Right now I am thinking about two things, no one really runs a Jedi team, and there are lots of dooku teams out there.
This got me thinking you play rock paper scissors and there is a strength and a weakness for each option.
But the overall meta does not really work that way, right now there are characters with specific anti Jedi abilities, but those sets of characters are not themselves weak to any specific group.
In the long run does this cause an inherent shift in theeta and help dictate how arena will flow?
Don't get me wrong it's not overwhelming, but from what I see most people run some Jedi for healing and that's it. While almost everyone has Sid and dooku cause 1) they smash Jedi, and 2) they are not particularly weak themselves.
So if as an example there were characters that had bonuses against sith or scoundrels or first order etc would we see more variety in the meta without there needed to be a mechanics change on characters first, like how the evasion was fixed on dooku?
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But yup when an anti dooku/sid/sith team comes out there would be a change again.
Because really, having 2 individuals so prevalent in Arena play that are such hard counters to Jedi that no one will fight with a Jedi team in freaking STAR WARS...is just really bad design and is definitely failing to do the franchise justice.
Sigh..I told myself I would support this game because CG =/= EA. But really, EA's incredible, insatiable, world famous greed is ruining this game.
On another note ive said who cares and im working on an Ewok team anyway, it may never be great but i want it to be fun, who knows maybe it can be my suicide squad in GW