Guild Reward System MEGATHREAD - An Essay on Raiding and its Rewards

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    Maybe at least just give smaller "extras" to the top 3 contributors to reward them and keep the team spirit alive? Beyond that, I think people will still spend money just for the recognition among their guild as a top contributor.

    How are whales not po'd about this? Don't they want to have the option to be in a guild with other whales? As it is, they have to try to find a strong guild without another whale.
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    A little off but someone mentioned TI so...

    @Team Instinct members, how are you guys going to cope? It's not just about money, I know you guys are very competitive!

    Until EA/CG adjust things potentially, what will occur is that Instinct will have to move away from their achievement system and move to a form of Guild Socialism whereby more dominant members will have to purposefully step away on certain day(s) and let others within their guild get a taste of the higher prizes in order to not have mutiny on their team.

    I don't know if this will be satisfactory because most of the players who went to join Instinct envisioned having this Guild with the top tier players dominating every aspect of the Guild rewards, leaderboards and so forth.

    Their biggest players may now be better suited jumping over to lower level mixed free and pay teams where they can appear more powerful, dominating the top spots daily without having to share prizes in the above mentioned Guild Socialism model. The free players can eat off of the whales work and the whale in return can own the top prizes without much resistance from others since those free players may not have had the skill or money to do the higher level challenges, a symbiotic relationship that will work in this setup very well.
  • Telaan
    3454 posts Member
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    Maybe at least just give smaller "extras" to the top 3 contributors to reward them and keep the team spirit alive? Beyond that, I think people will still spend money just for the recognition among their guild as a top contributor.

    How are whales not po'd about this? Don't they want to have the option to be in a guild with other whales? As it is, they have to try to find a strong guild without another whale.

    Whales are po'd about this. Nae is one of the whaliest whales that ever did swim in a guild of all whales.
  • papnwors
    749 posts Member
    edited April 2016
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    +1 excellent post @Naecabon I agree with every sentence. They need to **** this down immediately! It's illogical, greedy and destroys everything guilds are meant to be about.

    I honestly don't think anyone that works at CG has EVER participated in a guild never mind spent time playing an MMO. It's actually pathetic, they have missed the point entirely!!
    Wow I just realized I love this game enough to actually feel angry.

    What a screw up, they are making themselves look like amateurs who really have no clue as to what end guilds are meant to serve.
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    Wow. Possible guild socialism. Best keep an error free rotation or things turn into guild anarchy.
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    Really good words Naecabon, didn't want to but ended up reading the entire post anyways
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    +1 !

    My dogs looking at me right now so he counts too

    +2
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    Guys, I think the devs know what they are doing. This is just like raiding in every other game ever. Not everyone in the raid group gets rewards every event. I for one am happy they added a gate to guild currency so not everyone has the gear and is bored after a few weeks. It's just like needing to farm 50 purple hairdryers. Just take turns with your fellow guildies taking the top spot, slow down, and enjoy the ride. You don't need to have everything immediately.
  • Taramel
    601 posts Member
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    +1 well said OP
  • Telaan
    3454 posts Member
    edited April 2016
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    Guys, I think the devs know what they are doing. This is just like raiding in every other game ever. Not everyone in the raid group gets rewards every event. I for one am happy they added a gate to guild currency so not everyone has the gear and is bored after a few weeks. It's just like needing to farm 50 purple hairdryers. Just take turns with your fellow guildies taking the top spot, slow down, and enjoy the ride. You don't need to have everything immediately.

    Name one MMO that forces people to compete against their own guild members for rank on and rewards the best loot based on a DPS meter. Just one. I've played nearly every AAA title since SWG and none of them had anything remotely resembling this.
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    @ioniancat21, yup, your last para makes sense. It's kinda sad that like minded folks can't play together...
  • fudgra
    982 posts Member
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    Guys, I think the devs know what they are doing. This is just like raiding in every other game ever. Not everyone in the raid group gets rewards every event. I for one am happy they added a gate to guild currency so not everyone has the gear and is bored after a few weeks. It's just like needing to farm 50 purple hairdryers. Just take turns with your fellow guildies taking the top spot, slow down, and enjoy the ride. You don't need to have everything immediately.

    They know what they're doing alright. They're pitting guild members against each other to see who can spend the most money to get top prize. It's not about skill or strategy. It's about who buys the most crystals and hits the sim button.

    I'm starting to wonder if this is their final move before packing up and moving out of town.

  • Diraan
    332 posts Member
    edited April 2016
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    +1

    Right now my guild is growing concerned that just a few of us will be getting the gear from each raid, even though we are all equally contributing to the coins needed to start the raid @ 600/member.

