So I just finished a battle where timer ran out while my last hit was being swung. Result-Draw. If the animations were faster, this would not be a problem. OB1 and Yoda in particular have very slow animations.
When protection was added, and damages lowered, it increased the average time of battles. No parallel change was made to the arena timer.
This needs some tuning, or everyone will run their highest hp toons, knowing that there is not enough time to kill them. This is already trending.
I should not have to auto pvp just to have a clear result.
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I often hit "auto" when I get it Down to 5-3
If I recall correctly, they actually did make some animations faster with that update. Before that, GW was noticeably faster than everything else. Shortly after the update they made arena animations the same speed as GW. I think they might have also increased GW speed even further with the same update though, so they probably still seem the same in relation to each other.
I was 5 vs his Ben.
Yoda was in the process of hitting him 3 times when the clock hit zero, so when Ben died, I should have won, but lost instead.
The animations for BM and MT in particular are very slow.
I think you are right. I swore I remember them speeding up all animations from GW to arena to auto shortly after the protection update.
Certain abilities simply take way longer to animate unnecessarily. Imagine if Rey's triple hit too a full second to wind up before hitting...
Yoda's basic attack takes over 2 seconds
The update in which they sped up the manual animations: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/28767/game-update-4-15-2016#latest
Anyways, I get what you are saying. It almost puts Yoda at a disadvantage since his animations take longer than others. Also, I'm curious what team you were facing that forced your arena timer to run out.
I agree that this is a legitimate issue. I like the more elaborate animations but they can actually put you at a disadvantage in arena.
I run Old Ben, and it happens often vs other Old Ben leads.
I also often encounter teams that consist of pretty much all of the highest HP characters.
Sorry my bad. Didn't see that post at first. I can see how that can happen when those two teams clash.
He killed his target.
But I got a draw, nonetheless...
But more specifically, if a character is allowed to begin an animation, the damage it deals should count, even if the timer ran out after it started.
I'm not for a longer timer but yeah your damage should have counted
Its not sentient, and it doesnt matter anyways?
Someone puts tanks with tons of HP in for his last battle,huh?
And this trend will continue...
30k hp x 5 toons = 150k hp total, before any heals or a health boost lead.
If your team cannot put out 30k damage per minute, it will be impossible to win.
No wonder they didnt nerf Rey...
Auto is far from my friend...
Why would you say that the notoriouly horrible AI is my friend?
It can't even leave a target locked properly, much less make reasonable targeting and specials choices...
As for killing my opponent faster, I did not create the Evasion meta, I just have to live in it.
If Ben and Yoda and Ahsoka took less time to make their attacks, I would be able to kill quicker, that is my point. No animation should take longer than any other, or it turns into a nerf by proxy.
In fairness, it's actually pretty easy for most arena teams to dish out a lot more than 30k per minute, on paper. Of course, if half your attacks don't even hit...
Kinda the point I was making...
Also, please consider the Jedi and Ewok synergy players. They have generally lower damage.
To avoid locking first place indefinately?
Yes I suppose. I think the whole thing should be looked at.
I have, and I agree, but it is no longer relevant.
We are witnessing game cancer becoming fatal right now.
Even when in Auto, you can click a designated target if wish.