I see the complaints...I understand the complaints and I agree with the complaints. Something must be done to balance the game. So instead of complaining I will be constructive and offer ways to balance the game. Let's start!
AOE damage has to go
Darth Sidious. His AOE can crit over 3k +dots. On average that's around 18k damage in one turn. This must be changed. I suggest limiting his AOE to two targets only and removing the dot. Better yet just make it one target because two targets would be 8k in damage in one turn. That's to much.
Just to make a blanket statement all AOE's should be dropped to one target to insure balance.
Boba seriously needs a nerf. I don't thinks it's fair he is able to use the jetpack in combat. I'm not saying take it away completely...but make it where it can't be used in combat. The ability to attack from above is a huge advantage. He can see things from that perspective other characters can't. It needs changed.
I don't mean to pick on Sid again but his AOE effects leaves hot embers on the ground. I think this is way to much. How can the other team be effective if hot embers are burning ALL there feet. I suggest changing the embers to only effect one target. Like a mini ember you could say.
I believe the lightsaber sound and effects are intimidating. They also leave mini embers when they strike a target. If it's an AOE jedi attack that can leave hot embers on the whole team. Very unfair. I suggest nerfing the sound and effects..make the lightsaber resemble a broom. Yeh. That way there's no embers and no intimidating sounds that interfere with gameplay.
Any high damage character
It's not fair. A dps should not be able to dps. Not sure what CG was thinking here honestly. FOTP is a great example. He can do 9k damage in one turn. Coupled with his stun, ability block, self heal, team heal, team buff and his debuff thats to many tools to be doing that much damage. I suggest removing all those abilities and just leave him with his DPS abilities. And limit his DPS to not being able to hit above 4k. Right now his damage rivals Luminara which with all his abilities makes her look less than stellar. Not fair. Which brings me to my next point.
While we are nerfing DPS we should 100% make all healers heal only. Except Luminara as she is extremely underpowered as it is. Wait. Nevermind they already did this one. Moving on.
This has no place in this game. I feel synergies create overpowered teams. To combat this I believe if characters are the same class they shouldn't be able to be in the same team. The clone synergy is a great example. Seperated clones are balanced and do very little dps..under 2k on a crit. But put them in a clone synergy group and all the sudden they are critting for 3k. That is gamebreaking. And I fear just by me writing this people will swarm the nodes to farm clones. I may have just broke the game.
Chrono only characters
The most gamebreaking item on this list. I feel the chrono only characters are way to overpowered. You don't see them that often so when you do they are very distracting. I fought a team with Lando in it and ended up losing the match because of Lando's cape. It sways slightly to the right and when I should be concentrating on the match Im stuck mesmerized by that freaking cape. I suggest removing that cape or make it where Lando can be farmed in game. The rift between f2p and p2p only grows when you introduce swaying capes that are only available to paying players. Phasma's cape doesn't sway which only reinforces my point.
That's all I can think of at the moment. As I run across new overpowered things I will update this thread to complain. Feel free to add any sugestions of things you feel need nerfed.