It’s a legitimate question to ask though since execute says in its ability description that units defeated by that ability won’t be/can’t be revived. So to ask if that’s supposed to be superseded by the modifier, isn’t unreasonable.
It’s a legitimate question to ask though since execute says in its ability description that units defeated by that ability won’t be/can’t be revived. So to ask if that’s supposed to be superseded by the modifier, isn’t unreasonable.
Yeah i agree
When it comes to revives
Can't be prevented > can't be revived
Zombie's revives cannot be prevented and every single kit that prevents revives can't stop zombie
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but the IT modifier that revives them seems like it cannot be prevented in this and past iterations of it
It’s a legitimate question to ask though since execute says in its ability description that units defeated by that ability won’t be/can’t be revived. So to ask if that’s supposed to be superseded by the modifier, isn’t unreasonable.
When it comes to revives
Can't be prevented > can't be revived
Zombie's revives cannot be prevented and every single kit that prevents revives can't stop zombie
Naw mate, it's definitely a vernacular that requires succinct logical processing.