Prosser wrote: »
Shard chats were just allowing too many people to get max crystals daily eh?
RTS wrote: »
I’m liking the changes - assuming CG has the matchmaking figured out
Kshsedch wrote: »
Perfect example for how CG team kills their own game.
They have no idea how unpopular GAC is.
dogwelder79 wrote: »
People in shard chats were too used to getting crystals with no effort. Now they'll have to work for those crystals. If matchmaking is good, this might not be a bad idea.
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I'm pretty nervous about this shift to GAC, because matchmaking has never been great. At least in arenas I can pick my opponents. Now I'll get them handed to me. I'm willing to give it a whirl but if I'm noticing my crystal income is significantly reduced over the next few months, it might be time to call it a day.
They were born out of necessity because the in game chat system is a joke. Freshmen CS majors have projects more complicated, not to mention more functional than the in game chat of SWGOH.
There isn't even an inventory or gear crafting table, in a gear grinding game...
On the other hand there is zero initiative to chase the new characters at all. So thanks CG, good way to make sure no one needs to spend money to chase the meta. I can sit in GAC and I'll get put against people millions below me eventually and just hang around that level wreaking their time too.
(both hands are actually terrible).
Lovely way to screw old players and new. Lazier older players will end up blocking new ones and they have no incentive to work on the meta. New players will hit a wall of people who aren't active but are too strong to beat.
And basing this once again on “fixing matxhmaking". It's gonna be a few months of utterly punishing matches while they fix it a few times every week, over correcting and breaking more stuff.
They are letting win/loss records dictate the matchmaking. They have officially given up on trying to make even matches based on what people have. How they will sort all the people who have the same win/loss record is a complete mystery which I hope they will explain in the Q&A.
Irrespective of whether it is a good idea or not, I think they are making way too many changes at the same time. Based on their track record, I am willing to bet that it will be a royal mess at the start.
But here's my gripe: the SOTG post's main theme (arguably) is to award the more skillful player compared to the savvy (GP crunching) player, which I'm 100% for.
After all their nerfs to non-GL counters though, it's a very contradicting change. Revert the nerfs to the "except Galactic Legends" abilities (not Defense Penetration- that's a good one) and I'll jump on the bandwagon.
I can knock out a full clear much quicker than that, and at any time of day that I choose.
Arena was a terrible game mode. Glad that it's gone (I was getting 500 easy daily gems, but having to be there at a particular time sucks). What about ships?
I guess that the clear winners are the bigger accounts who enjoy PvP, and the clear losers are small/new accounts doing top 1, who are thoroughly **** now.
Can we speak about 3v3? The majority sentiment is that we should simply get rid of 3v3. Why stick with it?
Yeah, because squad arena is sooo much fun
Don’t mean my time in the game, but my time in Kyber. No way i’ll be able to compete against a guy who has 2m more gp than me, because eventually, over time, Kyber will be filled with the highest gp players as pg is not part of matchmaking anymore.
It could still be a fun game mode (even if there isn’t really a roster management aspect anymore, as you should just get the most gear possible the quicker you can via any means, money included), so wait & see.
And there is one mistake in the State of the Galaxy post:
‘ Kyber League should represent the very best players in the game who use their squads to their fullest.’
That is not totally true. With this system, ‘Kyber league will represent the very best players in the game who have the strongest characters maxed, the widest rosters AND use them to their fullest.’
Lot of weird changes the last months and now we will be pushed to play GAC 3v3 (i really hate that) and also Hondo Ohnaka is NOT here.
I'm almost done, almost.
So a skilled lower gp player will get knocked out simply because they will hit higher GPs after winning and have no shot against those rosters, that will so demotivating as I had no shot to win.
You need to put gp brackets back in to avoid big mismatches, your algorithm will not do this right it needs to be hard coded.
Eliminate squad arena entirely and add rewards to dailies.
It is obvious you did this to make newer players have to spend way more to catch up. Have to build many teams as opposed to 1 Meta, truly pathetic money grab, esp after botching conquest. What a joke.
I forgot that this was a full time job and not a mobile game
Climbing every day is no effort? Better to shift crystals to a game mode where there is rampant cheating that can't be mitigated in any way? To a game mode that is hated by many? To a game mode where someone can look at what you set on defense due to the decision to make GAC defense history public?
If people are not happy with this change, the best thing to do would be to not engage in it, let your voice be heard wherever you can and stop rewarding them.
Actually on the contrary. The Mafias didn't allowed almost any player to be in the top 20 even. That's totally unfear for the most players in the Arena