    I wouldn't be surprised if there are guilds that break up over arguments in who is getting gear and who is not. Just wait until we find out that only the top few players in each guild will be getting Han Solo.

    Edit: At least for the Daily challenges, we've talked about attempting to normalize everyone's contribution @ Tier 7 - so on Monday we all aim to contribute exactly 1400 energy each so that we all tie for 1st place.
    4/25/2016 - The day General Grevious Shards were reasonably priced.
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    I believe raids in this game will be different than say a World of Warcraft raid. People play for hours on WoW and it's not hard to find other players to join in raids. But here, folks are only on the game for an hour or two, and then they run out of dailies and team building stuff to do. It appears guild members run the raids by themselves, and their wins and benefits add to the guild's total for the raid, Unless planned, it would be hard to get enough guild members together to run group raids. Games like WoW are 24/7, but this game is for short and quick bursts.
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    Totally agree, CG need to address this loot plan otherwise, the guild will fall apart sooner than later due to unable to reward the lower tier contributor.
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    Here's why I think the raid leaderboard should still exist:
    (1) to monitor that members are contributing to the guild and
    (2) for *friendly* competition and trash-talking.

    *Friendly* competition within a guild is fun; *actual* competition within a guild is not. Varying the rewards based on the leaderboard is *actual* competition.

    Further, are spenders going to start getting kicked *out* of guilds for overperforming? For example, a F2P guild might have incentive to kick out a big spender because he/she takes the best prizes. That's absurd.
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    OrionPeace wrote: »
    What if you are performing too well. What if, you are going to take #1, but the Leader has quietly decreed that it is his buddy's turn out of the inner circle to receive those rewards. And then, during Phase 3, after putting in a colossal effort, you find yourself guild-less.

    This is a huge concern. They set up a system where you compete against your guildmates, and they may have the power to kick you out! Imagine if you could kick out a few people from your arena server!! Who wouldn't choose to kick out the best competition?!
  • papnwors
    749 posts Member
    edited April 2016
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    Guys, I think the devs know what they are doing. This is just like raiding in every other game ever. Not everyone in the raid group gets rewards every event. I for one am happy they added a gate to guild currency so not everyone has the gear and is bored after a few weeks. It's just like needing to farm 50 purple hairdryers. Just take turns with your fellow guildies taking the top spot, slow down, and enjoy the ride. You don't need to have everything immediately.

    I honestly don't believe you have ever played an MMO. Loot should be random and everyone should have a chance. Absolute nonsense that every other game is like this. I have played MMO's since wow started and I have never been had to compete with guildies like this.

    They know that they're doing? Yeah they do, they screwing up what could be an amazing feature for the sake of dollars. They are destroying everything is a guild is meant to be.
  • Nikoms565
    14242 posts Member
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    OrionPeace wrote: »
    What if you are performing too well. What if, you are going to take #1, but the Leader has quietly decreed that it is his buddy's turn out of the inner circle to receive those rewards. And then, during Phase 3, after putting in a colossal effort, you find yourself guild-less.

    This is a huge concern. They set up a system where you compete against your guildmates, and they may have the power to kick you out! Imagine if you could kick out a few people from your arena server!! Who wouldn't choose to kick out the best competition?!

    It's already happening - go look on reddit. Good work here EA/CG - the best producers are now being kicked out of their own guilds, so they can't take all the good stuff. Well done.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
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    Here's why I think the raid leaderboard should still exist:
    (1) to monitor that members are contributing to the guild and
    (2) for *friendly* competition and trash-talking.

    *Friendly* competition within a guild is fun; *actual* competition within a guild is not. Varying the rewards based on the leaderboard is *actual* competition.

    Further, are spenders going to start getting kicked *out* of guilds for overperforming? For example, a F2P guild might have incentive to kick out a big spender because he/she takes the best prizes. That's absurd.
    +1 more good points.

  • Options
    Telaan wrote: »
    Guys, I think the devs know what they are doing. This is just like raiding in every other game ever. Not everyone in the raid group gets rewards every event. I for one am happy they added a gate to guild currency so not everyone has the gear and is bored after a few weeks. It's just like needing to farm 50 purple hairdryers. Just take turns with your fellow guildies taking the top spot, slow down, and enjoy the ride. You don't need to have everything immediately.

    Name one MMO that forces people to compete against their own guild members for rank on and rewards the best loot based on a DPS meter. Just one. I've played nearly every AAA title since SWG and none of them had anything remotely resembling this.

    A dps meter is easy to control. Have you never played a raid in which you need to slow dps? It is very easy to say let X player do the most damage because it is their turn for loot if every player is comparable.

    Players have competed against each other for loot in every mmo ever. It's called DKP.

