Kit Reveal: Starkiller

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CG_Doja_Fett_MINI
520 posts EA Community Manager
edited December 2021
[ Developer Insights - Kit Reveal ]
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UNIT NAME: Starkiller
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, Attacker, Unaligned Force User
A powerful Dark Side Force User whose inner conflict lifts up other Force Users.


ABILITIES:

Basic: IMBUED LIGHTSABER STRIKE
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FINAL TEXT (ZETA): Deal Physical damage to target enemy twice. If it's Starkiller's turn, inflict Shock for 1 turn to target enemy and deal Physical damage to all other enemies, which can't be countered.

Unleashed: Reduce Special ability cooldowns by 1

Special 1: BOUNDLESS FORCE THROW (Cooldown 4)
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FINAL TEXT (OMICRON): Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded.

Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted

While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted.

Special 2: FORCE REPULSE (Cooldown 4)
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FINAL TEXT (OMICRON): Dispel all buffs on target enemy and deal Physical damage to all enemies, which can't be evaded. This attack deals 5% more damage for each buff dispelled.

Unleashed: Deal 25% more damage for each buff dispelled instead

While in Grand Arenas: Dispel all buffs on all enemies.

Granted Ability: SIZE MEANS NOTHING
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FINAL TEXT: Limit one use per battle.
Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. Allies recover 100% Health and Protection. If this attack defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.

Unique: FORCE ENERGY
FINAL TEXT (ZETA): Starkiller has +30% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense, and he is immune to Fear.

Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy, increased to 5 stacks on a critical hit. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle.

When Starkiller gains Unleashed:
  • He gains 70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense
  • He dispels all debuffs on himself
  • He takes a bonus turn
  • His cooldowns are reset
  • If there are no Galactic Legend allies, he gains the Special ability Size Means Nothing

Force Energy: At 100 stacks, lose all stacks and gain Unleashed

Unleashed: Abilities gain additional effects; can't gain Force Energy

Size Means Nothing: Limit one use per battle.

Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.

Unique 2: THERE IS MUCH CONFLICT IN YOU
FINAL TEXT (OMICRON): At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses:
  • 100% Critical Damage and Max Health
  • 35 Speed
  • 100% Max Protection until the first time Starkiller is defeated
  • Immune to Daze and Stun
While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained:
  • At the start of battle, Jedi Tank allies Taunt for 1 turn
  • All allies have +35 Speed
  • Debuffed enemies deal 50% less damage
  • Whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage
  • Whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn
  • Whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn
Post edited by CG_Doja_Fett_MINI on

Replies

  • Pulling star destroyers out of space is tight.
  • LV
  • Seems like Visas Marr may had found a home finally? 'Cause I'm not using CLS, Rey's nor CAT with him lol
  • Special 1 says Dark Harbinger instead of Boundless Force Throw
  • Special 1: DARK HARBINGER (Cooldown 4)
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    FINAL TEXT (OMICRON): Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded.

    Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted

    While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted.

    Is his first special supposed to be named the same as Lord Vader’s first special?
  • mariogsh wrote: »
    Seems like Visas Marr may had found a home finally? 'Cause I'm not using CLS, Rey's nor CAT with him lol

    her spaming her ignore protection attack is going to be sick.
  • Hmm. Not counting GLs, LS UFU is Visas, Scav Rey, JTR, CAT. DS UFU is Kylo, KRU, Maul, Mara. Plus we want a Jedi Tank, and a Sith who could be anything but hopefully inflicts debuffs and uses Basics a lot.

    LSUFU: Visas
    DSUFU: Kylo
    Jedi Tank: OB
    Sith: Dooku

    How’d that go?
  • Galactic Legend Jedi Consular, yes I mean you Lord Vader. This is what good animations look like.
  • ddlooping2
    1046 posts Member
    edited December 2021
    OG Palp lead, Visas/Fulcrum, Mara, Old Ben/Juhani maybe?
  • mariogsh wrote: »
    Seems like Visas Marr may had found a home finally? 'Cause I'm not using CLS, Rey's nor CAT with him lol

    Scav Rey and Ahsoka Tano Fulcrum aren't needed anywhere else. So those are options as well.
  • Looooki
    1045 posts Member
    edited December 2021
    TargetEadu wrote: »
    Hmm. Not counting GLs, LS UFU is Visas, Scav Rey, JTR, CAT. DS UFU is Kylo, KRU, Maul, Mara. Plus we want a Jedi Tank, and a Sith who could be anything but hopefully inflicts debuffs and uses Basics a lot.

    LSUFU: Visas
    DSUFU: Kylo
    Jedi Tank: OB
    Sith: Dooku

    How’d that go?

    I think is a 3 tank combo. And after SK unleashed he solo the whole team ?

    DSUFU: KRU
    JEDI tank: Kenobi

    But the problem is that there is no proper leadership. The one leadership i can think of is sidious, but that leadership is old and need a buff
  • Anyway ... Here is a suggestion ...
    1. Create another toon for the leadership of unaligned force user (Rahm Kota)
    2. Write the leadership role into SK. Make him the leader that binds it together.
    3. Or u can rewrite his kit to have solo abilities. Similar to protection regen (Nest) or health regen. He is an assassin after all ....
  • Written in SK leadership:

    If the following critierals are met, all unit gain the following bonus:
    1. 50% change to a random ally and SK to assist
    2. +30 speed to all allies
    3. For every buff dispelled, SK recover 5% protection. For every debuff, SK recovers 5% health. All allies gain defense up / protection and health recover for 2 turns.
  • TargetEadu wrote: »
    Hmm. Not counting GLs, LS UFU is Visas, Scav Rey, JTR, CAT. DS UFU is Kylo, KRU, Maul, Mara. Plus we want a Jedi Tank, and a Sith who could be anything but hopefully inflicts debuffs and uses Basics a lot.

