Player Created Galactic War posts - MERGED HERE

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  • HeHateMe wrote: »
    Barrok wrote: »
    it is predetermined in that every move you make, if following the exact same order, will produce the exact same results.

    So, to fix this, either change up who you are attacking or change your team, or change the placement of your team, and you should roll a new set of predetermined results.

    Hey barrok thanks for the input. I just tried to shoot someone else with lighting. Same result. I then tried a different lineup for my squad same result. What am I doing wrong? Or is it for my 1st move dooku lighting will always be resisted?

    Corrct, unless you change a team member whichs for a new seed I believe.
  • I found the previous style to be much like playing Risk. Plan strategy, roll the dice, adjust accordingly.
    With the change, it's more like playing Monopoly with infinite rolls. Land on a hotel, re-roll. Go to jail, re-roll. They land on your hotel, gimme the dice back. Easier but tedious.
  • Honestly, if they desired GW to be end game content and difficult. On day one it should of been like arena, no retreating, no force closing, battling to the death in hopes of progressing to the next match is my opinion of what it should have been.. As we've already beat the horse enough, now it's more of a puzzle of picking the correct moves to minimize damage.
  • Shooting4life
    211 posts Member
    edited January 2016
    We are all adjusting to the changes in galactic war, I agree with many in that lots of the strategy is gone and has now been replaced with multiple restarts w/ stuns until the right combination lands that allows you to progress through that node without much damage. I also understand that how the retreat was functioning previously was outside of the vision of gw by developers which made many matches laughably easy as when ever a taunt of heal debuff landed you just backed out and started fresh, plus bringing in the d squad with your healers at the end to reset cool downs made it exceptionally easy, which is not the intent.

    My recommendations are two easy fixes that would bring back some of the previous strategy of using multiple toons to accomplish the win and take the need away where you keep restarting because the eventual ended leaves you in the red making the toon as good as dead because they would be one shoted at the start of the next match.

    1. Have all cool downs reset by 1 at the end of each match for all toons, even toons not in the match. If you have a toon w/ a 4 count cool down, after 4 matches on the bench they would be fresh and ready to go. You still won't be able to sub them in at the end of matches, but it gives you a chance to have toons a little fresher to fight the next group that is 100%. Plus it will help your healers keep up with all the damage you are receiving from those epic teams ptw teams with 7* fotp and leia. Because cool downs are being reset while not in match you are encourage to use a fresh toon that you would't normally because they are ready to go out of the gate instead of your primary toon that has 3 more turns before a heal or powerful aoe.

    2. Have health for all living toons refill by 25% at the end of each match. This will allow you to finish matches with toons in the red and bench them for a few nodes and be ready to go and affective.
  • Is it possible that battles are predetermined?

    I just restarted a battle 10 times because the same exact thing was happening. Dooku crit my Luke at every start, then Sid would use his special and crit and apply dots on Luke, Sid and lumi, then lumi would kill Luke.

    Is it just a major coincidence that the battle started exactly the same 10 times in a row?
  • McShart wrote: »
    I found the previous style to be much like playing Risk. Plan strategy, roll the dice, adjust accordingly.
    With the change, it's more like playing Monopoly with infinite rolls. Land on a hotel, re-roll. Go to jail, re-roll. They land on your hotel, gimme the dice back. Easier but tedious.

    Monopoly is harder. You will depend on your skill tonappear weak and come out strong, negotiating seemgly harmless cards. Risk is a game of scale 100% and Defend More Than Attack. Both are very different.

    Now it is possible that the devs see this interest in more deep strategy (though broken as it was) in terms of much more expanded options. Maybe Ships update isnjust that? There are still many unused areas in the main screen!



  • McShart wrote: »
    I found the previous style to be much like playing Risk. Plan strategy, roll the dice, adjust accordingly.
    With the change, it's more like playing Monopoly with infinite rolls. Land on a hotel, re-roll. Go to jail, re-roll. They land on your hotel, gimme the dice back. Easier but tedious.

    Btw both require strategy. The current model is less forgiving, as things accumulate andnif ou plan fails, you want to rethink and restart.

  • I beat it a couple times using the old way. No characters lost. I beat it a few times in the past couple days. Lost maybe a couple characters. Don't know what the big deal is. It's not game breaking. Just means you have to pay attention now instead of cheesing. I don't understand the whiners. And I don't understand the people who "were gonna spend money" and now aren't. Get over yourselves. If you were gonna spend you already would have. If you have spent, you probably still will.

