In my opinion, it doesn't seem like she got the damage boost as promised in order to balance slow-fast characters. I play both Dooku (fastest) and Asajj (slowest) and it feels like nothing has change regarding balancing the damage of different pace characters... Any observations?
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Top toon on B squad
Fun to use
To be fair, I believe almost every AoE ~heavy nerfed. It was likely to prevent AoE-heavy teams from circumventing taunting tanks.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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@Nikoms565 Sadly it's true. I used to run Dooku lead, Sid, Ventress, Kylo, Magmtrooper. If enemy had Sid it was 90% ensured win (because magma earn turn meter, reduce enemy team's meter and then my whole team could use their Aoe's and kill 2-4 people. It was also working extremely good vs RG teams. All the hidden glass cannons behind him were getting vaporized. Now Kylo, Magma, Ventress, Sid and Dooku can't kill anything with Aoe, plus they can't even scratch enemy RG with their low dps. I don't know exactly how this update added diversity. If it's bad for balanced.medioce heroes like Kylo, Magmatrooper, Ventress and Sid, i don't wanna know how bad it would be heroes like Plo koon, Boba, Mob enforcer, Ugnaught, Nightsisters etc
What EA told us was that slow characters will hit stronger than fast ones. And Asajj is the slowest of them all so she deserved a hit boost cause she gets much less turns compared to others. But seems they've even nerfed her best skill...
Hate to say it but her stun chance is 35%, not 75;)
That explains why it feels like she's slightly weaker than before, although the way EA described the re-balancing she was supposed to become stronger...