Has anyone noticed any reduction in drop rates? I did 3 fleet refreshes and 3 normal energy refreshes. With the fleet energy I tried farming some gear, the drops were horrendous. With normal energy I tried farming sith trooper shards with one of them and pulled 0 shards and when I tried hitting some kyro I only managed to get 1 and 2 successful attempts per refresh. So far on day 1 I got absolutely screwed by the drops and got fewer stuff than even on regular days. Sure the sample size is really small to draw conclusions, I want to see how the rest of the event is going to go.
0
Replies
I also made a thread about the drop rate...lol
On 29 sims I managed 28 Krrr shards so comfortably above average - Boushhh drops were about average - 8 shards for 15 sims but Sklando hit above average at 14 shards for 15 sims. Other nodes I hit returned below average.
The drop rates never change - our perception of them over a short period of time often does - even more so during double drops because our expectation and/or hope of getting the drop is increased so the brain places a higher significance on the result.
the drop rates are normal you just expect to get more than you do
but it make gear farms amazing!
I know right??? Random number generators are supposed to always work in your favor! Especially when you particularly want them too.
Drop rates are not changed during double drops. For every person saying they got terrible drops, there's another one saying they did awesome. It's the same drop rate before, during, and after.
Well if for months you notice a certain pattern and when the conditions change seemingly in your favor the pattern conveniently breaks then it's hard not to feel a bit sussed out. Again, it is the first day of a 5 day event so we'll see how the other 4 days play out I guess
I know but when you get 4 shards in 10 attempts that's the equivalent of 1 in 10 which is just 10%, or when you do 3x12 on gear and you get like 8 pieces that's 4/36 which is way too low for the usual drop rates
I'm aware and I took that into account. For example the sith trooper node drops 4 shards per successful attempt, I did 10 attempts and only got 4 shards which is 1/10 attempts or 10%, normally it should be at least 30% so at least 12 shards
There's no "usual drop rate" there's only the drop rate, nothing was changed. You can't claim a change in rates based on your tiny sample sizes.
Again, your sample sizes are too small.
I got 36% today on 25 sims of nuLeia.
What pattern? Where's your data for these months of sims?
No data man, just usually getting a zero seems very rare and when it happens on day one of double drops it seems a bit sus because it's too convenient
So yes, it is frustrating, especially when it seems like you are getting the short end during a double event. TVF is right, your sample size is too small; and there are four more days of double drops. Keep rolling.
CG have increased the drop rate. My 17 sims proves this beyond doubt!
Gotcha
Isn't 4 for 10 40%, so 20% considering double drop ?
There is no "normally." You get what you get with any particular sample.
The binomial probability of hitting 1 drop out of 10 attempts for a 33% droprate is 8.67%. So unlucky, but still greater than 5% or whatever you would set your alpha at for NHST. So your statistical test failed to find a significant result, and you have no evidence that the droprate is lower than normal.
The node rewards 2 shards and with the double drops 4, so 4 shards equals one successful attempt
4/5 nice
Not really...
It is 2/5, since it is double drop.
In normal day (not double drop), each node gives 2 shards...
2 nodes = 4 shards >>> double drop = 8 shards.
2 shards are for older toons, if you look up who it is, she is normally 1 shard, so 4/5 on non-double drop days.
If this is how you are going to look at this game, you're probably not going to enjoy playing