
Post edited by Kyno on

Replies

  • 1st
    My discord - BabyYoda#4470 My swgoh.gg - https://swgoh.gg/p/648565123/
  • Also, I am rlly excited for the gear / TW update. Don’t care bout r9 rn cos I’m not close. At least this shows the devs have responded finally … but no kyro improvement … yet
    My discord - BabyYoda#4470 My swgoh.gg - https://swgoh.gg/p/648565123/
  • The change of equalizing the Aeromagnifiers earned in challenge pit is great. However, the gear boxes aren’t being changed to compensate.

    The higher tier boxes in the raid give worse gear than the lower tiers and the only trade off was getting more Aeromagnifiers. But now I see no reason to place anywhere in the top ranks because you’d get the same aeros with worse gear.

    The slight additional GET1/2 earned doesn't compensate for the massive gear discrepancy between the higher and lower tiers. I feel like this should be changed in the update addressing gear.
  • Why can’t we put the r8 material in more spots 240 million gp and up and still tying it to crancor. This doesn’t help anybody who’s guild hasn’t cleared crancor.
  • Ultra
    11449 posts Moderator
    Nice to see TW is getting updated with more defenses, better matchmaking, greater importance
  • Ultra
    11449 posts Moderator
    Rooster147 wrote: »
    Why can’t we put the r8 material in more spots 240 million gp and up and still tying it to crancor. This doesn’t help anybody who’s guild hasn’t cleared crancor.

    I do think guilds should still be motivated to clear Crancor
  • The more positive these news sound, the more hidden nerfs and bad tricks are behind the next corner. That is what I learnt from CGs kind of communication. I hope they will prove me wrong this time.
  • I still think that it's too early for R9 and I'm not yet sure how to feel about it being TW-exclusive, but gotta give credit where credit is due. The rest of the changes look fantastic, especially the gear updates. And given that this is only phase 1, I'm excited to see what the rest of the phases will bring
  • Ultra
    11449 posts Moderator
    Safe to assume TW will always be vanilla going forward?
  • Relic 9... I'm so hyped for something even worse than relic 7 and 8....
  • Ultra yes but it’s not easy to clear and takes a whole effort why not move them to a spot that an individual can succeed like gac or even conquest put them in all crates. Everything that is r8 is mainly a guild activity or super high conquest crate. Just seems like they don’t get it.
  • zatho wrote: »
    The more positive these news sound, the more hidden nerfs and bad tricks are behind the next corner. That is what I learnt from CGs kind of communication. I hope they will prove me wrong this time.

    Nope. If you aren't in a 300mil guild you're not getting ANY relic 9 mats. At least that's how I read it.
  • So relic 9 is big guild exclusive? Geee thanks CG
  • You don't need more gear. There is plenty in the packs.
  • So what about impulse detectors. R8 materials are easy to get. It's the impulse bits that are hard to get.
  • Ultra
    11449 posts Moderator
    Adoy_IdeJ wrote: »
    So what about impulse detectors. R8 materials are easy to get. It's the impulse bits that are hard to get.

    conquest currency, weekly shipment, scrapping gear
  • There is bug in this text - in graphics there's info Counts are expressed as WIN/LOSS where applicable (so core gear box for everyone) - and in text Core Gear (divisions 8+; GP 60M+; Victory only)

    If there are bugs in text how many we will get in game.
  • RTS
    682 posts Member
    Ultra wrote: »
    Rooster147 wrote: »
    Why can’t we put the r8 material in more spots 240 million gp and up and still tying it to crancor. This doesn’t help anybody who’s guild hasn’t cleared crancor.

    I do think guilds should still be motivated to clear Crancor

    And (FINALLY) flattening the Aero rewards there will be a major incentive.
  • Looks certainly promising changes, hope it helps newer players to close the gap. Because older ones have been retiring a lot recently.
  • The GP start is referring to the actual GP of the guild members that sign up for the war correct? So a 300m GP guild would need everyone to sign up for the potential of earning any R9 pieces?
  • Rooster147 wrote: »
    Why can’t we put the r8 material in more spots 240 million gp and up and still tying it to crancor. This doesn’t help anybody who’s guild hasn’t cleared crancor.

    It is another big middle finger to those guilds. Nothing new or surprising.
  • Looks like great news, looking forward to more Stun Guns, Carbantis trickling in. Relic materials are also a very welcome bonus.
    It's interesting they're incentivizing farming Characters from Hard Nodes by increasing gear drop rate, but not Ships from Hard nodes. What's the reasoning behind that? Still, a great change for us low and mid-level players who are still farming a lot of characters. With the increased inventory in the Shard Shop, I wonder if now it's more efficient to farm gear from Hard nodes instead of Normal nodes (for example, using Wicket's node for Stun Guns instead of one of the normal nodes, even if you already have Wicket maxed).
  • thanks for tempting me to leave my guild, guild I play with my friends because we lack 25m gp to reach R9 materials while in GAC your algorithm doesn't consider anything related to that. Half way solution again
  • TW matchmaking: great! It's overdue.

    Relic 9: it's too soon and you're restricting it to the biggest guilds. Smaller guilds can have endgame players, too.

    Relic 8: You're not giving more, just redistributing the same amount.

    Core gear changes: great! It's overdue. The gear crunch has needed to be addressed for years.
  • I wonder if they are gonna make a new Daily Challenge or if they're gonna just add more tiers to the already existing ones.
  • Ally wrote: »
    So relic 9 is big guild exclusive? Geee thanks CG

    Yep, they want you to leave your guild for a bigger, more competitive guild that'll pressure you into keeping up. Very disappointing.
    xSWCr - Nov '15 shard - swgoh.gg kalidor-m
  • Xcien
    2436 posts Member
    edited September 2021
    This seems to be a good thing that will help all players by easing the gear grind and finally fixing TW matchmaking. Hopefully this can help repair the damage of the changes of the past few months, and is just the start of positive additions to the game.
    I've found this whole experience to be very enlightening.

    Thank you for evaluating. Your feedback is appreciated.
  • Zumwan wrote: »
    I wonder if now it's more efficient to farm gear from Hard nodes instead of Normal nodes (for example, using Wicket's node for Stun Guns instead of one of the normal nodes, even if you already have Wicket maxed).

    It is ! Drop rate is doubled, so you have the same amount of gear with 100 energy spent as a normal node would give you, plus shard shop currency. Goodbye normal nodes, i’ll see you again when i’ll need GL tickets.
This discussion has been closed.