    People worried about guildies sniping their loot are hilarious. Just don't play with Aholes and you'll be fine. :)
  • Options
    papnwors wrote: »
    Guys, I think the devs know what they are doing. This is just like raiding in every other game ever. Not everyone in the raid group gets rewards every event. I for one am happy they added a gate to guild currency so not everyone has the gear and is bored after a few weeks. It's just like needing to farm 50 purple hairdryers. Just take turns with your fellow guildies taking the top spot, slow down, and enjoy the ride. You don't need to have everything immediately.

    I honestly don't believe you have ever played an MMO. Loot should be random and everyone should have a chance. Absolute nonsense that every other game is like this. I have played MMO's since wow started and I have never been had to compete with guildies like this.

    They know that they're doing? Yeah they do, they screwing up what could be an amazing feature for the sake of dollars. They are destroying everything is a guild is meant to be.

    DKP. Look it up.
  • Options
    Nikoms565 wrote: »
    OrionPeace wrote: »
    What if you are performing too well. What if, you are going to take #1, but the Leader has quietly decreed that it is his buddy's turn out of the inner circle to receive those rewards. And then, during Phase 3, after putting in a colossal effort, you find yourself guild-less.

    This is a huge concern. They set up a system where you compete against your guildmates, and they may have the power to kick you out! Imagine if you could kick out a few people from your arena server!! Who wouldn't choose to kick out the best competition?!

    It's already happening - go look on reddit. Good work here EA/CG - the best producers are now being kicked out of their own guilds, so they can't take all the good stuff. Well done.

    Holy cow, just looked. This is so much worse than I first appreciated. They have a serious fire drill on their hands to get this fix out.
  • Options
    Nikoms565 wrote: »
    OrionPeace wrote: »
    What if you are performing too well. What if, you are going to take #1, but the Leader has quietly decreed that it is his buddy's turn out of the inner circle to receive those rewards. And then, during Phase 3, after putting in a colossal effort, you find yourself guild-less.

    This is a huge concern. They set up a system where you compete against your guildmates, and they may have the power to kick you out! Imagine if you could kick out a few people from your arena server!! Who wouldn't choose to kick out the best competition?!

    It's already happening - go look on reddit. Good work here EA/CG - the best producers are now being kicked out of their own guilds, so they can't take all the good stuff. Well done.

    It's better for them in the long run. Who wants to be in a guild with a bunch of jerks?
  • Telaan
    3454 posts Member
    edited April 2016
    Options
    Telaan wrote: »
    Guys, I think the devs know what they are doing. This is just like raiding in every other game ever. Not everyone in the raid group gets rewards every event. I for one am happy they added a gate to guild currency so not everyone has the gear and is bored after a few weeks. It's just like needing to farm 50 purple hairdryers. Just take turns with your fellow guildies taking the top spot, slow down, and enjoy the ride. You don't need to have everything immediately.

    Name one MMO that forces people to compete against their own guild members for rank on and rewards the best loot based on a DPS meter. Just one. I've played nearly every AAA title since SWG and none of them had anything remotely resembling this.

    A dps meter is easy to control. Have you never played a raid in which you need to slow dps? It is very easy to say let X player do the most damage because it is their turn for loot if every player is comparable.

    Players have competed against each other for loot in every mmo ever. It's called DKP.

    People worried about guildies sniping their loot are hilarious. Just don't play with Aholes and you'll be fine. :)

    DKP isn't remotely the same thing. Not close. I've raided with the best of them under various guild regulated loot distribution methods and none of them are like this. DKP at best compares to an auction on who is willing to spend the most DKP which is earned through participation.

    And the DPS meters simply exist to determine whether or not someone is performing to expected standards. This also applies to tanks when determining damage received and for healers with HPS. I've never seen those meters play a factor in determining who gets loot. That would be the most asinine loot management by a guild ever.
  • Diraan
    332 posts Member
    Options
    Nikoms565 wrote: »
    OrionPeace wrote: »
    What if you are performing too well. What if, you are going to take #1, but the Leader has quietly decreed that it is his buddy's turn out of the inner circle to receive those rewards. And then, during Phase 3, after putting in a colossal effort, you find yourself guild-less.

    This is a huge concern. They set up a system where you compete against your guildmates, and they may have the power to kick you out! Imagine if you could kick out a few people from your arena server!! Who wouldn't choose to kick out the best competition?!

    It's already happening - go look on reddit. Good work here EA/CG - the best producers are now being kicked out of their own guilds, so they can't take all the good stuff. Well done.

    Holy cow, just looked. This is so much worse than I first appreciated. They have a serious fire drill on their hands to get this fix out.

