While Im suprise that you want to investigate SLKR vs LV situation I can only ask you to be consistent.
SEE can undersize Rey and JML
SLKR can also undersize SEE
JMK can undersize SEE and others too
Rey probably can undersize some other teams w CAT too
Be consistent at your investigations.
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SEE + 1 can defeat other GLs too.
That +1 also doesn't have to be Sith, so if CG is worried about the crossfaction there, they should change SEE's crossfaction undersize here too.
LV can get destroyed by imp troopers with a cleans from shaakti.
SEE basically is a 3 man team only needs armorer and wat.
Do you really think they care about SLKR soloing SEE?
for example SEE can undersize Rey but if she has a lot of offense that could fail. and for SEE beating JML I imagine is more of an expected one since he is meant to counter jedi
With that logic they would have fixed SLKR solo vs SEE when SEE was released
Rey + Wat can practically duo any non-meta JML setup. Sure, Wat dies, but...
And the team can easily full auto literally any JML lead team if you throw extra targets on the team so Rey ramps up to killing power.
Rey can easily undersize any non-CAT JMK team in existence w/ CAT.
Rey with the right lineup can undersize by 1 non-maul LV teams.
Rey can 3-man SLKR these days due to his horrendous AI. It's generally not 100% consistent, but it's consistent enough to matter IMHO.
On defense Padme + CAT can beat a player-controlled SLKR team.
I honestly don't think the SLKR vs LV thing is at all a major issue. Everyone knows that LV isn't exactly worth the investment compared with literally every other GL, and when comparing their kits, SLKR kind of IS the "intended hard counter" mechanics-wise Tanky stall-oriented teams are countered by the massive ramp-up damage team. That's just how those interactions tend to work in any game. And the SLKR/Zombie synergy has been known for a LONG time now, and LV wasn't given good enough taunt circumvention to get around it. (Maul's taunt circumvention is only active when he's at max anguish - meaning one attack and it's back to zombie, and LV himself doesn't seem to even HAVE taunt circumvention capabilities anywhere in his kit unless I'm just derping and totally missing it.)
I think it's an easy enough fix by just giving LV some kind of decent taunt circumvention - even just something like DSUFUs under LV's lead ignore taunt against dark side enemies. - But I really just don't think it's actually something that needs to be addressed. LV generally sucks on defense in the brackets where people are actually going to be seeing him regularly. It's the same reason the SEE issues are fine - Again, no one should really ever be putting him on defense.
Both SEE and JML had been tossed aside as soon as they were released
But they are okay with Troopers + Shaak beating LV? At least the SLKR/NS counter requires a GL.
It's not like there are easy ways to stop it...
Good testing as usual. ZERO! Well done!
Thanks for chipping in, are we then expecting to see changes that prevent Iden Versio as well?
"Opponents can't gain bonus turn meter." Fixed
I think we have to remember that GLs are designed in a very specific way, and that boosts to their kit might negatively impact future releases.
Regarding the SLKR Nightsister issue. Zombie should only revive if the leader is a Nightsister. No change to SLKR that way.
As long as it's still a GL for a GL whh does it matter about the squad that surrounds each? GL Palp and Wat have been a thing for far longer. Synergy and strategy should always trump GP.
I think the distinguishing factor is the inclusion of a Conquest unit paired with the GL. Those two units together represent the pinnacle.
Haven't heard anything from dev side regarding Iden. If I do, I'll be sure to let ya know.
We don't like to make changes to kits post-launch if we can avoid it. So, it's not done lightly...which means I'm sure all options were considered.
With the trooper teams that had a sketchy LV clear, take Shaak Ti out and it’s an easy clear.
Troopers can’t beat the full LV Maul team without them taking a single turn.
Afaik that team only works without piett so it’s not the most ideal LV team
LV Maul Storm Tooper Royal Guard Vader
Without them taking a turn. A non GL taking out a GL without the GL taking a turn
Ahnaldt101 doesn't exist in their world.
Stop reinventing every toon in this game to fix Lord Vader. Fix Lord Vader. Jesus wept.
Agreed. Lord Vader requires critical units from far too many teams to even be able to contend at the echelon of power that JMK/CAT have, and he's still not worth the investment. I don't even think we're in buff territory anymore, I think he honestly needs a full rework (hopefully with better animations).