Helps player:
Fixed issue where Pacifist leaders would trigger wins in Sector 2 boss fight with the Deathmatch modifier.
Hinders player:
[Won't Take effect until next Conquest] Corrected issue where Thermal Detonator and Damage Over Time effects killing the Sector 2 boss (Deathmatch modifier) would not correctly count towards wins.
We only get a fix to the issue that is helping the players not the one that is hindering the players?
Helps player:
Fixed issue where Pacifist leaders would trigger wins in Sector 2 boss fight with the Deathmatch modifier.
Hinders player:
[Won't Take effect until next Conquest] Corrected issue where Thermal Detonator and Damage Over Time effects killing the Sector 2 boss (Deathmatch modifier) would not correctly count towards wins.
We only get a fix to the issue that is helping the players not the one that is hindering the players?
Helps player:
Fixed issue where Pacifist leaders would trigger wins in Sector 2 boss fight with the Deathmatch modifier.
Hinders player:
[Won't Take effect until next Conquest] Corrected issue where Thermal Detonator and Damage Over Time effects killing the Sector 2 boss (Deathmatch modifier) would not correctly count towards wins.
We only get a fix to the issue that is helping the players not the one that is hindering the players?
Helps player:
Fixed issue where Pacifist leaders would trigger wins in Sector 2 boss fight with the Deathmatch modifier.
Hinders player:
[Won't Take effect until next Conquest] Corrected issue where Thermal Detonator and Damage Over Time effects killing the Sector 2 boss (Deathmatch modifier) would not correctly count towards wins.
We only get a fix to the issue that is helping the players not the one that is hindering the players?
Helps player:
Fixed issue where Pacifist leaders would trigger wins in Sector 2 boss fight with the Deathmatch modifier.
Hinders player:
[Won't Take effect until next Conquest] Corrected issue where Thermal Detonator and Damage Over Time effects killing the Sector 2 boss (Deathmatch modifier) would not correctly count towards wins.
We only get a fix to the issue that is helping the players not the one that is hindering the players?
Helps player:
Fixed issue where Pacifist leaders would trigger wins in Sector 2 boss fight with the Deathmatch modifier.
Hinders player:
[Won't Take effect until next Conquest] Corrected issue where Thermal Detonator and Damage Over Time effects killing the Sector 2 boss (Deathmatch modifier) would not correctly count towards wins.
We only get a fix to the issue that is helping the players not the one that is hindering the players?
Shocker they fix the one that helps us and put off the one that hurts us. If not fix it then how about some good will and credit us with the completion of that feat?
@CG_Tusken_Meathead why was the issue with sion and nihilus not addressed? Every other conquest that had win X many battles with Y and Z didn’t require them to be alive. Either the text needs to be changed, or they need to make it the way it was before.
Edit: was talking about the content update, didn’t see the post about it ahead of me.
Does it spoil the narrative of this thread that they fixed the dread disk? Or are you all choosing to ignore that?
Sure they fixed that. Perhaps they could also give GAS teams the proper modifier of staunch reprisal that’s been needing to be changed for a few months. @CG_Tusken_Meathead
Helps player:
Fixed issue where Pacifist leaders would trigger wins in Sector 2 boss fight with the Deathmatch modifier.
Hinders player:
[Won't Take effect until next Conquest] Corrected issue where Thermal Detonator and Damage Over Time effects killing the Sector 2 boss (Deathmatch modifier) would not correctly count towards wins.
We only get a fix to the issue that is helping the players not the one that is hindering the players?
Does it spoil the narrative of this thread that they fixed the dread disk? Or are you all choosing to ignore that?
Sure they fixed that. Perhaps they could also give GAS teams the proper modifier of staunch reprisal that’s been needing to be changed for a few months. @CG_Tusken_Meathead
Replies
I imagine the bug list and priority on CG is likely
"It is helping the player?"
Yes: DEPLOY THE GARRISON!!!
No: It can wait
From my understanding, its a tech/deployment issue that wont be able to get implemented until the next time around.
Well then why hurt the player in the meantime? Leave in the bug that helps us until you can fix the bug that hurts us.
I will pass your feedback along.
Will there be a fix to the Sion+Nihilus feat requiring both surviving? Or at least clarifying the wording if it's not a bug?
It would improve the optics a lot.
Edit: was talking about the content update, didn’t see the post about it ahead of me.
Sure they fixed that. Perhaps they could also give GAS teams the proper modifier of staunch reprisal that’s been needing to be changed for a few months. @CG_Tusken_Meathead
It spoils the narrative of course and also both of the ones mentioned here where for the same node.
I think it is more a "Oh they are fully aware, but I will tell them. Nothing will change, though."
staunch reprisal is the proper modifier for GAS
You don’t like it but that’s what they decided
and i don’t mind it at all