A timer in squad battle is the most ridiculous thing ever. There have been plenty of times where I was in a standoff and the timer ran out, and I'll never know if I could win those matches. The last game I played it took a while to gain the upper hand, but I did and the timer ran out just as I was finishing off their last character. Why?! I clearly had the upper hand, I had all of my characters and they had just one. Why should we both lose? There are plenty of games where PvP doesn't have a timer. And any games with PvP that do have a timer are because you're facing off against actual players who are less patient than bots. But you're not battling players in squad battle.
You either you win or you lose, there shouldn't be a tie because time ran out. What is that even adding to the game? A sense of urgency? It's not like I'm sitting there planning my moves before I use my abilities, I am playing as fast as I can. If you're up against an enemy with around the same power, between taunt and heals you're going to tie a lot. Both of us losing because we're equally matched is really silly. Please reconsider this mechanic. At the very least don't let us tie, give the win to the player who had more characters alive when the time runs out. And about the problem of going AFK mid battle without a timer, just have it kick the player from the squad battle after a certain time of inactivity.
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I'm not sure why they lock you out of entering a fight while someone is fighting you. Maybe it's got to do with the fact that if someone challenges you and wins at the same time you challenge someone higher ranked and win, the server won't be able to assign the correct rank to you.
All this to say that if there was no 5 minute timer and you somehow managed to drag out a fight with someone for 10 minutes by using turtle healing tactics, then some poor sod won't be able to enter an arena fight for that whole 10 minutes.
Now, you wouldn't want that to happen to you right?
I'm not saying this is the right way to do it, I'm just stating that this is WHY it's done like this right now.
I dont know what game you have been playing. But most game have a timer especially on Rank system, like **** (Clash of Clan).
Did the forums really censor C O C which is an abbreviation for the game Clash of Clans? Haha
i noticed that too. Hopefully they dont censor " wow and lol" just because their abbreviation are world of warcraft, league of legends
The problem is, we can't up the timer on PvP because of the rank swap system we're using. Right now, when you engage another player, both of your character records are locked--which means nobody can fight you. This is fine at anything below Rank 20, but once you start hitting Rank 20 or higher, it makes it extremely difficult to actually engage in a PvP battle.
This is something we are aware of and are working on. In fact, one of my main priorities is to rethink how we handle PvP and what we do with it in the future.
I had to sit there for 3.5 minutes while some little LVL 47 locked me out and swapped with me. 2 to 5.
So this is how it feels. Hahaha. That little ding **** cost me 200 crystals.
And that's exactly why people asking for longer pvp timers is a bad thing.