    LSUFU: Visas
    DSUFU: Kylo
    Jedi Tank: OB
    Sith: Dooku

    How’d that go?

    Old ben lead I guess? His is one of the few that can just benefit anyone.
  • Kodimus
    35 posts Member
    edited December 2021
    So this character was clearly designed to be at Galactic Legend level while in Grand Arenas. Except he's going to be near-useless every other GAC because you guys are keeping 3v3 in the rotation? His second unique isn't even going to work in 3v3, and he has no synergy with basically anyone at all because he doesn't have a Sith tag.
  • Kodimus wrote: »
    So this character was clearly designed to be at Galactic Legend level while in Grand Arenas. Except he's going to be near-useless every other GAC because you guys are keeping 3v3 in the rotation? His second unique isn't even going to work in 3v3, and he has no synergy with basically anyone at all because he doesn't have a Sith tag.

    Dark Side and UFU means you can use him with GL Jedi Consular while Maul leads the mandalorians.
  • Kodimus
    35 posts Member
    edited December 2021
    MemeMaster wrote: »
    Kodimus wrote: »
    So this character was clearly designed to be at Galactic Legend level while in Grand Arenas. Except he's going to be near-useless every other GAC because you guys are keeping 3v3 in the rotation? His second unique isn't even going to work in 3v3, and he has no synergy with basically anyone at all because he doesn't have a Sith tag.

    Dark Side and UFU means you can use him with GL Jedi Consular while Maul leads the mandalorians.

    Given the fact that Starkiller is far more accessible than Lord Vader, it's a pretty swift kick in the gut to be told something like that. It's a huge design oversight.
  • Kodimus wrote: »
    So this character was clearly designed to be at Galactic Legend level while in Grand Arenas. Except he's going to be near-useless every other GAC because you guys are keeping 3v3 in the rotation? His second unique isn't even going to work in 3v3, and he has no synergy with basically anyone at all because he doesn't have a Sith tag.

    If you watched Cubs' interview with the devs earlier today, they said that in a future update they are going to be updating SK and Gideon so that their uniques work in 3v3. They said "soon TM", so no telling how far out it actually is, but at least it's on their radar.
  • Kodimus wrote: »
    So this character was clearly designed to be at Galactic Legend level while in Grand Arenas. Except he's going to be near-useless every other GAC because you guys are keeping 3v3 in the rotation? His second unique isn't even going to work in 3v3, and he has no synergy with basically anyone at all because he doesn't have a Sith tag.

    If you watched Cubs' interview with the devs earlier today, they said that in a future update they are going to be updating SK and Gideon so that their uniques work in 3v3. They said "soon TM", so no telling how far out it actually is, but at least it's on their radar.

    Ah, I didn't see that Cubs had an interview - that's good to hear. My concerns are alleviated for now.
  • Is this the first aoe basic in the game?
  • SemiGod wrote: »
    LV

    I think he would have been joining LV in arena teams if that was still a thing. But it's not. With the roster use needed in GAC I doubt it.
  • TVF
    36519 posts Member
    Is this the first aoe basic in the game?

    CFH asked if he was the first basic zeta excluding GLs.

    Good old CFH, never change.
    I need a new message here. https://discord.gg/AmStGTH
  • Jarvind
    3920 posts Member
    mesa176750 wrote: »
    Pulling star destroyers out of space is tight.

    JointDetailedGalago-max-1mb.gif
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  • TVF wrote: »
    Is this the first aoe basic in the game?

    CFH asked if he was the first basic zeta excluding GLs.

    Good old CFH, never change.

    It is, right?
  • TVF wrote: »
    Is this the first aoe basic in the game?

    CFH asked if he was the first basic zeta excluding GLs.

    Good old CFH, never change.

    It is, right?

    GAS was the first.
  • Is this the first aoe basic in the game?

    I think so, if you’re not counting something like Bad Batch. Daka, IG11, and Magmatrooper all could damage extra opponents but not all of them. (But notably, that wasn’t limited to just their turns… although their damage isn’t very high anyway.)

    Is GAS the only other non-GL Zeta Basic?
  • TVF wrote: »
    Is this the first aoe basic in the game?

    CFH asked if he was the first basic zeta excluding GLs.

    Good old CFH, never change.

    It is, right?

    No, Gas was

  • TVF wrote: »
    Is this the first aoe basic in the game?

    CFH asked if he was the first basic zeta excluding GLs.

    Good old CFH, never change.

    well....is he?

    /s
  • Love the theory crafting with this character. Glad he could be plug-and-play for units that have no high-level squads.

    Been thinking:
    Leader - Sidious (Sith)
    Kylo Ren (DSUFU)
    Old Ben (Jedi Tank)
    Visas Marr (LSUFU Healer)

    or

    Leader - Old Ben (Jedi Tank)
    Count Dooku (Sith)
    Kylo Ren (DSUFU)
    Visas Marr (LSUFU Healer)
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