GAC division rebalancing was long overdue but it came with additional time requirements for many players.
Then Galactic Conquest was added, requiring more time from players and being practically mandatory since it is the sole way of acquiring key characters & ships. Then it was buffed requiring even more time and draining the fun out of it.
Now Territory Wars is getting revamped. Again long overdue but again it comes with additional time requirements and is practically mandatory at the top end because it is the only way to acquire r9 mats.
Any one of these would not be a big deal. But add them together and you have turned a fun game into a laborious grindfest and increased player dis-engagement. I've seen more in the last few weeks than at any other time in the last 3 years and I have even contemplated it myself. For now I settled for ignoring the red crate in Grindquest but I don't know how long that can last.
However conquest is not a fun game mode.
I have gotten red crate hard, and I hated at least half the time spent to get there as it was nothing but a boring grind.
I will get red crate as long as I keep playing, since I want to keep up.
But as you say, it’s bad engagement, pushing me closer to uninstall every day.
I was happy to skip some tw to reduce screen time but feel forced to participate in tw to stay competitive.
simming all raids and ab is a drop in the bucket.
they create these monstrosities like the mod system and instead of fixing it they keep doubling down and expanding it. It is telling that there are 3rd party programs that help with mod management, they cost a monthly fee, and people pay it over spending that money on the game itself. That is how miserable mods are. And you can bet we will see the same thing with conquest if they don't address it.
I hope conquest gets better, but I am scared of what the cost will be first. The gear crunch is finally being addressed, but not before blowing us out with r8 and 9.
It’s far from it.
Time needed for conquest after latest changes is like nothing else in this game if you are going for top box.
Also, I’d like to correct my earlier post. When I said team increase in TW/GAC is of no consequence, that was before the actual increase was known. TW teams needed does make a negative difference now that we are looking at almost double teams needed at the higher end.
Less timesuck changes are great, but adding much more timesuck is awful. Having to auto AB’s was bad, but it was still better than having to focus and concentrate and move mods and and and.
Dear devs, watch this movie. Maybe this will open your eyes
If you have to face 50 teams each sektor you have to do way more then 1 additional fight.
They simply doubled the time effort for high end guilds. The math is simple ...
Just in case this didn't cross your minds. Most of us will already have jobs. We want a game. Not a second full time job that you expect us to pay you for.
We asked for a library. CG gave us a bookshelf with 3 paperbacks on it and expect us to read them 50 times.
Just too much and too repetitive
Easy fix. Put CQ back to how it was.
I'm guessing that's towards the 380 end....but hey, at least you get 2 guaranteed aero's for the effort. Most people get squat in that regard since 1 for a win is a 240GP participation
Thank you for evaluating. Your feedback is appreciated.
- 2 raids : 1 hour
- 2 arenas (15 fights) : 1h+
- GAC offense : 1h+
- Conquest (2 refresh) : 1h+
- TW offense (20 fights) : 2h+
- Admin of my guild : no time, they will handle themselves like responsible adults (strategies suck)
Do you really expect players to be 8 hours a day on SWGOH ?
Please do something, please…
Rollback on the TW and put a matchmaking with less than 150 GL difference will be a good start.
Im a 1million lifetime GAC score guy, too.
I think this is the closest I've ever been to walking away... I kinda don't want to log in anymore. Conquest is terribad and tedious, TW is ruined, GAC is all about Executor/Gls, etc.