My usual set-up for the last teams are
1. suicide squad just enough to elicit the taunt, AOEs, team attacks, high damage specials etc
2. bring in my arena team: Dooku (L) - jedi stun, RG (tank-stun), QGJ (debuff), Rey (Dmg), Phasma (TM, slow)
Now Im thinking of investing on my Daaka. Shes currently at gear 8 (I have a caller but havent equipped it yet) with an omega first attack and 75% potency. But I observe that she's not stunning as much now. Is it worth it to push through with her?
I can see a Dooku - RG - Daaka - QGJ - Rey/GS combo especially on the first few nodes to minimize casualties until the last nodes of torture.
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What I do instead is use every viable squad I have in earlier nodes to pre set their turn meter, but save their abilities. Then on the ridiculous nodes I come in with high utility players, ie Old Ben, Phasma or Poe ready to use their abilities right away. I combine them with high DPS characters and try to make sure my first attempt really counts in taking out their biggest threats. Then I clean up with the suicide squad.
WOW been playing since nov and only realized now that I can preset their turn meters! Thanks for the tip!
My suicide squads however are literally suicide (5*s, gear VIII etc) though I have a pretty deep Gear VIII+ 7*, around 20 I think? But I found that my arena team A and B (Gear IX onwards) are the only ones who can really hurt these whales.
Do you have any toons in particular to recommend that performs magically in GW?
Im thinking of finishing my barris to heal my toons on the first few nodes?
You just put your main guys in early for 1 run then your b team in for 1 run. Save abilities, only use basic attacks. Then when you bring them in at the end, they will have full turn meters.
Daka-stun
RG-stun
Teebo-stealth
I have a teebo for raid purposes! What's your set-up for GW?
Even better, run A/B team in node one, bench only the toons with full TM. Retreat and redo as necessary to end with favorable tm. Then repeat process in 2, putting in new toons to replace the ones u are now saving. You do not actually need a true synergy/meta team to beat first 5 nodes.
Even if not high gear, toons like phasma and poggle are great if they go first. They don't need any gear or Potency to give team buff. Also, better to lose all ur protection but have full TM and cooldown on these bench toons. If they lose 90 percent protection one hit in node 5, they are going to be ohko in later nodes anyway. Or blocked and two hit. At least they will get their special off when it counts if they have full TM and one health.
This is why the GW whine is premature. A lot of people haven't tried this. Heck, I used to do it before the gw nerf, and it took a few days to remember it after getting used to easy mode.
Premature is correct
Make Zader Great Again!
When you can end a battle with 2 toons with 80%+ TM, then go ahead and win the fight. Then bench them for the NEXT fight. Do this at least thru the easy first 5. Save up as many toons as you can before you get to 6.
Also in every battle in the harder nodes, I pay attention at the start to see which toons have decent TM and not on cooldown. If I need to swap out toons to get that stun to stick or assist to land, etc, I will preferentially sub out the good toons, first, to see if I can't win by messing with RNG, but also saving a decent toon for future battles, since I am putting in one of my charged toons that I was saving. Theres a good chance I might retreat in these later nodes, so it saves time to pay attention to that first round to see who's good, and who's not ready to rock.
There are countless ways to game GW and try to save time, once you sit down and think about it.
I can usually predict my hardest nodes (8th-11th with 10th node a bit easier than the 4.) So now I try to prepare my toons TM before the 8th and refill the crucial ones at the 10th for the hardest 11th node battle.
It actually made GW more fun, like it's a different dynamics altogether. I am also utilizing more of my benches, but with overall less casualties (and frustrations). HAHA
Thanks guys! And daka rocks! The combo of Dooku-Daka-RG can disable an arena team if the stuns do land. Dooku for QGJ, Daka-RG for Rey and SThan.
5 scrubs that act first with a good combination ofnskills and dps will do more damage.