[ Developer Insights
- Kit Reveal ]UNIT NAME:
Mara Jade, The Emperor's HandALIGNMENT:
Dark Side, Attacker, Empire, Unaligned Force UserDark Side force user Attacker who uses her allies to boost her own power and supports Emperor Palpatine.
ABILITIES:Basic: CALCULATED SHOT
FINAL TEXT: Deal Special damage to target enemy twice and inflict Daze for 2 turns. If Emperor Palpatine is the Leader, he assists if it's Mara Jade's turn; otherwise, a random ally with Useful Pawn assists dealing 50% less damage.Special 1: ULTIMATE PREDATOR
FINAL TEXT: (ZETA) Dispel all buffs and inflict Stun and Vulnerable for 1 turn on target enemy. Then, deal Special damage to all enemies and inflict Tenacity Down for 1 turn. This ability deals double damage to Shocked enemies and Jedi.Special 2: INFILTRATE AND DISRUPT
FINAL TEXT: (ZETA) Deal Special damage to all enemies and inflict Offense Down, Shock, and Stagger for 2 turns. Mara Jade gains Stealth for 2 turns and 1.25% Turn Meter for each debuff inflicted by this ability. If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability.Unique: THE EMPEROR'S HAND
FINAL TEXT (OMICRON): If Emperor Palpatine is in the Leader slot at the start of the encounter, Empire and Sith allies have +20% Offense and Potency; otherwise, all other Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. Mara Jade has+10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. At the start of Mara Jade's and Emperor Palpatine's turns, Mara Jade gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter.
If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn, which can't be evaded or resisted.Useful Pawn:
-5% Critical Chance, Critical Damage, and OffenseLoyal Hand:
+10% Max Protection and OffenseWhile In Territory Wars:
At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter. Whenever an enemy unit is defeated, all allies gain 20% Max Protection and Mara Jade inflicts Vulnerable for 1 turn on a random enemy, which can't be evaded or resisted.