1. Remove GLs from datacron boosted characters.
2. Provide ability to farm datacron upgrade materials (outside of conquest). If you want people to engage with them, you need to provide the upgrade materials that people earn as part of their daily game play.
3. Implement Gear Economy changes if you insist of selling DC upgrade materials for Shard Shop or Ally Point currency.
4. Increase duration of datacron usability. As they are, there is just not enough time to properly understand everything that DCs can do and how to use and counter them.
Feel free to add your ideas.
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“everyone has to be relic 3 or you can’t use it”
to
“only those that are relic 3 get the benefit”
With only 9 relic’d units I can’t afford to make a full relic team in GAC, which prevents me from using datacrons at all in GAC
I would say top out at 100% stat boost total. Not more then that. That should boost non-GL teams nicely.
2. Don't let them apply to GLs or any team where a GL is present.
but really just removing GLs would be the best and a necessary thing to change. GLs don't need the boost and datacrons just break them
If they let you pick the stat or trait, you would see exactly 3 datacrons everywhere. Might as well make dont even give options then.
While I would wholeheartedly support this, it is extremely unlikely. So, if they are here to stay, maybe we can provide concrete ways that we as players might find them a bit more enjoyable. That's the whole reason for this thread. I have a tiny speck of hope that CG will not ignore this feedback.
Have these data-CONS act like leadership mods with similar upgrades like regular mods with some very minor abilities. Only leaders can have them and they can require teams be certain relic levels as is. Just an idea but make them much less impactful and just an additional bonus with about the same rarity of 6* mod upgrade materials.
Basically a 7th mod but for leaders only and impact the team as is up big down scale of numbers.
% Health Steal increases show this game was designed and balanced with whatever health steal each unit has and anything double or more than that is absurd and game breaking
That’s the best.
If they must stay, Datacrons 1) shouldn’t target GLs and 2) shouldn’t be massively OP. If anything, they should be like Consumables in Conquest: a boost in power (preferably for offense).
Remember when Blizzard introduced the auction house in Diablo 3, then eventually canned it because it upended the entire point of the game? Well, replace Blizzard, auction house and Diablo 3 with CG, datacrons and swgoh.
Datacrons negate the gameplay loop of gearing/relic-ing your characters for three reasons: they're insanely OP so trivialize prior gear investment, they're temporary in nature which makes them unsatisfying, and they break the hard-fought balance of the game.
They could have been used effectively to boost C-level teams (ie Phoenix) for some fun novelty, or in a more modest boost to non-GL teams, but as they are they're broken. They were broken before the recent "improvements", and they're broken after too.
Like, i dont see a relic 5 scoundrel squad popping up in my roster once i got the datacron
I kinda hate that you can get rid of toons, but the datacron remains. Then I remembered those events with boxes. How about have the datacron be a box we can try to destroy? Adds a bit more strategy to attacking as well.
LOOL funny guy. Why the 5000 crystals since y'all dont even invest time into them?
The only way they can bring unused squads into play is if all relic requirements are removed.
I'm not going to relic 7 a character (and r5 their team) for the temporary use that datacrons give. But if there was no relic requirement and it made a team useful, that might be fun.
The Aayla datacron for example. R7 needed, and it looked fun to use/a pain to face. But I'm not going to put r7 on her for the 3 months that one lasted, or 4 months now. There are about 230 characters in the game. What are the chances that Aayla will cycle back into a datacron bonus? Seems very unlikely to me. 3 months later and those relic materials sure would have been nice elsewhere.
But with no relic requirements she could have shined brightly for a few months.
So one improvement would be remove requirements to use them.
But even then, I'd just prefer they were gone. I don't need another level of complexity in this game.
Best steps with this perspective I could suggest: