[ Developer Insights
- Kit Reveal ]
Light Side, Support, Leader, ScoundrelCharismatic Scoundrel Leader who gives Scoundrel allies Prepared.
ABILITIES:Basic: FEARLESS ADVANCE
FINAL TEXT: Deal Physical damage 3 times to target enemy. For each critical hit, call another random Prepared ally to assist, dealing 75% less damage (limit once per ally).Special 1: STOP RIGHT THERE!
FINAL TEXT: Deal Physical damage to target enemy and dispel all buffs on them. Then, Stun them for 1 turn. This attack deals 20% more damage for each buff dispelled.Special 2: SEEKER MISSILES
(Cooldown 4) - Unlocks at Gear Tier 3
FINAL TEXT: Deal Physical damage 3 times to all enemies. The first instance of damage dispels Stealth and Dazes for 2 turns, the second instance of damage inflicts Defense Down for 2 turns, and the third instance of damage inflicts Critical Damage Down for 2 turns. This attack can't be evaded or resisted.Leader: PREPARED FOR ANYTHING
FINAL TEXT (OMICRON): Scoundrel allies enter the battle Prepared, and Prepared allies gain an additional bonus based on their Role, doubled for Light Side Scoundrels. Whenever a Scoundrel ally gains Prepared, they gain Critical Damage Up and Offense Up for 1 turn.
- Attacker: +15% Critical Damage
- Tank: +15% Max Health
- Support or Healer: +10 Speed and 10% Potency
While in Grand Arena: If an ally loses Prepared, they gain Prepared.Unique: HOTSHOT
FINAL TEXT (ZETA): Scoundrel allies gain 20% Max Health, 20% Potency, and 20% Offense. Whenever a Prepared ally lands a critical hit, all Prepared allies gain 2% Turn Meter.