    BTW, my best character is 4* sidious. All my others are the free ones you get for playing.
  • Telaan
    3454 posts Member
    Barrok wrote: »
    I wish in ROTJ, Luke was like "yo emp, wait a second, let me get a clone in here to take the lighting, I don't really want to get hit with it."

    image_zpsightkn3i.jpeg

    Well he took some damage, hit retreat, and subbed Vader in. Now it's just a mulligan until Luke decides to sit it out.
  • Abyss
    1651 posts Member
    Good idea ea_jesse lol its pretty rediculous how many there were
  • This isn't a OMG you screwed us with GW

    I read on Reddit they changed the GW to be harder because they consider GW to be the end game part of the game. If this is true please tell me this is not going to be the only end game content.

    I enjoy this game. I've spent money on the game. I play this game a lot. But if GW is going to be the only end game I will not be sticking around long. Heck Ive already started auto battling GW some days because don't really care to finish or not. Just do it to get some rewards.
  • J7000
    2059 posts Member
    Breetai wrote: »
    This isn't a OMG you screwed us with GW

    I read on Reddit they changed the GW to be harder because they consider GW to be the end game part of the game. If this is true please tell me this is not going to be the only end game content.

    I enjoy this game. I've spent money on the game. I play this game a lot. But if GW is going to be the only end game I will not be sticking around long. Heck Ive already started auto battling GW some days because don't really care to finish or not. Just do it to get some rewards.

    Oh sweet Jesus, tell me there is more... Otherwise they have no vision and it's really time to find a new addiction.
  • Please merge with the other 400 rants about GW
  • J7000
    2059 posts Member
    pay2win wrote: »
    Please merge with the other 400 rants about GW

    Has nothing to do with GW rants, Quick Draw McGraw.
  • Um...its a rant about GW.

    They've already said the next update was going to include a lot of content.
  • If they don't include raids and alliance battles in the future I will be very very surprised.
  • pay2win wrote: »
    Um...its a rant about GW.

    They've already said the next update was going to include a lot of content.

    Explain how I'm ranting?

    I'm asking is GW really ment to be the only end game aspect.

    This has nothing to do with the update. This is more of a question about where the game is heading with end game aspects.
  • J7000
    2059 posts Member
    pay2win wrote: »
    Um...its a rant about GW.

    They've already said the next update was going to include a lot of content.

    Umm... (see what I did there). His concern is that GW is the end of their vision for the game as far as content, end game even. So the next update will include a lot of content? Fantastic. However another devs remark on another thread seem to indicate this last patch had a lot of content. I hope you are right, really.
  • pay2win just likes to troll and be a putz this is a different post I agree with. GW is a very weak endgame. I hope for more too.
  • J7000
    2059 posts Member
    pay2win just likes to troll and be a putz this is a different post I agree with. GW is a very weak endgame. I hope for more too.

    You have every right to hope that the stunned holotables recover from thier sleepy debuff. John did say that keycard battles would be revamped..that's a start.
  • J7000 wrote: »
    pay2win wrote: »
    Um...its a rant about GW.

    They've already said the next update was going to include a lot of content.

    Umm... (see what I did there). His concern is that GW is the end of their vision for the game as far as content, end game even. So the next update will include a lot of content? Fantastic. However another devs remark on another thread seem to indicate this last patch had a lot of content. I hope you are right, really.

    They said it was designed for end game content. As in, newbies shouldn't be able to pass it consistently. Not one mention of it being the only end game content.

    How much is a lot of content to you? They added 2 more normal mission levels, 2 more hard mission levels, 2 more cantina levels, another gear level for the majority of characters, and more ability levels for all characters.
  • pay2win just likes to troll and be a putz this is a different post I agree with. GW is a very weak endgame. I hope for more too.

    Thanks for adding to the conversation. There for a second, I thought you were just going to discredit my opinion by labeling me a troll.
  • If no more content is coming out soon then I'll soon be finding a new game
  • Telaan
    3454 posts Member
    Content that scales to player level and becomes available mid game is not endgame content. That Dev comment is a typical revisionist statement made to quell the masses.

    I don't think this was ever intended to be the case. I think it was always designed to be another mid game mode of collecting resources and that endgame was yet to be introduced.
  • J7000
    2059 posts Member
    Telaan wrote: »
    Content that scales to player level and becomes available mid game is not endgame content. That Dev comment is a typical revisionist statement made to quell the masses.

    Pretty much what I figured
    I don't think this was ever intended to be the case. I think it was always designed to be another mid game mode of collecting resources and that endgame was yet to be introduced.

    Lots of unused holotables and a revamp to keycard battles coming.
  • Breetai wrote: »
    This isn't a OMG you screwed us with GW

    I read on Reddit they changed the GW to be harder because they consider GW to be the end game part of the game. If this is true please tell me this is not going to be the only end game content.

    I enjoy this game. I've spent money on the game. I play this game a lot. But if GW is going to be the only end game I will not be sticking around long. Heck Ive already started auto battling GW some days because don't really care to finish or not. Just do it to get some rewards.

