So you're a mid-level guild. You've been at that T5 for a week but you just can't seem to finish it. Who you gonna call? Mercenaries!
How I imagine it might work is, the guild pays ~30k in guild coins to hire a mercenary. Players must fulfill certain criteria to qualify as a mercenary. There is a board with job postings. Each mercenary gets the customary 5 tries, and they get to keep any loot.
Your feeble skills are no match for the power of the Dark Side.
Mercenaries: a new game feature? 45 votes
Yes, I could totally go for that
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Replies
Ooohwee. I've helped guilds with t7 a few times. Sometimes they bite off more than they can chew. Sometimes it's an officer accidentally starting the wrong raid. In the end, it is better for guys like me to jump in and give that little push at the end so everyone gets the rewards instead of that guild wasting 2 days worth of their guild bank. And I always return to my normal guild afterwards. It's a win-win situation for me and them.
The devil needs advocates
I'm honestly considering starting a mercenary group on the side, because I am a peasant, and in need of coin.
Great idea! Mercs could be paid in credits (less EA sales tax of course), leaving all the raid loot for the guild
EA/CG would probably make it 1000 Crystals, lol
I can only assume that the game makers have implemented this change in preparation for introducing "mercing" as an official game feature, as proposed in this OP. I cannot imagine that they would be so mean spirited as to stamp out as an "exploit", a practice which has been greatly beneficial to mid-level guilds.