    Yep. Guilds have just become micro-shards with people sniping each other out of the top positions.
    4/25/2016 - The day General Grevious Shards were reasonably priced.
  • papnwors
    749 posts Member
    edited April 2016
    Options
    papnwors wrote: »
    Guys, I think the devs know what they are doing. This is just like raiding in every other game ever. Not everyone in the raid group gets rewards every event. I for one am happy they added a gate to guild currency so not everyone has the gear and is bored after a few weeks. It's just like needing to farm 50 purple hairdryers. Just take turns with your fellow guildies taking the top spot, slow down, and enjoy the ride. You don't need to have everything immediately.

    I honestly don't believe you have ever played an MMO. Loot should be random and everyone should have a chance. Absolute nonsense that every other game is like this. I have played MMO's since wow started and I have never been had to compete with guildies like this.

    They know that they're doing? Yeah they do, they screwing up what could be an amazing feature for the sake of dollars. They are destroying everything is a guild is meant to be.

    DKP. Look it up.

    I don't need to look it up, I know what it is. I've played end game and understand loot distribution.
    This is not DKP, this is out spend your mates.
    This is stupidity plain and simple. A money grab and a reason for infighting. If you can't see that then i have no hope for you.

    My guilds in other MMO's never used DKP. We played as a team and loot was distributed fairly and if you never got your drop this week you would get it when it fell again.

    In this scenario the middle to weaker players will NEVER get drops they need. Unless you played with aholes it's always been fair and good for the guild to help gear up weaker players, that's what makes the team stronger. That's what being a guild is about, gearing up everyone and making everyone feel like they're part of the team. Here that is not an option, it's all about stepping on your own teams head to raise yourself up, don't do that and you won't get anything.

    It's wrong on so many levels. Its badly designed, badly planned and shockingly executed.

    It goes against everything that makes a guild a team.

    Afterthought: there should be a roll system like in wow for the best loot on kills, make it fair and random or as @Naecabon said random loot in boxes.
  • Options
    Nikoms565 wrote: »
    OrionPeace wrote: »
    What if you are performing too well. What if, you are going to take #1, but the Leader has quietly decreed that it is his buddy's turn out of the inner circle to receive those rewards. And then, during Phase 3, after putting in a colossal effort, you find yourself guild-less.

    This is a huge concern. They set up a system where you compete against your guildmates, and they may have the power to kick you out! Imagine if you could kick out a few people from your arena server!! Who wouldn't choose to kick out the best competition?!

    It's already happening - go look on reddit. Good work here EA/CG - the best producers are now being kicked out of their own guilds, so they can't take all the good stuff. Well done.

    It's better for them in the long run. Who wants to be in a guild with a bunch of jerks?

    That's easy to say, but remember we're dealing with anonymous people on the Internet. Everyone might seem nice on guild chat. Allow you to take good prizes daily for a week. And then, BOOM, after triggering your first top tier raid you're gone. Are they going to open up a new section of the forum titled "Guild **** Blacklist"? Are they going to refund crystals to people who get screwed by other players?
  • Options
    Telaan wrote: »
    Telaan wrote: »
    Guys, I think the devs know what they are doing. This is just like raiding in every other game ever. Not everyone in the raid group gets rewards every event. I for one am happy they added a gate to guild currency so not everyone has the gear and is bored after a few weeks. It's just like needing to farm 50 purple hairdryers. Just take turns with your fellow guildies taking the top spot, slow down, and enjoy the ride. You don't need to have everything immediately.

    Name one MMO that forces people to compete against their own guild members for rank on and rewards the best loot based on a DPS meter. Just one. I've played nearly every AAA title since SWG and none of them had anything remotely resembling this.

    A dps meter is easy to control. Have you never played a raid in which you need to slow dps? It is very easy to say let X player do the most damage because it is their turn for loot if every player is comparable.

    Players have competed against each other for loot in every mmo ever. It's called DKP.

    People worried about guildies sniping their loot are hilarious. Just don't play with Aholes and you'll be fine. :)

    DKP isn't remotely the same thing. Not close. I've raided with the best of them under various guild regulated loot distribution methods and none of them are like this. DKP at best compares to an auction on who is willing to spend the most DKP which is earned through participation.

    And the DPS meters simply exist to determine whether or not someone is performing to expected standards. This also applies to tanks when determining damage received and for healers with HPS. I've never seen those meters play a factor in determining who gets loot. That would be the most asinine loot management by a guild ever.
    Absofckinglutely

  • Options
    I play couple of other mobile games like WAR DRAGONS. They have events every week that needs guild member contribution. Guess what, they give equal rewards to all guild members regardless of their individual contributions.

    This is a right thing to do and prevent unnecessary arguments between guild members.

    Guilds should be a fun atmosphere to interact with friends. Not fight over rewards,

    EA/CG, please fix the reward system so all guild members get equal rewards. its the right thing to do.
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