    They plan to release some kind of spaceship battle holotable, but I have no idea when that'll be. Until then, it's mindless grinding and battling to keep rank 1 in arena.
  • Breetai wrote: »
    I read on Reddit they changed the GW to be harder because they consider GW to be the end game part of the game. If this is true please tell me this is not going to be the only end game content.

    This is not going to be the only end game content. :)

    GW is introduced at level 40. It's designed to auto-scale with you, so it should provide a good challenge for a while. We'll continue to tune the difficulty based on your feedback, our own play experiences, and our analysis of the data.
    If they don't include raids and alliance battles in the future I will be very very surprised.

    Me too. ;)
    pay2win wrote: »
    They said it was designed for end game content. As in, newbies shouldn't be able to pass it consistently. Not one mention of it being the only end game content.

    Since it scales with you, it could conceivably be relevant deep into the player lifecycle. However time will tell. Other activities are planned which will be focused on more end game play and rewards. Can't get into details or dates yet.
    Ballcacks wrote: »
    If no more content is coming out soon then I'll soon be finding a new game

    I wish I could snap my fingers and have all the cool stuff we're working on and have planned in your hands right now. Unfortunately it doesn't work that way. I hope you like what's coming next, and we should be able to start talking about that next week.
    Telaan wrote: »
    Content that scales to player level and becomes available mid game is not endgame content. That Dev comment is a typical revisionist statement made to quell the masses.

    I don't think this was ever intended to be the case. I think it was always designed to be another mid game mode of collecting resources and that endgame was yet to be introduced.

    Well, that's a bit mean. Not sure why you're so negative, but let's focus on the game. As mentioned above, GW scales with you so it could grow with you from mid to end game. There would need to be some changes made to it, and tuning as well, but the structure of the feature enables it to potentially span both parts of the lifecycle.

    Hope that helps.
  • pay2win
    624 posts Member
    edited January 2016
    Sounds great. Thanks for responding. @CG_JohnSalera
  • Telaan
    3454 posts Member
    edited January 2016
    Breetai wrote: »
    I read on Reddit they changed the GW to be harder because they consider GW to be the end game part of the game. If this is true please tell me this is not going to be the only end game content.

    This is not going to be the only end game content. :)

    GW is introduced at level 40. It's designed to auto-scale with you, so it should provide a good challenge for a while. We'll continue to tune the difficulty based on your feedback, our own play experiences, and our analysis of the data.
    If they don't include raids and alliance battles in the future I will be very very surprised.

    Me too. ;)
    pay2win wrote: »
    They said it was designed for end game content. As in, newbies shouldn't be able to pass it consistently. Not one mention of it being the only end game content.

    Since it scales with you, it could conceivably be relevant deep into the player lifecycle. However time will tell. Other activities are planned which will be focused on more end game play and rewards. Can't get into details or dates yet.
    Ballcacks wrote: »
    If no more content is coming out soon then I'll soon be finding a new game

    I wish I could snap my fingers and have all the cool stuff we're working on and have planned in your hands right now. Unfortunately it doesn't work that way. I hope you like what's coming next, and we should be able to start talking about that next week.
    Telaan wrote: »
    Content that scales to player level and becomes available mid game is not endgame content. That Dev comment is a typical revisionist statement made to quell the masses.

    I don't think this was ever intended to be the case. I think it was always designed to be another mid game mode of collecting resources and that endgame was yet to be introduced.

    Well, that's a bit mean. Not sure why you're so negative, but let's focus on the game. As mentioned above, GW scales with you so it could grow with you from mid to end game. There would need to be some changes made to it, and tuning as well, but the structure of the feature enables it to potentially span both parts of the lifecycle.

    Hope that helps.

    @CG_JohnSalera sorry it wasn't meant to be mean. Text is a poor format for conveying tone. I was specifically speaking about that Reddit post, and I meant it very matter of factly with no ill feelings whatsoever. I've just been part of gaming forum communities for so long I've come to read between the lines. I get it though; it's part your job to quell the masses lol. :p So please don't take that negatively.

    But devs are human too. They make mistakes, don't fully convey their thoughts, etc. No one could conceivably say that GW was originally designed specifically as endgame content and be serious. It's clearly meant to be a game mode that scales just like you and I both said, to fit from mid through end game. If whoever that Dev on Reddit is, truly meant that it was intended to be and designed as endgame content then, I'm sorry, I gotta throw out the **** card and call it what is, revisionist history.

    Also, I'd love RotJ Luke Skywalker <3
  • If GW is Endgame, then the game is almost over since GW won't keep people here for years..
    The New Rebellion
    Guild Founder
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