Boba's Execute worthless in GC?

ObiDarthYoda
140 posts Member
edited October 2021
Used Boba Fett's 'Execute' THREE times in latest GAC and Shoretrooper revived all three times. Bug, intentional, game change?
Post edited by crzydroid on

Replies

  • Ultra
    11449 posts Moderator
    I think you mean GC not GAC

    but the IT modifier that revives them seems like it cannot be prevented in this and past iterations of it
  • I think the Troopers modifier for this GC essentially makes the Troopers revive like B1 or Zombie.
  • I mean it's right there in the description...

    wxape1hsvyfa.png
  • Acymetric wrote: »
    I mean it's right there in the description...

    wxape1hsvyfa.png

    It’s a legitimate question to ask though since execute says in its ability description that units defeated by that ability won’t be/can’t be revived. So to ask if that’s supposed to be superseded by the modifier, isn’t unreasonable.
  • Ultra
    11449 posts Moderator
    edited October 2021
    Ravens1113 wrote: »
    Acymetric wrote: »
    I mean it's right there in the description...

    wxape1hsvyfa.png

    It’s a legitimate question to ask though since execute says in its ability description that units defeated by that ability won’t be/can’t be revived. So to ask if that’s supposed to be superseded by the modifier, isn’t unreasonable.
    Yeah i agree

    When it comes to revives

    Can't be prevented > can't be revived

    Zombie's revives cannot be prevented and every single kit that prevents revives can't stop zombie
  • Thanks; don't read descriptions often: guess it's time to start!
  • Thanks; don't read descriptions often: guess it's time to start!

    Naw mate, it's definitely a vernacular that requires succinct logical processing.
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