Fleets getting better, and I think I'm right about "5 is the new 7"

joelgs23
251 posts Member
edited April 2022
If CG reduces the reinforcement option from 4 to 2 or 3, it fixes a lot of problems with just a couple more ships added. In my video, I speculated 2 new Rebels, 1 Sith, 1 Empire and a Resistance is coming, plus 2 new capital ships... today we got an unexpected "Rebel", Dash. Up next could be Kyle (Rebel), Mara (Empire), Talon (Sith) and thus, my prediction is panning out. Prediction video here and updated graphic on what I think is to come.

https://www.youtube.com/watch?v=I4i8IQ4DDpU&t=470s
ahype604dlc9.jpg
Post edited by crzydroid on

Replies

  • zatchy
    123 posts Member
    Fleets still suck. Very little actual metrology to fleets. Many battles come down to pure rng. Even mirrors are like old squad arena pre mods, do I randomly go first this time?

    Forcing folks to play a stale game mode, is bad. Adding 4-5 ships and pretending like it’s fixed? Maybe worse.
  • Why does CG need to reduce the reinforcements? You can do that yourself.
  • Why does CG need to reduce the reinforcements? You can do that yourself.
    I agree, but if they reduce it, it “fixes” the problem for everyone, not just those who choose the path.
Sign In or Register to comment.