A couple of simple solutions to this problem, either of which could be easily implemented and tested in a single iteration
1. Drop reward limitations for anyone who has been in their current guild for at least x weeks
2. Round up (difficult concept I know) 210k / 60k = 3.5 -> 4, 210k / 90k = 2.33 -> 3
A couple of simple solutions to this problem, either of which could be easily implemented and tested in a single iteration
1. Drop reward limitations for anyone who has been in their current guild for at least x weeks
2. Round up (difficult concept I know) 210k / 60k = 3.5 -> 4, 210k / 90k = 2.33 -> 3
Rereading the release note they may have rounded up. Either way, the simple fix remains:
func isRancorRewardBlocked () {
return (u.rancorRaids >= 4) && (u.daysInGuild < 14)
}
Replies
1. Drop reward limitations for anyone who has been in their current guild for at least x weeks
2. Round up (difficult concept I know) 210k / 60k = 3.5 -> 4, 210k / 90k = 2.33 -> 3
Good. Let this issue get some frigging traction
Rereading the release note they may have rounded up. Either way, the simple fix remains:
func isRancorRewardBlocked () {
return (u.rancorRaids >= 4) && (u.daysInGuild < 14)
}
same works for AAT